I think it's pointless to argue about who is more numerous, the proponents or opponents of empty glass jars. There are plenty of both.citation needed.
I think it's pointless to argue about who is more numerous, the proponents or opponents of empty glass jars. There are plenty of both.citation needed.
Older versions had a lot of things. For example, berry bushes, which, when harvested, yielded berries that yielded 2 food each. Or eternal seeds, which could be planted once and harvested forever.I think players liked the idea of being able to collect water from a lake and avoid dying of thirst, even with just a glass jar. In older versions, players could survive in the wilderness without looting towns, but when jars were removed, that became impossible.
I don't have a single bottle of water in the house. I'm sure I haven't had one for the last six months. I don't drink bottled water. Although there must be glass jars somewhere.I personally, right now, have 8 packs of water bottles in my apartment. These are just the unopened ones, god only knows how many empty ones have not yet been bagged up and taken out to the dumpster.
Because "Seven don't wait for one; the majority rules"Deleted my reply as i felt i was not actually offering a meaningful comment. While i am against jars myself blind dismissal does not help the issue.
Jars being needed to be put into the dew collector would annoy the hell out of me, but i would understand if it was needed as a compromise. I left jar return at 0% and have been throwing jars out of my inventory since day one lol, however keeping them and crafting them for use would not be unacceptable, just annoying.
If it needs to be done for balance reasons, then it needs to be done. Fml. Arguing for jars instead of against feels bad man.
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Unfortunately, really really unfortunately, the people who wanted jars and reusable jars were actually the majority.
I didn't want the jars back, but the current implementation in 2.5 exp is pretty good. I keep jar return at 0% and dew collectors are fine as is.Yes please, i wish they add another option for apiary/dew collector, so jar haters would stop crying!
I agree. That's why I responded that such a claim requires a citation.I think it's pointless to argue about who is more numerous, the proponents or opponents of empty glass jars. There are plenty of both.
And the amount of opponents are wastly lessI think it's pointless to argue about who is more numerous, the proponents or opponents of empty glass jars. There are plenty of both.
The game has an infinite supply of empty containers lying about, the Traders/Vending machines magically restock, and you are worried about not being able to keep yours after first use? Why?This is precisely what contradicts the need to buy empty glass jars from a merchant, but this is not the issue of principle for me, my issue is precisely that if I want to save the jars after use, the dew collector becomes an endless source of empty jars for me
Baseless claims and you have nothing to back them up.And the amount of opponents are wastly less![]()
I don't have to prove anything to anyoneBaseless claims and you have nothing to back them up.
I never said you did, only that you couldn't even if you wanted to.I don't have to prove anything to anyone
Because you can'tI don't have to prove anything to anyone
war between common sense and madness, on madness battlefieldThe war, the war for and against glass jars never changes... XD
I agree that this makes water collectors less useful, my only question is that dew collectors produce free jars for players who prefer to keep the jars after use. So the current version breaks the gameplay for those who want to keep the jars.
I'm running around the wasteland carrying a stack of raw meat at all times to abuse the smell distance. It really helps in large lategame POI's where the zombies could lose you or not track you as fast as you would like. Im basically using the new mechanic as a large cowbell stapled to my ■■■ to pull in zombies.I am also not a fan of the smell on eating mechanic. The distance seems quite large and eating multiple food items stacks the smell value. I get that you can pop into a building real quick to reduce the smell but again it just seems strange. Will have to play more with it.
I don't mind the carrying meat concept. It's just when you eat it feels strange. Also I'm not saying to get rid of it as even I can't pinpoint why it feels strange.I'm running around the wasteland carrying a stack of raw meat at all times to abuse the smell distance. It really helps in large lategame POI's where the zombies could lose you or not track you as fast as you would like. Im basically using the new mechanic as a large cowbell stapled to my ■■■ to pull in zombies.
Im aware of that but i think the abilty to clean off your sent on the go by a set amount would be beneficial. I mean after you eat at least.Meat is so easily stowed in a container or wrapped up that without the eating mechanic smell would hardly ever have any kind of impact in the game. Eating smell creates far more interesting and emergent gameplay situations than just carrying meat does. It is why, in my opinion, the new smell mechanic surpasses and exceeds the old one. People who are nitpicking over whether they are eating veggies vs meat or cold food vs hot food are really overthinking the whole thing.
Disclaimer, haven't started a game yet; but. I'll go "glass free diet", for sure. But I think I'll balance it out by not making a Dew Collector; I don't like the idea of those either, so win-win! Feels like a decent balancing option; instead of losing half a dozen jars a day to drinking while having a collector generate those same jars back.. should be pretty even.I suspect that people who immediately go to 100% jar refunding will slowly come to realize the importance of jars disappearing after use
I agree, the old mechanics were simply to store the meat on the minibike and that was it. Now it's more challenging, maybe you have to balance the duration a little and refine the mechanics. Keep in mind that as you progress through the game, you'll eat stews and they'll keep you full for longer, so you'll eat less often.Meat is so easily stowed in a container or wrapped up that without the eating mechanic smell would hardly ever have any kind of impact in the game. Eating smell creates far more interesting and emergent gameplay situations than just carrying meat does. It is why, in my opinion, the new smell mechanic surpasses and exceeds the old one. People who are nitpicking over whether they are eating veggies vs meat or cold food vs hot food are really overthinking the whole thing.