Feedback on 2.5

Disclaimer, haven't started a game yet; but. I'll go "glass free diet", for sure. But I think I'll balance it out by not making a Dew Collector; I don't like the idea of those either, so win-win! Feels like a decent balancing option; instead of losing half a dozen jars a day to drinking while having a collector generate those same jars back.. should be pretty even.

Overall, the latest iteration sounds like an 80% fix to me. I'm happy with it; the crafting balance may be a little off, but it's not like we couldn't mass produce collectors before...
If anything it was easier then. Plastic isn't hard to get nor is it used for much outside of mods so crafting them wasn't hard. Hell all I needed was 3 with the mods and i was golden no worry about water
 
I too am confused about how high the smell range is on eating canned food.
I can see it being a little like if you just opened the can and there is a little hint of the food in the air but it does seem a bit high to me.
I do like that wrapping the meat masks it. Finally I have a use for paper as I hardly ever made shotgun shells.
 
I too am confused about how high the smell range is on eating canned food.
I can see it being a little like if you just opened the can and there is a little hint of the food in the air but it does seem a bit high to me.
I do like that wrapping the meat masks it. Finally I have a use for paper as I hardly ever made shotgun shells.
I just think some veggies like pears (even tho they are fruit) could have less smell but for what I played with. It was really fun I just wish we had more zombies in the console version. My brother had changed the XML so more zombies spawned and that was scary af after killing a chicken
 
I mentioned in another post that I like that there is another use for paper.
Before I would rarely keep paper as I hardly (not sure if I even ever did) make shotgun shells.
But now I keep a few sheets on me in case I do harvest some meat so I can just immediately wrap that rascal. ;)
 
I mentioned in another post that I like that there is another use for paper.
Before I would rarely keep paper as I hardly (not sure if I even ever did) make shotgun shells.
But now I keep a few sheets on me in case I do harvest some meat so I can just immediately wrap that rascal. ;)
imho, max smell range should be 50 m
 
war between common sense and madness, on madness battlefield

Not so much. These forums seem pretty well divided on jar appreciation. I'd say if you want to have this war on the madness battlefield you'd need to try to have it on reddit... but you're unlikely to find much common sense there. :)

Putting all of that aside, it's not even that I dislike jars. It's that previous implementations of jars never felt like it added anything to the game. We were constantly swimming in jars to the point that they were just an annoyance. I'd be mid-game and have an entire crate filled with empty jars, so having to take the time to drop the empties while out and about was the only thing they added.

So I was happy to see them go.

This implementation is pretty good so far. I play with the default 0% return only because it helps jars be meaningful. Otherwise they'll just quickly be annoying clutter that aren't making survival more challenging or the game more fun (for me).
 
It doesn't break the gameplay. People who choose to get their jars back will have way more than they need long before the dew collector starts producing more. If by gameplay you are looking for a water survival struggle past day one then your gameplay is already broken by choosing jar refunding in your settings. By time the dew collector gets made your "gameplay" has already been broken for a week of game time. When you already have 100 jars, ramping up to 1000 jars isn't going to make much difference.

I suspect that people who immediately go to 100% jar refunding will slowly come to realize the importance of jars disappearing after use and many will slowly move their percentage down till it is closer to 0% if not all the way to 0% and that realization will come on subsequent playthroughs when by Day 3 or 4 in the game they already have 12-16 permanent jars and the game feels like they have the creative menu enabled.
I'm sorry, but a huge number of players want to play with their glass jars preserved; that's a fact. So, there's no point in saying that by choosing this option, you're immediately sent to a broken balance prison. That's unfair, and I also don't want to see people who chose to delete their jars after use suffer. We need to find a solution, not ignore a huge portion of the community like you're doing.
 
I'm sorry, but a huge number of players want to play with their glass jars preserved; that's a fact. So, there's no point in saying that by choosing this option, you're immediately sent to a broken balance prison. That's unfair, and I also don't want to see people who chose to delete their jars after use suffer. We need to find a solution, not ignore a huge portion of the community like you're doing.
Get your jars back, you dont need dew collectors. Its the choice you make. THATS the solution.
 
So, there's no point in saying that by choosing this option, you're immediately sent to a broken balance prison.
I was wanting to say something along those lines myself; a setting that actually just breaks balance is simply a bad setting. Giving no thought to one end of a setting is just weird.. but I'm not convinced this one is actually breaking. You might get your Q6 gun crafted a few days early if you change nothing in your game play - you're likely to discard more jars if they're less necessary etc.

But as far as a breaking setting goes, we can also turn off zombie spawns... even free water is hardly as game breaking :)
 
Верните свои банки, вам не нужны сборщики росы. Это ваш выбор. В этом и заключается решение.
Решение в том, чтобы игнорировать некоторые игровые механики? Что ж, тогда мы можем просто вообще не выпускать обновления и ничего больше не делать. Некоторым игрокам не нравится отсутствие обновлений? Не обращайте на это внимания, лол.
Get your jars back, you dont need dew collectors. Its the choice you make. THATS the solution.
I'm sorry, but if you think you can get people to ignore what they think is important, you're wrong. It just doesn't work that way.
 
Решение в том, чтобы игнорировать некоторые игровые механики? Что ж, тогда мы можем просто вообще не выпускать обновления и ничего больше не делать. Некоторым игрокам не нравится отсутствие обновлений? Не обращайте на это внимания, лол.

I'm sorry, but if you think you can get people to ignore what they think is important, you're wrong. It just doesn't work that way.
They choose. Its the same as turning off zombie spawns and then tell the Pimps to find a solution for that as "there is no more challenge anymore". If getting jars back is important, then you ll have more than enough jars and complaining bout dew collectors is the same as above. There is no problem. You get what you want. As you chose it.
 
They choose. Its the same as turning off zombie spawns and then tell the Pimps to find a solution for that as "there is no more challenge anymore". If getting jars back is important, then you ll have more than enough jars and complaining bout dew collectors is the same as above. There is no problem. You get what you want. As you chose it.
This is a fundamentally flawed comparison. Zombies are a key element of gameplay, and the presence or absence of glass jars after use is a matter of taste. Never before has an inaccurate comparison been an argument.
 
This is a fundamentally flawed comparison. Zombies are a key element of gameplay, and the presence or absence of glass jars after use is a matter of taste. Never before has an inaccurate comparison been an argument.
Still it fits. Its a choice you make (zombies are not a key element if you choose to not want them, taste). You have no argument.
 
As i said. No argument. TFP will see that too and you are stuck with dew collectors producing jars as a result of your choice. Dont be sad!
I find it funny that you not only managed to decide for the players what they should care about and what they shouldn't, but now you've also decided for the developers what they should think and do. This is evidence of your very high level of adequacy.
 
I find it funny that you not only managed to decide for the players what they should care about and what they shouldn't, but now you've also decided for the developers what they should think and do. This is evidence of your very high level of adequacy.
Dont worry. I know what is going to happen with the dew collectors. Nothing. And i have an excellent memory. Ill be there to be telling you, you were wrong. Next stable, experimental after that and so on. I will enjoy it even.
 
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