PC Fix the RNG. Almost want to quit game it's that bad

The game shouldn't force you to have to enter POIs.
Then where do you think you should find things?   Just lying around outside?

The stupid trader has a forge RUINING the entire progression.
A trader with a forge ruins progression for you?   You've got a VERY narrow definition of progression.   For me, at best, it gives me a bit of a head start.

 
Ruin a 7 hour game?  I've thrown away games with over 100 days because I got bored and went on to something else for a while and forgot what I was doing.

Granted I don't run with the hardest settings either, I want to have fun, not have every day be an epic battle for survival.

 
cooking pots are indeed everywhere.  so is duct tape and glue.

that's why I loot every single garbage thing I run across.

I have enough tape on day 1 to make q1 padded armor.

Beakers though, one game, 30+ days to get 1. (then I got a bunch in a couple days)

new game? 2 of them on day 3 from a pop'n'pills.

(prev game, did a bunch of those and 2 hospitals. none. no chemstation.  Oh, traders have 2. bought the stations.  THEN I started finding beakers)

RNG was not nice.

😛

 
Seriously 2 of my hardest pay throughs have been ruined by bad RNG.

Its NOT FUN when you're level 30, 0 deaths, day 7, 400+ zombie kills and you STILL havent found any duct tape or beakers to make duct tape.

That seriously ruined my game goals when the zombies just got too powerful to fix my base with an axe.

It shouldn't he hard to flag f-ing gd-damn important items for game progression so they definitely drop in a fing loot bag or the next available loot.


I made duct tape without a beaker. I was on day 4. 

/shrug

And you need duct tape to make duct tape.

It's kind of stupid actually.
At this point I don't even know what you're talking about

 
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I want to note the extreme irony that in a 3rd playthrough I got 2 hammers from loot bags. 

In fact I'm getting a LOT of loot now.

Leading me to wonder if there is a *BUG* with loot progression, particularly zombie loot bags.

Possibly with 0 deaths.

Because that would make sense if somehow loot is calculated using deaths as a denominator to some difficulty weight?

Because I got NOTHING like the loot last night from my *perfect game* at 0 deaths. I got complete trash and thought holy hell...they made insane really hard and grindy 

 
What would the bug be? It sounds like you're just taking extremely limited anecdotal experiences as being more important than they are. 

RNG is RNG.

 
If you aren't willing to go looting in houses I think I discovered the reason why you are having such a tough time finding duct tape.  Also if the trader having a working forge ruins your game a good solution to that problem would be to just, I don't know, not use it.  

RNGesus can either bless you with everything you could ever want or curse you to never find what you are looking for.  I'm on day 164 and still haven't found a quality 6 Steel Pick or Steel Leggings.  I'm not yelling at the devs to fix their system.  I just keep looting and one day I know that I'll eventually find them.  It's just how RNG works.  Maybe if I get really desperate I will start making sacrifices in the name of RNGesus and hopefully I will get his blessing.

 
TC, uninstall the game. You obviously have no idea on how to play it properly.

The flexibility in the settings, allowed by the Pimps, can offer tremendous possibilities for various playstyles but scavenging, loot runs and raiding specific POIs for specific parts and items is part of the core game design of 7DtD. If you cant wrap your head around this and screw yourself up in the process, dont blame the developers.

Your rant is so ridiculous, i thought you were trolling.

 
Why are you playing nightmare/insane/permadeath if you don't enjoy the early game struggle to get set up? That's an honest question. That's how I play the game and I love the struggle early game. I can't imagine why you'd play with that ruleset otherwise.

You have to come up with more inventive ways of doing things. Sometimes early on I'll have trouble finding a wrench to make a workbench. So I end up busting into kitchens from the outside wall just to get into sinks to try to find a wrench. Or I'll clear POIs that I know are full of sinks. Or I'll search out POIs that I know have workbenchs to see if they're destroyed or not.

And how have you not gotten tons of bones already on horde every night with dogs and vultures? I know some despawn but surely you have gotten some, right? Cook them on a campfire with a cooking pot.

And if you're saying you struggle so badly you cannot obtain cooking pots or duct tape or glue or bones then the only solution for you is to turn the difficulty down until you get better at the game or until you learn POIs betters so you can search out the specific loot containers that you need to progress.

Regardless of all of that, traders almost always have glue for sale and usually duct tape as well. Look for barn POIs to get the gore blocks outside them for bones or walk down the road and harvest the ones you come across. Or just loot containers outside POIs and trash containers in the outdoors until you get what you need.

 
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Not sure if I'm feeding a troll or not tbh.

As other have said, you don't need a chemistry station to make glue, it's just more efficient. A single trader quest on day 1 to dig up some food and fight a few zombies or run away from them, will give you some dukes to buy glue if you have to. And if a working station in a trader poi us ruining your experience ........ don't use it.

 
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I want to note the extreme irony that in a 3rd playthrough I got 2 hammers from loot bags. 
That isn't irony

In fact I'm getting a LOT of loot now.
That is RNG

Leading me to wonder if there is a *BUG* with loot progression, particularly zombie loot bags.

Possibly with 0 deaths.

Because that would make sense if somehow loot is calculated using deaths as a denominator to some difficulty weight?
Number of deaths has absolutely nothing to do with loot.... with the sole exception of how it contributes to game stage

3 play throughs is a pretty small sample size.

 
It's insane-nightmare. Dunno. But the opportunity to just wander into a kitchen is much more difficult. Regardless.

The game shouldn't force you to have to enter POIs.

I got over 20 loot bags. Drop some F-ing duct tape
What? The game had pois so you CAN search.... which you need to do anyway to find the duct tape you refuse to craft.

The game also shouldn't take into account you playing above your level and be balanced based on that choice.

In essence you are saying I do horde every night but because I do I don't have time to waste in pois looking for a pot.

The solution is horde every night is a bit difficult so I'll do horde every other night. Not make this easier for me.

 
Only to be given enough duct tape from a mailbox at lvl1 and a working forge.
Y'all full of it here, bro. Duct tape is only looted from loot groups "junk", "garbage", and "workbenchLoot". Here are the containers which have those groups:

Junk: cntTrashPile01, cntBin, cntBruteStyleTrashCanFull, cntTiltTruckFull, cntTiltTruckFullFlies, cntStorageGenericPOI, cntChest01, cntCoffin, cntCoffinWildWestClosed, cntCardboardBox, cntSuitcase, cntLuggageMediumClosed, cntBathTubGore, cntTrashCompactor, cntDumpster, cntDumpsterFlies, cntMorticianDrawer, cntGreenDrawer, cntUtilityCartFull. cntCar03SedanDamage0Master, cntCar03SedanDamage1Master, cntBusSchool

Garbage: metalSheetRandomHelper, woodSheetRandomHelper, cntTrash_can01, cntFancyGarbageCan, cntDomedTrashCanFull, carsRandomHelper

For what it's worth, you have at least a 3.8% chance to pull Duct Tape when searching any of those containers. Could be higher, depending on the container.

workbenchLoot: cntCollapsedWorkbench (3.94% chance of Duct Tape)
 

The cntMailbox container pulls from loot groups "booksAllScaled" and "resourcePaper", neither of which includes duct tape.

Use that Junk list up there to guide your search for duct tape. Note that none of the loot bags dropped by zombies include duct tape. Duct tape is 'junk'; the loot bags drop higher-value items. Here's a sneak peak for A20 though: EntityLootContainerBandit will drop junk occasionally, but only 0.38% chance of Duct Tape (assuming they don't change the loot tables).

 
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Speaking of RNG and loot bags, do loot bag drops seem less to anyone else in 19.2? On my most recent save, since the release of stable A19.2, with difficultly at warrior and number of zombies on horde night set 24. I've gotten a total of six loot bags for both night 7 and 14 horde nights. I killed plenty of them but the loot bags don't seem to dropping as much for me, is it just RNG. 

 
Probability of loot bag drops from zombies has been the same since at least A18.3.

Normal zombies: 2%

Feral/Radiated: 3%

Demolishers: 30%

You're looking for LootDropProb in entityclasses.xml.

 
I really should not bother responding to a post that complains about RNG in a sample size of 20+ loot bags, but I guess I am dumb enough to take the bait. 

Go play a theme park game with pre-determined loot and gameplay path if you can't overcome the difficulties that RNG brings using the multiple methods that already exist in-game. Maybe sandbox RNG based games are not for you?

Personally, I like the RNG nature as it forces me to adapt and overcome when I can't find the thing I need.

 
Y'all full of it here, bro. Duct tape is only looted from loot groups "junk", "garbage", and "workbenchLoot". Here are the containers which have those groups:

Junk: cntTrashPile01, cntBin, cntBruteStyleTrashCanFull, cntTiltTruckFull, cntTiltTruckFullFlies, cntStorageGenericPOI, cntChest01, cntCoffin, cntCoffinWildWestClosed, cntCardboardBox, cntSuitcase, cntLuggageMediumClosed, cntBathTubGore, cntTrashCompactor, cntDumpster, cntDumpsterFlies, cntMorticianDrawer, cntGreenDrawer, cntUtilityCartFull. cntCar03SedanDamage0Master, cntCar03SedanDamage1Master, cntBusSchool

Garbage: metalSheetRandomHelper, woodSheetRandomHelper, cntTrash_can01, cntFancyGarbageCan, cntDomedTrashCanFull, carsRandomHelper

For what it's worth, you have at least a 3.8% chance to pull Duct Tape when searching any of those containers. Could be higher, depending on the container.

workbenchLoot: cntCollapsedWorkbench (3.94% chance of Duct Tape)
 

The cntMailbox container pulls from loot groups "booksAllScaled" and "resourcePaper", neither of which includes duct tape.

Use that Junk list up there to guide your search for duct tape. Note that none of the loot bags dropped by zombies include duct tape. Duct tape is 'junk'; the loot bags drop higher-value items. Here's a sneak peak for A20 though: EntityLootContainerBandit will drop junk occasionally, but only 0.38% chance of Duct Tape (assuming they don't change the loot tables).
I don't know what item I got the duct tape from next playthrough, but it was at the STARTING location, where there's a house, mailbox, car, and some crap lying around the car. There's a few locations like that. Take it up with that.

And while it's fuzzy in my memory, it's possible I was given glue, and considered that duct-tape in my rant, because it's the same damned thing. 1:1 glue:duct-tape with some cloth which is easy to find.

But thanks for clarifying why that loot wasn't dropped by loot bags, but usually Duct Tape is discoverable at a trader, wasn't able to find them in two traders, even with restock set to 3 days.

Also, the random crap lying around that you pick through when travelling.

Go play a theme park game with pre-determined loot and gameplay path if you can't overcome the difficulties that RNG brings using the multiple methods that already exist in-game. Maybe sandbox RNG based games are not for you?
I think you're a little confused.

7days FORCES you to do CERTAIN things to progress.

That's the opposite of a sandbox. ARK is still (sadly) king of Sandbox games, you can get to end game eating your own crap in that game if you play it right.

It literally has 1001 playstyles. 7 days, not so much, and has a VERY LINEAR progression tree, as was just further evidenced by Colony Founder.

It's still fun, but what I want is MORE FREEDOM to do MORE THINGS.

Not less, or have it be "easier".

In ARK I can pump-up my O2 attribute, swim hella fast, recharge stamina with a chair, and defeat people with a primitive bow and escape into the ocean where they CAN'T follow because they skilled-up .... strength and melee let's say.

Or I can pump-skills into running and outrun everyone and murder people/dinos from a parachute.

Can you do that in 7days?

No, because I need to get a forge and the paths to get it are limited and the same for everyone else.

Different games, different feels, etc., but I'm not in the wrong here. It's frustrating to have to do things a CERTAIN way. I'm used to having more latitude, not less.

 
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7days FORCES you to do CERTAIN things to progress.
Please list those forced activities. It could be a fun internet game for the readers to see if they can think up at least one alternate option for every action you claim is forced.

I believe that this game is still well within the parameters of Sandbox--even when playing the main default game. Of course, with the creative menu and godmode enabled that truly is the pure Sandbox mode of the game. But let's play DO THE DEVS FORCE US??!?!!?

Go. Give us the list. Do it.

 
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