Is there food in Skyrim? After 1,395 hours, I still haven't eaten any.
lol Ah, the memory memes. The possibility of stuffing your face with cheese wheels in the middle of combat...as if that's different than pausing and downing potions and chems mid-combat in BGS games. Had no use for that myself. Much prefer Witcher-like preparation. Thus, the need for Realistic Needs and Diseases: eat three squares a day and enjoy the colors and rocking camera view, etc. when your character gets drunk and all that jazz.
In Dark Souls, can you hold onto a ladder with your back and fire a machine gun?
Functional ladders would be a novel way to eliminate cheesing of zombies, if so desired, at least by jumping on a ladder and shooting down at them rather than utilizing the environment the way the developers obviously intended, providing ramps and stacks of pallets and tires, etc. galore to help you on your way.
You simply won't have enough resources. To keep three forges constantly producing steel, you'll have to constantly mine iron and forget about everything else in the game
I get the impression you're consciously trying to miss the point of progression in workstations, tools, weapons and enemy difficulty, etc. I don't appreciate micromanagement in games, either. Nor do I avail myself of romance options, fishing and so on. Thanks, but I don't want to live in your game. (Emil.) I think I made that clear in the unforgivably snarky suggestion that people who do might want to step out their back door and get some exercise. I'll never understand the appeal of PowerWash Simulator or Factorio, etc. as popular as they are, but do understand the appeal of "immersion" even though I hate that word. Makes RPGs, at least, more like getting lost in a good novel than riding along in the passenger seat, i.e. watching a movie. There's no novel in which to get lost in 7 Days, so it's progression needs to be as seamless and unobtrusive as possible, imo. Some have said biome progression is too cumbersome. Ergo, they turn it off. I'd probably turn it off also if I played the game on a regular basis.
EDIT: Everyone has their list of essential mods for modifiable games and say they feel like they should have been in the game in the first place. Usually, they're unofficial patches and sensible changes like bullet count reload and such, if not "hardcore" mods like Josh Sawyer's for FNV. Everything else from visuals to convenience to personal preferences are nonessential. TFP can only do so much with the time and budget allotted to complete the game. I only wish players were more cognizant of the fact. If it's not essential, if it does not flesh out and complete the game itself, never minding personal preferences, its unnecessary, imo, despite the support or lack thereof of mods on console. That's obviously applicable on the business end of things, which players usually aren't cognizant of.