I understand the want for the game to maintain the more traditional and realistic zombies. When something like this comes in, it can seem out of place. As much as I would like things to remain where its at in this regard, at the same time I can't help but understand that things like this can make the game more fun and challenging.
I'm good with either direction. They could go realistic or they could go fantastic. I just wish they would pick a side and stick to it to keep the look and feel of the game cohesive.
If it were me, I would have gone full into non-realism. Realism is too hard. Not only do you have to think twice about every idea and stifle most of the creativity out of it, you also have to have top-notch graphics, physics, and animation. By going non-realism, you don't have to justify things like...
1) How can I carry that much?
2) How can I make wet concrete without a drop of water.
3) How can a blood moon happen so often?
4) Why are screamers attracted to activity?
5) How does a broken leg heal so quickly?
6) Where are all the non-zombie vultures and dogs?
7) Why do snakes hate me so much?
8) How can I make iron ore into scrap iron with my bare hands?
9) How can steel be made in a tiny stone forge with 0 carbon?
10) Who's working the bellows on the forge?
11) Who's crafting at my workbench?
12) How do I build frames without nails?
13) How do you upgrade concrete with a nail gun?
14) Why isn't the gas going bad?
15) How do turrets know the difference?
16) Where do the bodies go?
17) Where are the fish?
18) How can I breathe so far underground?
19) Where do the glass jars go?
20) How do I drink from a closed jar?
21) Why don't I sleep?
22) Where are all the Twinkies?
23) Why can't I swim like a normal person?
24) Why can't I collect rain?
25) Why are all zombies adults?
26) What makes a zombie glow green? surely not radiation.
27) How do zombies know where I am during a blood moon.
28) What exactly makes zombies run at night?
29) Why are so many pistols in toilets?
30) Where did that yellow bag come from?
31) Why can't I gyro to where the plane came from?
32) How is there a perfectly square radiation border?
33) What is this strange floating clock?
34) Why can't I have what the trader's camp is made of?
35) How are there lights on in cabins?
36) How can I respawn?
37) Why can't I grab ledges?
38) Why do I punch plants?
39) Why can't I crawl through holes?
40) Why don't I defecate?