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Firearms 2! Fully redone

It should be good to go! I think my other project might conflict with Darkness Falls, but I personally reached out to Khaine to make my mod somewhat compatible. I have not personally tested this myself yet, but so far I haven't heard of any errors. After the next update when I get rid my of my progression tree, there shouldn't even be another issue :D
Where's the latest updates located? Lol, i've learned to ask this due to some modders having multiple spots like github, gitlab, and then the various storage sites.

 
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Hi Mayic,

I've tried your modlet when playing Darkness Falls and it works perfectly! I've been finding some of your weapons and some of your ammo in weapon bags and safes. i've tried different guns (thompson, glock, a couple of automatics, etc) and they all work perfectly. I must add that I've tried different mods which (allegedly) are focused on new weapons and they all tend to be just re-skinnings with minor changes in fire rate or fire power, which in the end you feel you are playing with the same weapons as before, just a different skin. But your modlet is nothing like this; your weapons all feel, look and sound (and I love this part because sound is often neglectd) very, very differnt. Thank you so much for this mod, for it is something quite awesome!

 
Any chance an AA12, fully 3d modeled w accurate sound, will appear in the mod?

Also, would it be possible to make the 9mm, 10mm, 44mag weapons compatible with in-game ammo like the shotguns? I ask this because it makes it a little harder to find ammo than usual plus it's a little less load on the system to deal with in-house ammo.

 
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Damn... nice mod.

I know that Fun Pimps is intending to add the M-60 to A18, but why re-invent the wheel??!!

If I was the project lead for 7D2D, I wouldn't waste time making new assets, I would just take this mod and work with Mayic to incorporate it into the official release of A18.

Seriously Fun Pimps, your mod community are highly talented and motivated, why not harness their work to save time and improve the games content and quality.

 
MASSIVE changes everyone! Sorry I haven't been around. Summer months have started, work is picking up, and Mayic is still sick as a dog :( Putting the end of this update together was very slow because of that, took me a while to write the directions up.

I went ahead and made a wiki through Github, since the mod now has quite a bit to it, and requires a lot more detail then just a few pages of jumbled information.

Forgive my horrid formatting here. Still new to these forums, so trying to figure out everything still.

 
Damn... nice mod.
I know that Fun Pimps is intending to add the M-60 to A18, but why re-invent the wheel??!!

If I was the project lead for 7D2D, I wouldn't waste time making new assets, I would just take this mod and work with Mayic to incorporate it into the official release of A18.

Seriously Fun Pimps, your mod community are highly talented and motivated, why not harness their work to save time and improve the games content and quality.
Because like a lot of mods, he uses paid/free assets from several other artists. TFP can't just take his mod and add it to the game as their work.

 
Hey Mayic,

I know this will sound like a pathetic request after you made all kinds of different guns of various levels of quality for us to enjoy, but still I just have to ask. Could you please take a look at this? Do you think you could add something like that to your pack? I mean, with no doubt, your mod is already one of the biggest packs of guns here and I love it, but sometimes I just want something simple, crude, but still fairly effective, you know? And I believe these would perfectly fit in your collection, because it would have it all, everything one could possibly want from simple crude weapons to sci-fi weapons of mass destruction out of this world lol

 
Because like a lot of mods, he uses paid/free assets from several other artists. TFP can't just take his mod and add it to the game as their work.
Yep! Legality of it is a bit of a pain for commercial use.

But at this point in this mods lifespan, pretty much the only thing thats original from the asset I downloaded, is the mesh :p And even that is heavily edited on over half the guns for animations.

All the animations are 100% custom made, and timed. Some of the textures are made by me, not just edited like I did for Melee :) And even the meshes are heavily edited, so that I can control certain things for animations.

All the workbenches too are custom textured, with the Mod and Research table being made by me :) (just chopped up a bunch of guns and stuck em on a table, nothing amazing, but looks awesome)

I use Substance Painter for textures, 3ds for chopping up models and exporting them. Blender sometimes as well, but I find 3ds easier to jump right into if you're a novice like me. Gimp to do my icons and my image editing stuffs. Audacity for my sound. Some, not all, of the audio is personally recorded by me :D

I love doing this sort of thing. Learning a ton, having a lot of fun with it. Really neat to see what you can put into a game, and just how much better you can make things by learning more and more. Just look at Firearms 1, to now :D It's insane to think that was only 6 months ago. The current state of Farming and Melee make me want to cry. Thank god A18 is almost here so I can graveyard those monsters and rewrite them proper.

 
Oh, I'm not trying to take anything away from you. Your mods are awesome. :)

And I'm the same way. Usually by the time I'm done with stuff, it's almost a new object/texture/whatever.

I use Gimp and Blender myself. Still fairly new to both, but I've learned a decent amount in the past couple months. I've looked at Substance. Looks real good, but I haven't tried it yet.

 
Oh, I'm not trying to take anything away from you. Your mods are awesome. :)
And I'm the same way. Usually by the time I'm done with stuff, it's almost a new object/texture/whatever.

I use Gimp and Blender myself. Still fairly new to both, but I've learned a decent amount in the past couple months. I've looked at Substance. Looks real good, but I haven't tried it yet.
Sorry if that came off defensive :p Been sick as a dog lately. I just wanted to highlight the programs I use to make all of this stuff :)

Substance is amazing. Can have a bit of learning curve to it when doing your own customized textures. But I highly suggest starting out by using Smart Materials, as they are the easiest to use (basically the material is designed to blend better with the curves and different parts of the UV layer, rather then just slapping down a textured picture over the entire map, which is what normal materials do). It'll help you a lot with understanding how all the curves work, and how things should look properly blended.

All the new camo skins in Firearms are Smart Materials :) ACW and ARX160 are both done without smart mats, and you can really see how much of a pain they can be (look at the handle of the ACW I think it is. The UV map had some annoying overlay zones, and it put triangles all over the grip, really weird).

3ds almost goes hand and hand with Substance, and Animations, atleast for me it does. Allows me to apply a new material layer to a part of the gun I separate into a new child, allowing me to paint JUST that part if need be.

 
Thankyou! :) I had a blast putting this project together. The UI was really really fun to work on. I love how the icons for it turned out for it. Took me forever to make them :D all hand crafted. Learned a ton about Gimp (photoshop basically), and Substance Painter with this version.

Melee helped me learn how to pull off the Flamethrower and Laser gun. But with Substance, I can now make weapon skins for everyone :D Super pumped about that one. I tested the waters with it a bit in melee, made some really nice skins just editing the UV layers in Gimp. But now I can really go above and beyond that with Substance, and do guns proper. Melee items were easy to retexture in a photoshop program. Guns were a massive pain to try and do that with.

Eventually I'd like to blend Melee into Firearms, and create "Weaponry" mod. I think that will be my main focus/passion project for 7 Days to Die. I love that Sphereii picked up Farming and made it into SDX. People are loving that project! I've directed everyone in my discord and Nexus to use that over Farming. I'd like to revamp it into an Alchemy mod, use those extreme buffs that are on the food, into high-end potions and such. Niche little project idea on how to salvage the work into something usable :D

 
Really looking forward to your future work. New melee weapons is exactly what the game needs now that you took care of firearms.

...amended post - I see you've already taken care of melee weapons as well - nice

 
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Really looking forward to your future work. New melee weapons is exactly what the game needs now that you took care of firearms.
...amended post - I see you've already taken care of melee weapons as well - nice
Yeah the current Melee project is more of an RPG type thing. It was a goofball project more then a "serious" mod like Firearms is. Lots of elemental mod attachments. Basically went for the MMORPG style of weaponry. Lots of glowie stuff! :D

Looking at that code, makes me weep. But just yesterday I started redoing it a bit, getting localization all set up. Now to plan out something neat for it. Any ideas or suggestions? How do you envision melee weapons to be?

I was debating of doing a "Make it yourself" melee weapon. So imagine you start out with a basic hilt. Metal, Wood, Scrap? Basically different tiers (hilt is the handles btw). Now make the mods, attach various things to the hilts. Spikes, Nails, etc. Also various grips, we can even do long poles, short poles, split poles (to make something like a trident. Imagine a Trident, but with Shurkens at the end? That'd be awesome!).

I'd like to do something along those lines. I feel like just importing a bunch of basic weapons is meh. It can be so much better. So much more unique :) Anyone can import a katana or thors hammer from sketchfab. But I'd like to create something, where you build thors hammer part by part. Make it truly unique to the player.

 
Yeah the current Melee project is more of an RPG type thing. It was a goofball project more then a "serious" mod like Firearms is. Lots of elemental mod attachments. Basically went for the MMORPG style of weaponry. Lots of glowie stuff! :D
Looking at that code, makes me weep. But just yesterday I started redoing it a bit, getting localization all set up. Now to plan out something neat for it. Any ideas or suggestions? How do you envision melee weapons to be?

I was debating of doing a "Make it yourself" melee weapon. So imagine you start out with a basic hilt. Metal, Wood, Scrap? Basically different tiers (hilt is the handles btw). Now make the mods, attach various things to the hilts. Spikes, Nails, etc. Also various grips, we can even do long poles, short poles, split poles (to make something like a trident. Imagine a Trident, but with Shurkens at the end? That'd be awesome!).

I'd like to do something along those lines. I feel like just importing a bunch of basic weapons is meh. It can be so much better. So much more unique :) Anyone can import a katana or thors hammer from sketchfab. But I'd like to create something, where you build thors hammer part by part. Make it truly unique to the player.
The "Make it yourself" concept sounds amazing. On top of that, what about being able to make mods and attach them to basic weapons as well (Spear with a taser mod for example)? I like having a lot of choices and options (which is why I really like your Firearms mod). I'm sure whatever you end up creating we will all enjoy it. Keep up the great work Mayic.

 
Mayic! Can't believe I would ever say this, but some of the important weapons are missing in this pack!

Smith & Wesson Model 15

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AR-18

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12 gauge autoloader

NJo2Z4X.jpg


.45 Longslide with laser sighting

9q61bXL.png


Uzi 9mm

VWCEyHO.jpg


...and last but not least...

Phased plasma rifle in 40-watt range

zkA8Tp5.jpg


 
So im haveing two issues with the mod currently. So i have placed down the workbenches in the mod and it would not allow me to hit E on them, SO when this happens i can not enter the normal work benches or any container forceing me to restart. And next it says mayic infront of every weapon and item from the mod making it hard to read some of the names.

Edit" i think i figured out the first issue, the guy hosting the server may not have had the mod properly installed

 
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I love this mod! But I do play with 8 others and they're not liking all the different kinds of ammo... Tried to let them know if you equip the weapon it'll show you what ammo that gun needs... But even that doesn't help. We wish there was one without soo many different ammo types... IE: 9mm, etc...

 
I love this mod! But I do play with 8 others and they're not liking all the different kinds of ammo... Tried to let them know if you equip the weapon it'll show you what ammo that gun needs... But even that doesn't help. We wish there was one without soo many different ammo types... IE: 9mm, etc...
I have a better idea. How about writing all supported ammo types directly into description of all the weapons? You would just click at the weapon and check the description to see what kind of ammo it uses and then you would grab that type of ammo from your chest or storage box. It would save you couple of clicks and you wouldn't have to equip that weapon every time just to check out what ammo it needs.

 
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