Food preservation

All this talk about whether or not people want this feature are forgetting one important thing: TFP have clearly heard, loud and clear, that a survival game needs to actually have, you know, survival elements. Food spoilage comfortably fits within that. I understand some players might not want it, but it's obvious that many do as this topic comes up a lot. As TFP have mentioned recently, many features in the game can be controlled by settings. So in a perfect world, food spoilage would eventually be an option in the game that can be turned off by those who find it unnecessary.
 
I wouldn't say it's 'obvious' that 'many do' want food spoilage. It seems pretty complex to set it up in a way that can be switched on or off via an option and still be balanced in both scenarios... so I'd prefer that they didn't waste time on it.

All this talk of food spoilage just seems like a lot of rot to me. :LOL:
 
I'd expect progression, if you want to call it that, of existing workstations above all else, e.g. a stove to replace the campfire on your kitchen counter before barrels and smokers and refrigerators and coffee makers and God knows what else.

There are so many things already implemented that could be completed and/or fleshed out and polished along with (if possible) or after 3.0 and 4.0. Where do you draw the line? Triple A MMOs continually add stuff like that, but as is so often mentioned, 7 Days is neither triple A nor a MMO. The lack of mod support on console is regrettable, but there is no way TFP could possibly customize the game according to the personal whims of everyone playing it, toggles and all.
 
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