PC From smart zombies to zombie genius - alpha 18

I’ll talk to them and suggest they alter the description to be one of the Duke’s bandits that is turning but not yet completely turned with orders to do as much damage to you as possible. Then there is intelligence and motive and an understandable source of explosives all within the already established theme of the game.
After all the Duke left you for dead and now you have a thriving base in defiance of his mandate.

And bonus: since he isn’t completely turned yet TFP can claim the first bandit has made it into the game by A18
So when they explode do they blast holes in the ground as well as player walls?

 
I don’t know. I don’t think he’s implemented yet into the builds. I think he’s still in the editors of those programmers who are working on him and hasn’t been committed. But I’ll check the spawner next time I’m on.

If so I’ll see if he’s a....uh...Crater Creator or not...

 
You forgot batteries for flashlights and mining helmets.

Why do Spiders jump?

Where is all other animals?

Even a Zombie should drown without "magic" involved assuming something could be mobile while dead. They still breath.

Why cant I just reassemble all these cars outright?

Why would all the bicycles in town not exist for us to just have?

How does opening a chest underground "summon" zombies? -Obvious game logic

Where are all the chickens??

Why would experience make my armor work better?

What is these Mechanical parts coming from all these guns?

Why would the trader care if I bunk with him for the night?

 
Everything that can slice up that cheese defense of your is a welcome addition.
How do you know his defense matches your criteria for cheesy?

If this zombie works as announced, almost any type of defense will be affected. No matter if you call it cheesy or not. The best way to stop the zombie, as far as we currently know, is to make him explode before he gets too close to the base. But this requires that you spot the zombie in time.

 
I don’t know. I don’t think he’s implemented yet into the builds. I think he’s still in the editors of those programmers who are working on him and hasn’t been committed. But I’ll check the spawner next time I’m on.
If so I’ll see if he’s a....uh...Crater Creator or not...
7e4.jpg

 
I understand the want for the game to maintain the more traditional and realistic zombies. When something like this comes in, it can seem out of place. As much as I would like things to remain where its at in this regard, at the same time I can't help but understand that things like this can make the game more fun and challenging.

I'm good with either direction. They could go realistic or they could go fantastic. I just wish they would pick a side and stick to it to keep the look and feel of the game cohesive.

If it were me, I would have gone full into non-realism. Realism is too hard. Not only do you have to think twice about every idea and stifle most of the creativity out of it, you also have to have top-notch graphics, physics, and animation. By going non-realism, you don't have to justify things like...

1) How can I carry that much?

2) How can I make wet concrete without a drop of water.

3) How can a blood moon happen so often?

4) Why are screamers attracted to activity?

5) How does a broken leg heal so quickly?

6) Where are all the non-zombie vultures and dogs?

7) Why do snakes hate me so much?

8) How can I make iron ore into scrap iron with my bare hands?

9) How can steel be made in a tiny stone forge with 0 carbon?

10) Who's working the bellows on the forge?

11) Who's crafting at my workbench?

12) How do I build frames without nails?

13) How do you upgrade concrete with a nail gun?

14) Why isn't the gas going bad?

15) How do turrets know the difference?

16) Where do the bodies go?

17) Where are the fish?

18) How can I breathe so far underground?

19) Where do the glass jars go?

20) How do I drink from a closed jar?

21) Why don't I sleep?

22) Where are all the Twinkies?

23) Why can't I swim like a normal person?

24) Why can't I collect rain?

25) Why are all zombies adults?

26) What makes a zombie glow green? surely not radiation.

27) How do zombies know where I am during a blood moon.

28) What exactly makes zombies run at night?

29) Why are so many pistols in toilets?

30) Where did that yellow bag come from?

31) Why can't I gyro to where the plane came from?

32) How is there a perfectly square radiation border?

33) What is this strange floating clock?

34) Why can't I have what the trader's camp is made of?

35) How are there lights on in cabins?

36) How can I respawn?

37) Why can't I grab ledges?

38) Why do I punch plants?

39) Why can't I crawl through holes?

40) Why don't I defecate?
Dumb fallacy. "Because it's not a 100% realistic survival simulator that means that anything no matter how absurd and immersion-breaking is totally fine"

spare me ad hoc rationalisations

 
I already hate the cops. Specially in A17. They are everywhere. Now you come around with even more of this stuff. Mنh.

Once again, the developers proof to me, that they don´t think before they come around with stuff like that. Yeah lets do even more damage to buildings in bloodmoon hordes, because we don´t have enough of stupid zombies that destroy concret walls in seconds. Wy do we even consider building bases anymore? Make them more useless. Just put your stuff in a hole underground and ride on a bike on bloodmoonnights or log of on servers until the madness is over. This is what 7 days to die becomes. You take away the need and the use for a base. But hurry, we get another typ of smashing zombie. Fill the towns with this creeps and together with the cops looting towns will become also obsolet.

 
CTRL-F and replace all is an awesome tool in notepad++

I wont even entertain the idea of this trash. I dont mind the idea of special zombies, but this one is a classic 'I am gonna screw you over and theres nothing you can do about it' tactic from developers.

Now, one particular zombie I used to love came from the Starvation Mod (well, Starvation was a compilation of mods so it may have come from somewhere else, no intent of discredit). It was called the wallcrusher. It had twice the health of any other zombie, had regen, was taller than any other zombie, and could destroy steel in 2 hits. It was also slow, even during night/BM. It would also hit slow, so those 2 hits gave you enough time to try to kill it with two full mags of an AK. It had a completely different growl so you knew it was around.

Ive had the idea of possibly altering the specs of the fat hawiian guy to be a substitute wallcrusher. Just for giggles.

So much can be done just through XML.

 
Dumb fallacy. "Because it's not a 100% realistic survival simulator that means that anything no matter how absurd and immersion-breaking is totally fine"
spare me ad hoc rationalisations
You misunderstand. I’m saying that you wouldn’t have to hear about these things... which we do... just about daily.

 
I’ll talk to them and suggest they alter the description to be one of the Duke’s bandits that is turning but not yet completely turned with orders to do as much damage to you as possible. Then there is intelligence and motive and an understandable source of explosives all within the already established theme of the game.
After all the Duke left you for dead and now you have a thriving base in defiance of his mandate.

And bonus: since he isn’t completely turned yet TFP can claim the first bandit has made it into the game by A18
You should come to Greece and become a politician. But seriously, spam them about the DP option if you can, MM dodged my question about whether it will be in A18 a couple of times and since they should be able to add it without a hitch, it's a shame to have to wait for yet another alpha.

 
Are you kidding? That would be incredible. Oh those were the days...
Their presence will need their own audio clue for sure, but the screamers in SS were a bit... unnerving.

 
If all you’re looking for is a reason then it could be a crazy bandit that knows he’s turning and wants to do as much destruction as possible before he’s all the way gone. You guys are being a bit ridiculous. There isn’t a single zombie type that can’t be easily modded out of the game if your immersion sense can’t handle it. Just comment out the demolisher zombie. Fixed.
This is going to be a great new enemy that isn’t just a bullet sponge so figure out a way to believe it or comment it out of your own game as people have with dogs for years now. .
Problem here isn´t immersion. It´s about a lot of other things beeing way too easy and instead of fixing that, they come up with a suicide zombie.

Again, mining needs to be nerfed. At around level 50 (not sure, need to check that, but for sure before level 70 wich is not even 25% of the max level) you can mine without losing stamina. You even recover stamina while mining. Guns and ammo spread out everywhere on day one. No chance to die of hunger or thirst in a survival game. And i could go on here...

Is it time to announce that is going to be just another FPS? Genremix my....

 
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Problem here isn´t immersion. It´s about a lot of other things beeing way too easy and instead of fixing that, they come up with a suicide zombie.
Again, mining needs to be nerfed. At around level 50 (not sure, need to check that, but for sure before level 70 wich is not even 25% of the max level) you can mine without losing stamina. You even recover stamina while mining. Guns and ammo spread out everywhere on day one. No chance to die of hunger or thirst in a survival game. And i could go on here...

Is it time to announce that is going to be just another FPS? Genremix my....
Wait, you want mining to be more tedious of a job that no one in the group wants to do ?

Get out of this forum !! -->

No seriously, leave it the way it is, the mining responsibility is boring as ^%^%$^&% as it is... unless you are a masochist.

 
@Ripflex. We don´t use up any stamina while swinging a steel pickaxe. We even recover it while swinging that heavy pickaxe. Very early in game. But aiming trough the scope drains your stamina like crazy. You don´t see anything wrong with that?

Also mining beeing so easy makes building a base easy. Wich leads to a bloodmoon that isn´t challening. Wich leads to stupid artifical challenges like a death penalty or suicide zombies.

Also i don´t mind mining. If you play PvE i might be your guy. :D Actually we had arguments in our last game who can be the miner. 3 people wanted to.

 
Papa....

Please don't turn EVERY thread into a complaint about the survival elements of the game. This thread is about whether the new zombie fits well or not. You coming in here and saying this doesn't matter because of these other topics is called derailing the thread. Stop it. Start your own thread.

 
These are good reasons why the new zombie should have no place in the game. Many other things are way too easy.

This is about getting more challenge into the game. And i suggest other ways, because i don´t like that one. It´s called making alternative arguments.

 
Im ok with those new zoombies as long as they make them attack my base form all sides again, and not just one path.

I hope they are not meant to make you exploit their pathing even more, but to create sturdier defenses.

 
Personally rather see one that blows up in a burst and covers things in an acidic juices. Would fit the theme better and be more realistic. I don't see too many bomb disposal guys being dressed up with explosives during a zombie horde. I can see a zombie getting mutated and swelling up from being in containmented water. When killed the juices would dot the blocks and eat at them like they were being hit.
agree this would be 7dtd theme version

 
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