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Forsaken Trail

This is a very interesting mod! I have run into a couple minor issues:
 

1. I keep getting random food poisoning, even if I am careful to eat things that list no chance of food poisoning.

2. Boars and zombie wolves  (so far) lift the player up into the air and the controls become temporarily unresponsive

3. You need a gross can to get an empty can for one of the very first achievements in the game, but the only recipe for it requires a snowball. If you don't start in a snow biome, you're kind of screwed.

4. This is more of a question: Is crafting supposed to stop if you close the crafting window?

Thanks!

 
Last edited by a moderator:
New update is out for manual download and on the Mod Launcher.
 

Forsaken Trail 1.1.0.4 for 7 Days to Die v1.2
- Changed: Decreased bleed chance against players from most sources
- Changed: Further tuned random zombie sizes to be distributed better
- Fixed: Broken fluid containers no longer drop the liquid items
- Changed: Bloodmoon uses different formula for gamestage (more player level focused)
- Fixed: Naked brutality start really starts with nothing now
- Fixed: Issue where you could not get 2 starter attributes if you sticked with Weary Survivor
- Fixed: Issue where choosing a new background would not reset point count display
- Changed: Add a small amount of ore to the forest biomes of each climate zone
- Changed: Reduced mines spawning in the world
- Fixed: Candles and Torches can be picked up again properly
- Fixed: Changed pathing of some blocks so zombies hopefully will not go into destroy mode all the time when inside
- Changed: Removed attribute modifiers from most difficulty settings, adventurer only gets +1 to each, insane -1 to each
- Changed: Improved effect of Stealth perk
- Fixed: Bicycle challenge now only requires you to collect one
- Changed: Reduced sound sensitivity of sleepers
- Changed: Reduced speed bonus of higher level and special zombies
- Changed: Reduced size of dropped arrows/bolts
- Fixed: Localization errors
- Added: Stealth perk level 5+ now let you walk silently over trash
- Changed: Recipe for pockets to always use leather instead of scrap
- Fixed: Pumpkin soup to use clean water
- Fixed: Placing picked up lockers gave an error instead of placing

Hey just wanted to ask, as I am new to modding 7 days, how do I properly install and play the mod?
Easiest route is to download and install Sphereii's Mod Launcher, this will automate the process for you.

Otherwise it is a simple as downloading the zip and unzipping it into your game folder. Make sure the 0_TFP_Harmony mod is not removed, if you accidentally removed it, Steam can restore it by verifying game files.

This is a very interesting mod! I have run into a couple minor issues:
 

1. I keep getting random food poisoning, even if I am careful to eat things that list no chance of food poisoning.

2. Boars and zombie wolves  (so far) lift the player up into the air and the controls become temporarily unresponsive

3. You need a gross can to get an empty can for one of the very first achievements in the game, but the only recipe for it requires a snowball. If you don't start in a snow biome, you're kind of screwed.

4. This is more of a question: Is crafting supposed to stop if you close the crafting window?

Thanks!
1. Almost all food has a chance to give you nausea of food poisoning, higher quality foods and higher tier (recipes with bowls instead of cans) will be safer to consume. Your skill level in immunity and metabolism and attributes that govern these determine what you get. Food poisoning is not instant, it may take a bit to develop, or not and just become a nausea or go away.

2. I have not seen or heard of this before, I would need a log and a video or something to see what is going on. Make sure to remove any other mods and see if that solves the issue.

3. You can fill cans, jars and bowls at lakes, ponds and many water holding blocks in POI. The recipe with snow is a bit misleading but that is also a way to fill up can or jar.

4. Yes crafting in the backpack only progresses when the menu is open, you can use the worktable to craft the same recipes and those keep going if you leave.

Worktable flops and breaks after placing and completing blueprint. (3 attempts in 3 dif areas) workbench worked fine still working up the resources for forge and oven, hope they work lol. the only other mod im running is craft from containers.
Wonder if you were placing it somewhere that was not supported. Make sure the whole thing is somewhere it will not break or fall. Blueprints can float anywhere, but the block that it creates will have to adhere to stability.

 
Is flint supposed to be super rare? I have the stone axe and to repair or build them it requires flint, however there is barely any to loot on the ground, and the description states that limestone has it, but when hitting it with the axe, I get flint maybe 1/100 hits. Super rare. I am at the point where my axe needs repairs, but I cannot find enough flint to repair it or make a new one.

 
Is flint supposed to be super rare? I have the stone axe and to repair or build them it requires flint, however there is barely any to loot on the ground, and the description states that limestone has it, but when hitting it with the axe, I get flint maybe 1/100 hits. Super rare. I am at the point where my axe needs repairs, but I cannot find enough flint to repair it or make a new one.
Are you using an axe? You should really use a pickaxe and maybe put a point in mining as well to increase the harvest count. The limestone rocks can drop a decent amount, but if you use the wrong tool you get scrap materials. If you dig down there is a layer of limestone as well, if you cannot find the boulders.

 
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When loading the mod from spherei mod launcher the world screen arrows and such don't allow changes.  It's as if the screen is locked up.  Yet you can play the game just fine.  Any ideas?

 
Are you using an axe? You should really use a pickaxe and maybe put a point in mining as well to increase the harvest count. The limestone rocks can drop a decent amount, but if you use the wrong tool you get scrap materials. If you dig down there is a layer of limestone as well, if you cannot find the boulders.
Was using a stone axe, as that is all I can make. Ironically enough it costs flint to make and repair, yet it barely gets you any. I did not know I needed to put a point in mining to get any resources to repair the tool I am able to create.

 
Nice mod ! I like vanilla game but the quality system that goes from 1 to 6 that I find really lame, is it possible to just have the quality change with your mod?

 
When loading the mod from spherei mod launcher the world screen arrows and such don't allow changes.  It's as if the screen is locked up.  Yet you can play the game just fine.  Any ideas?
I am not quite following what your problem is. Are you having issues generating a world, or with the game menu or somewhere in the game?

Was using a stone axe, as that is all I can make. Ironically enough it costs flint to make and repair, yet it barely gets you any. I did not know I needed to put a point in mining to get any resources to repair the tool I am able to create.
You can find plenty of flint in the world too, the pinkish smooth rocks are abundant and should be enough to repair. A primitive pickaxe is made with granite and you can use that to mine more flint or granite. If you cannot make it yet, you can unlock it with level 1 mining, try looting for a tool book or use the research skill to attempt to unlock the tech.

The default background, Weary Survivor can craft these primitive tools from the start, but the other more advanced backgrounds have different skills and tech unlocks, so may have to do more work for this.

Nice mod ! I like vanilla game but the quality system that goes from 1 to 6 that I find really lame, is it possible to just have the quality change with your mod?
The quality system is tailor made for how this mod works, but you could definitely create a mod with similar quality levels if you want. It's quite a bit of work though. But no, you cannot just get that as a stand alone mod from me, it's integrated with the other systems.

 
Hay! Im having a problem on selecting specialization on world spawn, when i try to click anything else than spawn, i just go through tips. Therefor i cant select class and skills.

Please help realy want to try your mod.

Thank you! :)

 
Could you please try to add a HP bar mod into this and i will like to know if someone else has this issue when you craft anything or salvage something why is not the timing goes down if you're not in the TAB menu? 

 
Hay! Im having a problem on selecting specialization on world spawn, when i try to click anything else than spawn, i just go through tips. Therefor i cant select class and skills.

Please help realy want to try your mod.

Thank you! :)
Make sure you have the Harmony mod installed and no other mods that may be causing issues. If that does not help, you can join the mod's Discord (first page) and post your log there so I can help you out more easily.

Could you please try to add a HP bar mod into this and i will like to know if someone else has this issue when you craft anything or salvage something why is not the timing goes down if you're not in the TAB menu? 
HP bar is available as optional manual download in Discord server only.

Backpack crafting halts when no menu is open, if you want to do a lot of crafts you can make a Worktable as it can craft anything the backpack can.

 
I like playing 7DTD with mods but this one is a challenge (have over 10k hours in 7DTD). A challenge in that some mechanics are too constraining. You have a weight limit that forces the player to continually go back and forth to storage if they want to say - build a base.  If you want to fill holes in your horde base as it is being reduced to rubble - good luck.  I have maxed Lifting skill giving me something like 194KG before I an encumbered - just with my normal gear I am at 90KG with light armor.  I don't mind needing to have a blue print to create blocks but once you have it you should be able to just create blocks - not create a blue frame and then fill it in with the limited number of resources you can carry in your inventory. I am currently at level 50 and do not even have my own self-constructed home base(living in a two story shack) and using a church for horde nights (that takes way to long to repair). Degradation of weapons, tools and armor is also too severe. Allowing us to repair them should not come with a penalty to their overall durability(this has been done before in other mods and no one likes it).   

I think if you wanted to make this a great and popular mod you should give options to turn off some of the these anti-QOL features you have introduced.  One of the easiest things you could implement is allow the Craft from Chest mod. Given the numerous extra amount of different resources we need to create even the simplest of items it would allow us to not have to run back and forth to get supplies. Game is supposed to be fun.

I appreciate the work that has been done - have played most if not all of the overhaul mods out there(Darkness falls, Warzuk, Walkers, Wild West, Rebirth, etc). 

My daughter just said I was being too harsh - hope this doesn't come across that way. I like the multi-biomes, skill progression, change in questing, item levels, research papers, zombie changes (nice being surprised by who I run into)  BTW- do you have a working discord link? 

 
Updated the mod to 1.1.0.5 with bug fixes and balance changes. Available for manual download and on the Mod launcher.
 

Forsaken Trail 1.1.0.5 for 7 Days to Die v1.2
- Changed: Remove spawning in different climate zones on higher difficulties (will return as spawn choice later)
- Changed: Reduced sound effect spam on Crispy zombies
- Changed: Toned down initial regen on Radiant and Mutant zombies
- Changed: Lowered base HP slightly on Radiant and Mutant zombies to make them a bit easier to kill
- Fixed: Floating scope on Marksman rifle variants
- Fixed: More localization and description fixes
- Changed: Increased resource drops in Working Stiff boxes and increase chance for processed steel items
- Fixed: Can of Meat Soup and Can of Golden Rod Tea not unlocking from tech
- Fixed: Crossbows not getting the quality bonus from tech skills
- Fixed: Recipes not returning buckets
- Fixed: Recipes not giving secondary items on workbenches (does not yet fix extra output being lost)
- Fixed: Prevent incorrectly generated maps from showing up for new games
- Changed: Not putting in any seed will result in default name
- Changed: Allow lanterns to be picked up
- Changed: Allow large engines in the world to be collected
- Fixed: Candles giving an extra different candle when broken
- Changed: Vehicles now drop a part of their pipes as steel pipes
- Changed: Increased chance of getting engines and batteries from vehicles
- Fixed: Food max buff was overwriting the regeneration of the Recovery perk
- Added: Water max buff now adds a bit of extra stamina regen
- Changed: Food/Water loss penalties now always fill 2nd bar first
- Changed: Any general cure now treats Fatigue, vitamins no longer insta cure it
- Changed: Increase base buff protection for Coagulation and Tolerance
- Changed: Rebalanced enemy hitpoints, damage and critical chances
- Fixed: Enemies with prob 0 were still spawning (causing strong enemies to spawn incorrectly), removed all of them
- Changed: Rebalanced spawning to be a bit less intense in the lowest gamestage
- Fixed: Issue where adding a short barrel to single barrel shotguns caused issues (also changed the icon for short barrel mod)
- Fixed: Sawzall should no longer cause explosive blocks to detonate
- Fixed: Scrap items from pristine ammo to give cordite instead of gunpowder
- Changed: Renamed Hardwood blocks to Wood blocks as there are no other wood blocks to build anymore
- Added: Steel pipes to trader strocks
- Fixed: Tools name title for workstation tool slots being named Basics accidentally

 
One possible bug - it happened once so totally unverified:

Open the map, click on it so the massive icons come up, close the map...

From the initial looks, the play throughs, the videos, etc. it looks extremely interesting and actually great!  But once inside the game - Albeit I was on my 2nd run - it's extremely complex... It also seems to go out of its way to be different and probably too different.  Heck! I didn't even know what pugilism meant!!!  Ya need to research every type of item/tool?  Ouch!  Learning curve is way out there on it's own since there is virtually nothing except for in game hints to get ya there.  There's something to be said of realism, but this is about a 'real' as it gets; it's overly complicated, returns on actions are too low and soo much more.  Twice I tried mining as in Vanilla, NOPE!  Don't even expect to dig for snow as a source of water!  Maybe 2 snowballs per block?!?  Ouch!  I've been trying for about 2 weeks to get into the grove, but there's not enough time in the game and the game keeps swatting me down... OH!  Did I mention that food you cook will probably give you poison?!?  WOW!  Horde Nights are Horde Nights and don't expect any quarter cause none are given at all.  I thought of adding some player drops for our group so they could at least survive a bit and possibly have some fun but the list became too big and they couldn't carry it all... We - my group and I like to play to have a challenge but mostly for fun.  This is not for us, but definitely for some.
Thank you for the chance of experiencing your mod!  This is a great mod but it's not for me.

 
I don't see much mention of this so thought I would add it. The latest patch 1.1.0.5 V1.2 froze my game after about 20 minutes of play. Tried multiple times to continue but would freeze up after about 30 seconds. Was watching a youtuber try to play this patch and he had the same experience. He reverted back to the previous version, as I did, and hasn't had any issues. 

Also when I click the discord link and comes up with- This invitation is invalid message. Can you fix? Anyone have an active link?

Also wondering if it is all possible to repair blocks? Is it possible to upgrade existing blocks - like go from wood block to cobblestone, stone, steel etc without demolishing the wood, or whatever block, and rebuilding with blueprint?

Thanks

 
I don't see much mention of this so thought I would add it. The latest patch 1.1.0.5 V1.2 froze my game after about 20 minutes of play. Tried multiple times to continue but would freeze up after about 30 seconds. Was watching a youtuber try to play this patch and he had the same experience. He reverted back to the previous version, as I did, and hasn't had any issues. 

Also when I click the discord link and comes up with- This invitation is invalid message. Can you fix? Anyone have an active link?

Also wondering if it is all possible to repair blocks? Is it possible to upgrade existing blocks - like go from wood block to cobblestone, stone, steel etc without demolishing the wood, or whatever block, and rebuilding with blueprint?

Thanks
I also have this issue but I have a general idea what is happening... for some reason whatever chunk I make a base in ends up getting corrupted. I can use the same world and delete my character to join back in but as soon as I enter the chunk where my old bas is it lag-locks me out again. I have also tried this with friends and the same happens to them (as in they cannot enter the chunk my base is in) Also I get the same message with discord as well (what i did was just copy the link and paste it into discord after choosing to join a new server)

 
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Updated the mod to 1.1.1.0 that is compatible with V1.3 and addresses a critical issue that freezes games when workstation crafts overflowed while away from the base.
 

Forsaken Trail 1.1.1.0 for 7 Days to Die v1.3
- Updated: Updated entities and blocks to v1.3 changes
- Fixed: Game freeze when crafting in a workstation and it would overflow/fill up slots
- Fixed: Reworked crafting output to properly halt when no space for any output item
- Changed: Sealed crates can be opened with a hammer and return wood/nails or scraps when broken
- Fixed: Old chair no longer sinks into the ground
- Fixed: Lanterns can be picked up now
- Fixed: Entity ragdolls flying off fast and far by adding more mass to them
- Changed: Rebalanced blueprint prices and availability at traders (now sold per piece)
- Changed: How much blueprints are gotten from scrapping books/mags and their weight
- Fixed: Incorrect durability and stamina use on building tools
- Fixed: Higher level tools/weapons being worse than primitive due to high durability loss (all is the same now)
- Fixed: Losing bowl when adding cooked water to a container
- Fixed: Some descriptions/localization errors
- Changed: All recipes using glue return a can now per glue used
- Changed: Making scrap leather in campfire more efficient and returns can
- Balance: Loot amount to match the decreased difficulty of the temperate biomes
- Balance: Increase chance for multiple armor pieces
- Balance: Increase chance for finding rarer workstation tools
- Balance: Rebalance higher level weapons/firearms to not show up as often in temperate zone
- Balance: Trader vending machines restock every 7 days now matching the trader
- Changed: Traders sell primitive weapons now of decent quality
- Balance: Traders have a lower chance to sell the better weapons/tools/firearms
- Fixed: Snubnose mod models
- Changed: Player spawn protection improved to limit instant attack if a POI is close
- Fixed: Ovens to be properly installed in kitchens again

I like playing 7DTD with mods but this one is a challenge (have over 10k hours in 7DTD). A challenge in that some mechanics are too constraining. You have a weight limit that forces the player to continually go back and forth to storage if they want to say - build a base.  If you want to fill holes in your horde base as it is being reduced to rubble - good luck.  I have maxed Lifting skill giving me something like 194KG before I an encumbered - just with my normal gear I am at 90KG with light armor.  I don't mind needing to have a blue print to create blocks but once you have it you should be able to just create blocks - not create a blue frame and then fill it in with the limited number of resources you can carry in your inventory. I am currently at level 50 and do not even have my own self-constructed home base(living in a two story shack) and using a church for horde nights (that takes way to long to repair). Degradation of weapons, tools and armor is also too severe. Allowing us to repair them should not come with a penalty to their overall durability(this has been done before in other mods and no one likes it).   

I think if you wanted to make this a great and popular mod you should give options to turn off some of the these anti-QOL features you have introduced.  One of the easiest things you could implement is allow the Craft from Chest mod. Given the numerous extra amount of different resources we need to create even the simplest of items it would allow us to not have to run back and forth to get supplies. Game is supposed to be fun.

I appreciate the work that has been done - have played most if not all of the overhaul mods out there(Darkness falls, Warzuk, Walkers, Wild West, Rebirth, etc). 

My daughter just said I was being too harsh - hope this doesn't come across that way. I like the multi-biomes, skill progression, change in questing, item levels, research papers, zombie changes (nice being surprised by who I run into)  BTW- do you have a working discord link? 
Thanks for the feedback. I heard some craft from container mods work with FT as long as they load afterwards. You can join the Discord to check a channel about it. The link in the first post should work, but I will see if its not correct..

I don't see much mention of this so thought I would add it. The latest patch 1.1.0.5 V1.2 froze my game after about 20 minutes of play. Tried multiple times to continue but would freeze up after about 30 seconds. Was watching a youtuber try to play this patch and he had the same experience. He reverted back to the previous version, as I did, and hasn't had any issues. 

Also when I click the discord link and comes up with- This invitation is invalid message. Can you fix? Anyone have an active link?

Also wondering if it is all possible to repair blocks? Is it possible to upgrade existing blocks - like go from wood block to cobblestone, stone, steel etc without demolishing the wood, or whatever block, and rebuilding with blueprint?

Thanks
Not sure why some people cannot use the Discord link, it's the same link I use everywere, even in Incognito I can see it goes to the correct server and a lot of people seem to find it daily. So not sure what I can do here, maybe try with a different brower or signing out and in again first?

As for the freeze, that issue was added in 1.1.0.5 and fixed in 1.1.1.0. It happens if you craft more items that fix in the workstation and leave.

You cannot repair blocks in POI, you can dismantle them for materials with the right tool. You can repair and upgrade blocks made with blueprints only currently.

 
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