Y'all full of it here, bro. Duct tape is only looted from loot groups "junk", "garbage", and "workbenchLoot". Here are the containers which have those groups:
Junk: cntTrashPile01, cntBin, cntBruteStyleTrashCanFull, cntTiltTruckFull, cntTiltTruckFullFlies, cntStorageGenericPOI, cntChest01, cntCoffin, cntCoffinWildWestClosed, cntCardboardBox, cntSuitcase, cntLuggageMediumClosed, cntBathTubGore, cntTrashCompactor, cntDumpster, cntDumpsterFlies, cntMorticianDrawer, cntGreenDrawer, cntUtilityCartFull. cntCar03SedanDamage0Master, cntCar03SedanDamage1Master, cntBusSchool
Garbage: metalSheetRandomHelper, woodSheetRandomHelper, cntTrash_can01, cntFancyGarbageCan, cntDomedTrashCanFull, carsRandomHelper
For what it's worth, you have at least a 3.8% chance to pull Duct Tape when searching any of those containers. Could be higher, depending on the container.
workbenchLoot: cntCollapsedWorkbench (3.94% chance of Duct Tape)
The cntMailbox container pulls from loot groups "booksAllScaled" and "resourcePaper", neither of which includes duct tape.
Use that Junk list up there to guide your search for duct tape. Note that none of the loot bags dropped by zombies include duct tape. Duct tape is 'junk'; the loot bags drop higher-value items. Here's a sneak peak for A20 though: EntityLootContainerBandit will drop junk occasionally, but only 0.38% chance of Duct Tape (assuming they don't change the loot tables).
I don't know what item I got the duct tape from next playthrough, but it was at the STARTING location, where there's a house, mailbox, car, and some crap lying around the car. There's a few locations like that. Take it up with that.
And while it's fuzzy in my memory, it's possible I was given glue, and considered that duct-tape in my rant, because it's the same damned thing. 1:1 glue:duct-tape with some cloth which is easy to find.
But thanks for clarifying why that loot wasn't dropped by loot bags, but usually Duct Tape is discoverable at a trader, wasn't able to find them in two traders, even with restock set to 3 days.
Also, the random crap lying around that you pick through when travelling.
Go play a theme park game with pre-determined loot and gameplay path if you can't overcome the difficulties that RNG brings using the multiple methods that already exist in-game. Maybe sandbox RNG based games are not for you?
I think you're a little confused.
7days FORCES you to do CERTAIN things to progress.
That's the opposite of a sandbox. ARK is still (sadly) king of Sandbox games, you can get to end game eating your own crap in that game if you play it right.
It literally has 1001 playstyles. 7 days, not so much, and has a VERY LINEAR progression tree, as was just further evidenced by Colony Founder.
It's still fun, but what I want is MORE FREEDOM to do MORE THINGS.
Not less, or have it be "easier".
In ARK I can pump-up my O2 attribute, swim hella fast, recharge stamina with a chair, and defeat people with a primitive bow and escape into the ocean where they CAN'T follow because they skilled-up .... strength and melee let's say.
Or I can pump-skills into running and outrun everyone and murder people/dinos from a parachute.
Can you do that in 7days?
No, because I need to get a forge and the paths to get it are limited and the same for everyone else.
Different games, different feels, etc., but I'm not in the wrong here. It's frustrating to have to do things a CERTAIN way. I'm used to having more latitude, not less.