Would it be possible to choose wich parts i do and don't want to install ? I like getting to loot lots of diffrent types of ammo and finding the guns not making them all. Feels more hmm not real.. immersive maybe ? I don't know the word. Also if i can find all the guns in the world would they have the RNG numbers like the weapons and armour do in A18 ? I like this very much. I can't say i really would like to have a shotgun with 100 bullets. It is nice that it felt some what realistic the A17 one. And your mod for guns is the best mode for more guns. I know these are selfish questions, sorry.
So I think you might be really happy with what I've done with this project.
It's up on Nexus now under a new title, Weaponry. The main files are still 17.4, but there is a "beta" test version of Weaponry up there for everyone to test out.
https://www.nexusmods.com/7daystodie/mods/304
This is a mix of both major complaints I've gotten about this project. One, is exactly what you're saying. You enjoy just looting guns and running around with an array of cool weapons to cause carnage. The other, is exactly what you're complaining about. People wanted more customization to the guns. A way to expand beyond a few basic changes to fire rate and recoil, and almost mimic other popular games like Fallout in the way of "gun crafting". A DIY experience.
I tried to mix both ideas into one, and I'm actually excited to get an opinion like yours on it. Basically it works like this:
Loot, traders, etc, everything that is quick access in the game, has a 22LR/9x19mm variant to the weapons. So looting, is still the same. Quick, easy, in your face, guns guns guns. Everything a player has easy access to, will still work and function the same as before.
The massive array of gun crafting parts, and the mix-match DIY version, is tied into progression heavily. Those blueprint parts I created in 17.4, and that complex "reverse engineering" crafting system I tossed in, were to test the waters a bit. Those will now unlock both "versions" for the player to craft. The 22LR/9x19mm version, and the new DIY version. You will need to actually FIND a 22lr/9x19 version before you can fully unlock crafting. The whole concept is based kinda on my own thinking. There are a ♥♥♥♥ ton of 22lr versions of high end guns in America. Like A LOT. If it's a popular firearm, it's in 22lr and like 300$. So my thinking was "There's probably a 22 behind every house in America. Find the gun, rip it apart, stick in better gun parts to make it more powerful" So, 22=Blueprints=Craftable versions=Mix match parts=Desert Eagle 30rd 1200RPM fully automatic?
I've been sick and busy as ever lately, so I haven't really done a readme yet or anything. I hate doing all that, which is mostly why I use various youtubers to showcase my work.
Also, Nexus is the only host that can take my single batched file. Major issues with live servers with Firearms. If a player with a low-end rig found a gun for the first time, and booted up that 80mb file, it'd cause massive server lag. So to kill that, it's all one file (besides a few test things I have in there for now). Github told me no

But Nexus will gladly take it. 500mb about.