• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

Forsaken Trail

I also have this issue but I have a general idea what is happening... for some reason whatever chunk I make a base in ends up getting corrupted. I can use the same world and delete my character to join back in but as soon as I enter the chunk where my old bas is it lag-locks me out again. I have also tried this with friends and the same happens to them (as in they cannot enter the chunk my base is in) Also I get the same message with discord as well (what i did was just copy the link and paste it into discord after choosing to join a new server)
The new update fixes the freezing / crashes that are caused by workstation craft overflow, among other things, check the release notes above.

 
Is there a way to globally search for recipes? I noticed that I can only find recipes if I'm already in the appropriate workstation. Is here a setting or menu option that can allow them all to show up?

Having fun with this mod BTW, thanks!

 
Is there a way to globally search for recipes? I noticed that I can only find recipes if I'm already in the appropriate workstation. Is here a setting or menu option that can allow them all to show up?

Having fun with this mod BTW, thanks!
There is no such feature that allows local search, you always search globally for recipes.

The mod attempts to show the icon of a workstation of its not for where you are at (like when searching in the backpack some items will show a worktable icon).

 
I have started playing this mod 3 days ago and every time I go into the map to put a waypoint the game crashes and I have to force quit. I tried a few versions of the game (1.1, 1.2, 1.3) and nothing helped. I also tried it on a different computer and the same happened. I hope to find a solution because I really want to play the game but for now, I'm letting it go because I spent too much time trying to figure out the issue.

 
There is no such feature that allows local search, you always search globally for recipes.

The mod attempts to show the icon of a workstation of its not for where you are at (like when searching in the backpack some items will show a worktable icon).
I see - I think this was happening while I was in a crafting station. I see that it works as I expected outside of that.

I have another problem though. I spawned in and used a Grandpa's Forgettin' Elixir to try some different perks and that also reset all of my attributes. I know I can go to a backup, but is there a way to fix it as-is? Or any way to safely reset perks/attributes for a player in an existing save?

 
Last edited by a moderator:
I installed the mod on a clean install of 7d2d buy all my zombies are invisible except crawlers. I can hear them and they can hit me but I can't see them. I'm always up for a challenge but that's one that's a little too hard lol. 

 
Also - a little feedback, I am having lots of fun with this mod but I think jumping is a little under tuned. Even with 15 points in brawn and a full 10 in jumping we still only get a 2.2 meter jump. In vanilla, with investment into Parkour you can get that up to 3. I'm not seeing how a 3 meter jump would be possible in this mod, and it's a shame because that play style is pretty fun. On the other hand, sprinting is a bit over powered. With only 6 or so points in sprinting and a similar 14 points in finesse you can sprint forever with no consumes and no stamina consumption. Normally, in vanilla or other mods like UL or DF, it takes a bit longer to achieve sprinting indefinitely. I think you should need 10 points in sprinting and 14 finesse to get it, and similarly if we have 14 in brawn and 10 in jumping we should get the 3 meter jump -- just a suggestion though.

 
I have started playing this mod 3 days ago and every time I go into the map to put a waypoint the game crashes and I have to force quit. I tried a few versions of the game (1.1, 1.2, 1.3) and nothing helped. I also tried it on a different computer and the same happened. I hope to find a solution because I really want to play the game but for now, I'm letting it go because I spent too much time trying to figure out the issue.
There is a known issue where some people experience this and a lot of people do not. I was able to see it happen randomly once but did not yet find the cause. A log of when it happens would help me track down the problem and describing step by step how to make this happen each time would greatly help too as far I cannot get to happen at all.

I see - I think this was happening while I was in a crafting station. I see that it works as I expected outside of that.

I have another problem though. I spawned in and used a Grandpa's Forgettin' Elixir to try some different perks and that also reset all of my attributes. I know I can go to a backup, but is there a way to fix it as-is? Or any way to safely reset perks/attributes for a player in an existing save?
That item is not available in the game for that exact reason, until I fix it, there is no way to reset the perks without it making a mess. It would need to either leave your attributes intact or allow reselection and I am not a fan of the last one, but by default it just removes all points.

I will bump the prio of it as I had more people express the desire to use this item.

I installed the mod on a clean install of 7d2d buy all my zombies are invisible except crawlers. I can hear them and they can hit me but I can't see them. I'm always up for a challenge but that's one that's a little too hard lol. 
Interesting bug, never heard about this before. Are you sure there are no other mods interfering with FT? It may be you are using an incompatible version of the game as well, not sure. You should see about verifying your game installation as well to make sure nothing broke there.

If the problem persists I would like to see a log file and maybe a short video to show what is happening?

Also - a little feedback, I am having lots of fun with this mod but I think jumping is a little under tuned. Even with 15 points in brawn and a full 10 in jumping we still only get a 2.2 meter jump. In vanilla, with investment into Parkour you can get that up to 3. I'm not seeing how a 3 meter jump would be possible in this mod, and it's a shame because that play style is pretty fun. On the other hand, sprinting is a bit over powered. With only 6 or so points in sprinting and a similar 14 points in finesse you can sprint forever with no consumes and no stamina consumption. Normally, in vanilla or other mods like UL or DF, it takes a bit longer to achieve sprinting indefinitely. I think you should need 10 points in sprinting and 14 finesse to get it, and similarly if we have 14 in brawn and 10 in jumping we should get the 3 meter jump -- just a suggestion though.
The maximum level of a skill is only available by having 20 in all 3 stats it's covered with, for Jumping that means you need 20 Brawn 20 Intuition and 20 Vitality as well as 10 in jumping.

I am not a huge fan of the massive jump heights myself, but I will think about tuning it as well as running as that may currently be to strong compared to some other perks.

 
I have started playing this mod 3 days ago and every time I go into the map to put a waypoint the game crashes and I have to force quit. I tried a few versions of the game (1.1, 1.2, 1.3) and nothing helped. I also tried it on a different computer and the same happened. I hope to find a solution because I really want to play the game but for now, I'm letting it go because I spent too much time trying to figure out the issue.
When I spawn in the game and open the map, nothing happens, no crash. once I walk around a bit, I open the map again and it will crash the whole game. how can I attached the crash log? it's a long text file.

 
When I spawn in the game and open the map, nothing happens, no crash. once I walk around a bit, I open the map again and it will crash the whole game. how can I attached the crash log? it's a long text file.
I think the forum has attachment options, otherwise you are better of joining the Discord server, easier there to help than it is from here as well.

 
Hi Haidrgna

Thanks for sharing your mod, I'm really liking it.
By the way, will you release an independent mod for the new water collection system from different blocks?
I think it's a mechanic that should be included by default in 7DTD.

Regards
Gouki

 
Is there a crafting guide? I'm trying to craft an unlocked wrench or a hacksaw. I have all the "ingredients", but the Make button says I don't have everything. The wrench has what looks like a smelter icon which I have, but cannot make the wrench and the hacksaw has what looks like a compass symbol. I am admittedly lost on the cross references or tools and workbenches for crafting.

 
Hi Haidrgna

I am not able to choose the character background or the atributes at the beginning of the game.
When I use the mouse, i only move back and forward through the tips being shown.


Do you have any advice?

 
Gouki said:
Hi Haidrgna

Thanks for sharing your mod, I'm really liking it.
By the way, will you release an independent mod for the new water collection system from different blocks?
I think it's a mechanic that should be included by default in 7DTD.

Regards
Gouki
TFP are free to use the idea and implement it, but since they remove jars, probably not. I do not have the time to make and maintain a stand alone mod alongside this. The code is part of a bigger whole and not setup to be separated either. Maybe in some stage of dev I will be able to release the GnaCore code dll as a seperate thing, then people could use that for a water collection mod, but not likely going to happen before proper mod support allows us to set mod dependencies and such (not a fan of others needing to redistribute the work I did to make it work).

DiggityUSA said:
Is there a crafting guide? I'm trying to craft an unlocked wrench or a hacksaw. I have all the "ingredients", but the Make button says I don't have everything. The wrench has what looks like a smelter icon which I have, but cannot make the wrench and the hacksaw has what looks like a compass symbol. I am admittedly lost on the cross references or tools and workbenches for crafting.
If it shows a smelter icon, you need to be in the smelter to make that item, the smelter is not like the vanilla forge, its more like the campfire, you fuel it and craft stuff with from items you have on your person.

There is no guide that I am aware of, but people have been making video's on the mod, so maybe those can help. Otherwise joining the Discord is an option, regular discussions there and other players that can answer questions and give out advice.

WickeT said:
Hi Haidrgna

I am not able to choose the character background or the atributes at the beginning of the game.
When I use the mouse, i only move back and forward through the tips being shown.


Do you have any advice?
This sounds like a symptom of missing the TFP Harmony mod. You can use steam to verify your files to get it back, the mod requires it to make that window functional. Also make sure you are running the latest V1.3 when on 1.1.1.0 or above.

 
Version 1.1.1.1 released for V1.3

Forsaken Trail 1.1.1.1 for 7 Days to Die v1.3
- Changed: Vehicles can only be picked up with empty hands and go to that slot
- Fixed: Item output modifiers are no longer lost when leaving a workstation to craft
- Changed: Held items when they break lose quality if above 5 and break into scrap components at 5 or lower
- Changed: Mod items on breaking held items lose quality and may turn to scrap or be returned
- Fixed: Issue where trying to place waypoints could sometimes crash the map window
- Fixed: Restore T2 loot boxes back into POIs
- Changed: Upgrade hit count set to 4 for all upgrades
- Changed: Blocks do not upgrade back to blueprints anymore
- Fixed: Blade trap can be picked up, no longer offers support (so corpse blocks do not stick to it)
- Fixed: Porcupine traps being invisible and improved repair and hp
- Changed: Zombies get a small random HP boost between 0-50 to make the lower level zombies a bit tougher
- Changed: Rebalanced skill challenges to spawn specific zombies, some animals and more at the same time, always spawns more than needed to complete
- Fixed: Auto mod can be used on machineguns and always adds ammo capacity
- Fixed: Water purifier mod was not preventing damage from drinking
- Changed: Research papers cannot be scrapped and stack to 3
- Changed: Vehicle health increased for all vehicles
- Fixed: Impact Wrench can be used on all metal like other wrenches
- Fixed: Display issue for Toughness showing the wrong damage resist value (perk worked normally)
- Changed: Rebalanced loot for blueprints and magazines
- Fixed: Display issue for books being in the wrong categories
- Fixed: Recipe unlock display for several items
- Added: Recipes for Yucca, Can (from Bent Cans) and Drones
- Fixed: Repeater Crossbow and Knives recipes not getting correct quality bonus
- Fixed: Several motor tools recipes not using the correct tags, not getting the right bonuses
- Fixed: Storage Pockets and Packs get correct tier bonus and always require a worktable to craft
- Changed: Improved party members display on the HUD to use clearer colors
- Added: Mod will start with an error screen and only a quit button if the Harmony mod is missing or wrong version is used

 
Due to an annoying bug being added into 1.1.1.1 a new version is released. This also updates the tip window backgrounds.
 

Forsaken Trail 1.1.1.2 for 7 Days to Die v1.3
- Fixed: Issue where your character would grow when riding a vehicle
- Added: New tip window backgrounds
- Changed: Tip backgrounds cycle randomly when a clicking to a new tip

 
I have 8k+ hours in 7 Days and can say with experience that this is great mod.
I'm really liking it, but as a slight critique, I understand the slower rate of progression, but it is a bit too grindy sometimes.
Maybe a balancing of things may be required, or I can foresee retaining attention being difficult long term on that one.

But regardless of that, I have a question.
There seems to be a deliberate lack of block models in the game, which is ok by certain measures.
However, certain blocks that allow you to see through, like "iron bars" or "railings" don't seem to be available... Are they in the game at all?
Am I just being blind and oblivious? Or maybe haven't played it far enough to see things in later game stages? (I have only just played the game for the past week)

Anyhoo, thanks for the great work, and looking forward to seeing how the mod progresses. 

 
Code:
I played this mod and I had a question - where are the ore veins? 
I searched for about 1-2 hours and basically on the surface and tried digging at different depths, 
tried to wander around other biomes, but did not find any.
 
Last edited by a moderator:
I have 8k+ hours in 7 Days and can say with experience that this is great mod.
I'm really liking it, but as a slight critique, I understand the slower rate of progression, but it is a bit too grindy sometimes.
Maybe a balancing of things may be required, or I can foresee retaining attention being difficult long term on that one.

But regardless of that, I have a question.
There seems to be a deliberate lack of block models in the game, which is ok by certain measures.
However, certain blocks that allow you to see through, like "iron bars" or "railings" don't seem to be available... Are they in the game at all?
Am I just being blind and oblivious? Or maybe haven't played it far enough to see things in later game stages? (I have only just played the game for the past week)

Anyhoo, thanks for the great work, and looking forward to seeing how the mod progresses. 
Yeah balancing of some things like resource crafting, item prices and a few other things need to be done still, it is very much a WIP on those things.

As for shapes, I made this blueprint system in A17, this is the amount of shapes we had back then and then TFP added a lot more. I created them all by hand back then, from the available shapes and a few new ones. But I was not able to keep up and not all shapes I added as blueprints (like bars and ladders) either, but they were removed as crafted blocks.

I want to redo that system, preferably without needing to make the missing 1600 shapes by hand, but so far not much progress made there yet. I do want to make all shapes available with the blueprints, but right now it's a technical limitation :)

I played this mod and I had a question - where are the ore veins?
I searched for about 1-2 hours and basically on the surface and tried digging at different depths,
tried to wander around other biomes, but did not find any.

Ores primarily spawn in the forest, mountain and mountain cap biomes, which all are spawned on elevated terrain. So if you have mountains on your map, you will have ores as well. If not, you may have some forest that spawn without elevation that may have sparse ores. Look on the map for colored spots.

Released Forsaken Trail version 1.1.1.3 to the mod launcher and manual download.
 

Forsaken Trail 1.1.1.3 for 7 Days to Die v1.3
- Fixed: Vehicles could be duplicated from picking up
- Fixed: Show lock icons again on tools, ammo, engines, batteries etc
- Fixed: Added extra null checks on container empty checks to avoid issues when TI is enabled
- Changed: Removed vehicle spawners from POI roads to avoid vehicles spawning multiple times there
- Fixed: SMG turret now uses Reloaded 9mm, Shotgun turret uses Reloaded 12 GA (this fixes being able to add anything)
- Fixed: Hatches no longer upgrade in unusable blueprint block
- Changed: Wooden Bears, Bearpelts and Mannequins can be picked up
- Changed: Reduced effectiveness of infection cure (it was 10x to high)
- Fixed: Error when breaking a cop car and no horde spawning
- Changed: Increase GS increase from Aviator Shades
- Fixed: Use shovel model for Iron Hoe (was using a default one)
- Fixed: Armor schematic properly showing when you read 25 books
- Fixed: Localization for Dumpster variant and GameStage property on items
- Changed: Removed T5 unlock for melee weapons as there was no recipe for Stun Baton. When T5 weapons exist for all weapon classes it will return
 

 
Last edited by a moderator:
Back
Top