Riamus
Hunter
You can check your event logs from Windows to see what the cause of the crash is. See if it's memory, GPU, hard drive, etc. Updating drivers may help if it's GPU. Changing settings may help as well. If you aren't letting Windows manage your page file, and you have it set too low and are running out of memory, that might cause crashes. It's just not easy to really know the cause without any details.I don't know why, but I get random CTDs and even full computer resets (at times) after playing for a while.
Other times I can keep going for an entire session without any issues.
Anyone of you techies can figure out what the issue could be?
My guess is that there is something "unstable" in the experimental, since with other games I can play most times without any issues.
Yeah. People complain about it being called a dew collector and passively collecting water instead of getting a bunch whenever it rains, but you can just consider it a mix of the two. It gets water when raining and also passively collects it even when not raining and the overall speed you get water is based on how quickly those processes happen on average. Personally, I prefer getting water at a constant rate rather than a bunch when it rains and then having to wait until it rains again before I can get any more. So I'm content with the dew collectors as they are. Change their name to rain collectors if you want. To me, the name doesn't matter.I just assume it fills up so quickly do to how often it rains lmao
Yes, but they could have easily made it possible to gather water from a lake and boil it into jars without needing empty jars. It could have been done in many ways. Even just making it so each click filled an abstracted jar, letting you get a full jar of murky water without needing to have empty jars in the game. Or you can make it so you collect water with a bucket and then there's a recipe to boil a bucket of water to get 10 (or whatever) jars of water, again without needing empty jars. The interaction could have easily been done without empty jars. If people just cared about being able to get water from a water source, there were options that could have been done more easily than adding back empty jars. I mean, using abstracted jars at a lake would have been a change from "add X water to your water meter when clicking the lake" to "add 1 murky water to inventory when clicking the lake". That could probably have been done by changing a single line of code if it's well-written code... These two commands should be something as basic as fillThirstBar(amount) versus addInventory(murky_water), perhaps with values or whatever as well, but still a simply swap from one to the other.Having no jerry can doesn't make your character unable to interact with the gas in the barrel.
Having no jar makes your character unable to interact with the water in the lake.
So it ends up being a question that people keep having trouble explaining... do they want empty jars so they can collect it from a water source for immersion? If so, empty jars weren't necessary as shown above. Do they want empty jars so they can make a lot of glue very quickly and practically unlimited since bones are so easy to get? If so, is that a good reason? And even then, if you could collect jars of murky water from a water source using abstracted jars, is it really any different than if you have empty jars in the game? And in the end, if we want to talk about immersion, there is no reason you should ever have trouble finding empty containers to fill with water in an apocalyptic world. They are EVERYWHERE and in very large quantities. A single grocery store would have thousands of containers that can be used, from soda/pop bottles to water bottles to energy drink bottles to juice bottles to milk bottles to non-drink containers that can easily be repurposed for drinks. Most houses are likely to have at least half a dozen containers of some kind that could be used, with many having many more than that. And so on. So abstracted jars, where you are basically saying that jars are so easy to find that you don't even have to think about them, are more immersive than a system where you struggle to find jars and have to craft your own.