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Firearms 2! Fully redone

And next it says mayic infront of every weapon and item from the mod making it hard to read some of the names.
There is a 'localizations' batch file, you run that choose option 1 and hit Enter a couple of times and that should remove 'mayic' from all the guns and ammo descriptions.

 
Love playing with the mod Mayic! Just an fyi in regards to the high tech laser gun. Once the magazine is empty, the nuclear/laser effect continues to fire from the weapon; however, it does not cause any damage. When you reload, damage continues for another 5 shots until it is reloaded.

Also, is the laser sight supposed to be functional? When I press "F" it is displayed, but it will not turn on.

 
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This is my boyfriends favorite mod by far. He is obsessed with all the weapons. And I agree it is an outstanding mod!! My only complaint, sorry, is all the ammo! It's overwhelming for me. Maybe it's just my OCD kicking in, but I can't keep it all straight. I snapped at my boyfriend because I spent forever trying to organize my attachments and ammo and was finally relatively happy with it and he finds another gun I just have to use!! Now I have to reorganize everything! Its madness!! LOL, but seriously though, maybe a little more idiot friendly ammo options? Thank you for all the hard work. Truly amazing job :)

 
@jdcoolslive.com: Definitely understand calling for simplified ammo options from a storage/organization nightmare perspective, as I have the same issues with too many individual gun parts and would prefer a more streamlined version of them. However, scrounging/foraging for ammo from randomized loot containers is MUCH easier with the current system (multiple calibers fired from the same weapon), and is an added immersion bonus, not an issue:

https://www.pewpewtactical.com/different-ammo-in-the-same-gun

@Mayic: I think your work is absolutely FANTASTIC, especially for adding loot variety to the game. My only personal issue is that Firearms2 does not modify vanilla weapons, ammo or skill trees, and the crafting portion could use a revamp. It can be difficult to find the right balance between detail/immersion and simplicity/enjoyability. Just an idea - how about generic/interchangeable gun parts/scrap, except keeping barrel + receiver specific to the caliber of ammo (not the specific make/model of the weapon) fired?

 
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Hello Mayic, i got a warning on my server:

2019-06-14T17:48:01 58.113 WRN XML patch for "items.xml" from mod "Mayics Firearms 2" did not apply: <set xpath="/items/item[@name=ammoRocketFrag]/property[@name='Material' and @value]/@value"

Is there a workaround?

/Update: My scripter found the problem, in the items.xml file of the modlet:

Delete there:

<set xpath="/items/item[@name=ammoRocketFrag]/property[@name='Material' and @value]/@value">MayicScrapAmmo</set>

<append xpath="/items/item[@name=ammoRocketFrag]">

<property name="Weight" value="5"/>

</append>

/Update: Tested and works fine.

PS: Thx for this great modlet!!

 
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I love this mod and personally enjoy all of the ammo types, but my wife doesn't enjoy sorting them each night after our loot runs. Perhaps if you made loot spawns only the lowest caliber steel rounds for each gun, that would solve issues? Then we could make high powered or special rounds, but there would only be a few common ones for looters to carry around.

 
I love this mod and personally enjoy all of the ammo types, but my wife doesn't enjoy sorting them each night after our loot runs. Perhaps if you made loot spawns only the lowest caliber steel rounds for each gun, that would solve issues? Then we could make high powered or special rounds, but there would only be a few common ones for looters to carry around.
Every storage container and the backpack have an auto sort feature; just click on the icon in the upper left of the storage container.

 
Hey I've got a problem on latest version of the mod using 7D2D 17.4 I can't see any recipes when going to the workbench (or searching them anywhere)
can spawn every items using creative menu though
Pretty sure the mod has it's own workbench you use for the guns. Or they are at least on their own tab at the top. Been a while since I've played. Lol.

 
This mode worked well.

However, the first time you start the game and take out a weapon in this mode, it takes 3 to 5 seconds freezing. It's not just me. Freezing takes place at the same time for all users multiplayer on the server. That's too much for some impact ammunition and too much loading freezing for each weapon.

There seems to be a need for improvement.

 
How can I make this work with the GNAmod ui?

It says it can't use the workbenches cuz they are not in the xui. And Gnamod has to load last or it won't work. i need to find a way to combine the ui in this with the GNAmod ui.

 
I am really liking this mod! I do have a question though. Is it possible for an admin to control whether or not a mod item is in the game? Example, if I think an item is too OP, can I single it out and restrict access? Thank you for your time and hard work!

 
@op Can you make the images you post not uploaded to this forum, they are far too small, bad restraints on here with images

Use Imgur.com or something that are full size and link them please

 
Hi I have your bigger backpack mod, do you happen to have one to expand the storage for both vehicles and player owned?

 
Anyone know if this mod is compatible with the Darkness Falls mod?
Interested as well.

Also @Mayics, i just booted the 7dtd launcher and i see mod version is 2.0 while in here you say 2.1. Not updated on launcher or typo ?

'cause i want to try if i can add it to my DF game to see if it works.

 
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Interested as well.
Also @Mayics, i just booted the 7dtd launcher and i see mod version is 2.0 while in here you say 2.1. Not updated on launcher or typo ?

'cause i want to try if i can add it to my DF game to see if it works.
It is however at least for me, the latest version of DF and Firearms 2, I have a weird bug and not sure where the fault lies, when I use Incendiary ammo, I catch on fire when shooting a zombie no matter whether they are far away or near.

 
It's been a while! But I'm back. I'll try and be more active here for A18, much more then I was for A17. Thankfully my workload is not as insane for this version IRL, so I'll be able to frequent here a lot more often.

Big plans for A18 with Firearms. Love what TFP has done, and the new M240 is amazing! The iron sites are very well done! Love it!

Can't wait to show you all what I have in store for this. Something big, vast, and truly unique that I hope can please all crowds.

Main Concept: Weaponry Modlet

In this version, I took ALL of Firearms, and a bit of Melee, dumped the unrealistic elemental weapon attachments, and created what is the beginning of "Weaponry". A full, extensive array of Do-It-Yourself weapon crafting.

There were 2 core groups in A17 with complaints. One group, was annoyed heavily by the MASSIVE amount of ammunition variants for the weapons. The other group, felt the guns should have more customization, more ways to adjust variables on the gun stats.

With that, I created this concept. All guns found in the open world, are now 22LR and 9x19mm variants. That's it. Just two ammo types (minus shotguns). Two simple rounds to manage. All these guns, act the same way vanilla guns do, the same way original Firearms acted. They can take all the mods, break down into materials, etc.

Now this is where that new confusing crafting system I created comes into play. You may of noticed a Research Bench in the last version, with the ability to create a schematic using the original gun. The new 22LR/9x19mm versions, can now be reverse engineered, and used to create fully customized versions of the Firearms. These guns are 100% empty shells, and require 6 parts to fully function. But these 6 parts, are entirely yours to pick and choose, from an array of over 120 gun parts created so far! Want a Desert Eagle fully automatic 30 round mag? You got it! Want a Mp5 single shot long barrel SMG? You got it! Want a chaingun speed SCAR? GG ammo.

This version, I hope pleases all crowds. Those of you that never want to deal with a bunch of confusing weapon mods and parts, will never have to deal with it unless they choose to explore that side of the modlet. And those that wish to basically run a full blown gun manufacturing factory, now can :) I hope this side of the project really stimulates local trade ingame as well for server owners. With parts being vital for gun customization, there are now a lot more hot-ticket items ingame with some serious value.

010c
 
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