Feedback on 2.5

I think players liked the idea of being able to collect water from a lake and avoid dying of thirst, even with just a glass jar. In older versions, players could survive in the wilderness without looting towns, but when jars were removed, that became impossible.
Older versions had a lot of things. For example, berry bushes, which, when harvested, yielded berries that yielded 2 food each. Or eternal seeds, which could be planted once and harvested forever.
I personally, right now, have 8 packs of water bottles in my apartment. These are just the unopened ones, god only knows how many empty ones have not yet been bagged up and taken out to the dumpster.
I don't have a single bottle of water in the house. I'm sure I haven't had one for the last six months. I don't drink bottled water. Although there must be glass jars somewhere.
 
Deleted my reply as i felt i was not actually offering a meaningful comment. While i am against jars myself blind dismissal does not help the issue.

Jars being needed to be put into the dew collector would annoy the hell out of me, but i would understand if it was needed as a compromise. I left jar return at 0% and have been throwing jars out of my inventory since day one lol, however keeping them and crafting them for use would not be unacceptable, just annoying.

If it needs to be done for balance reasons, then it needs to be done. Fml. Arguing for jars instead of against feels bad man.
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Unfortunately, really really unfortunately, the people who wanted jars and reusable jars were actually the majority.
Because "Seven don't wait for one; the majority rules"
 
Yes please, i wish they add another option for apiary/dew collector, so jar haters would stop crying :rolleyes: !
I didn't want the jars back, but the current implementation in 2.5 exp is pretty good. I keep jar return at 0% and dew collectors are fine as is.

So... who is the group that is crying? I think the degree to which you are projecting might be a medical concern.
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I think it's pointless to argue about who is more numerous, the proponents or opponents of empty glass jars. There are plenty of both.
I agree. That's why I responded that such a claim requires a citation.
 
This is precisely what contradicts the need to buy empty glass jars from a merchant, but this is not the issue of principle for me, my issue is precisely that if I want to save the jars after use, the dew collector becomes an endless source of empty jars for me
The game has an infinite supply of empty containers lying about, the Traders/Vending machines magically restock, and you are worried about not being able to keep yours after first use? Why?

The reality of this games setup, is that there are so many of these thing lying around, that there isn't any reason to waste a single players time, crafting empties. They simply use what is lying about.

The dew collector isn't MAKING any containers, they are just making use of a resource that is so overpoweringly plentiful, that there isn't any need to put them into the game.
 
I agree that this makes water collectors less useful, my only question is that dew collectors produce free jars for players who prefer to keep the jars after use. So the current version breaks the gameplay for those who want to keep the jars.

It doesn't break the gameplay. People who choose to get their jars back will have way more than they need long before the dew collector starts producing more. If by gameplay you are looking for a water survival struggle past day one then your gameplay is already broken by choosing jar refunding in your settings. By time the dew collector gets made your "gameplay" has already been broken for a week of game time. When you already have 100 jars, ramping up to 1000 jars isn't going to make much difference.

I suspect that people who immediately go to 100% jar refunding will slowly come to realize the importance of jars disappearing after use and many will slowly move their percentage down till it is closer to 0% if not all the way to 0% and that realization will come on subsequent playthroughs when by Day 3 or 4 in the game they already have 12-16 permanent jars and the game feels like they have the creative menu enabled.
 
I think the dew collector is fine as it is. It should not require jars to use. I think it will negate its use otherwise.

I am also not a fan of the smell on eating mechanic. The distance seems quite large and eating multiple food items stacks the smell value. I get that you can pop into a building real quick to reduce the smell but again it just seems strange. Will have to play more with it.

I also would love to see hypothermia and heatstroke return as well as making the weather survival articles range from 5 quality levels instead of 3 to offer better transitions into the biomes.

Other than that the update was about as perfect as you can get.
 
I am also not a fan of the smell on eating mechanic. The distance seems quite large and eating multiple food items stacks the smell value. I get that you can pop into a building real quick to reduce the smell but again it just seems strange. Will have to play more with it.
I'm running around the wasteland carrying a stack of raw meat at all times to abuse the smell distance. It really helps in large lategame POI's where the zombies could lose you or not track you as fast as you would like. Im basically using the new mechanic as a large cowbell stapled to my ■■■ to pull in zombies.
 
I'm running around the wasteland carrying a stack of raw meat at all times to abuse the smell distance. It really helps in large lategame POI's where the zombies could lose you or not track you as fast as you would like. Im basically using the new mechanic as a large cowbell stapled to my ■■■ to pull in zombies.
I don't mind the carrying meat concept. It's just when you eat it feels strange. Also I'm not saying to get rid of it as even I can't pinpoint why it feels strange.

But yes you can use it in place of screamer farming to an extent I suppose.
 
Meat is so easily stowed in a container or wrapped up that without the eating mechanic smell would hardly ever have any kind of impact in the game. Eating smell creates far more interesting and emergent gameplay situations than just carrying meat does. It is why, in my opinion, the new smell mechanic surpasses and exceeds the old one. People who are nitpicking over whether they are eating veggies vs meat or cold food vs hot food are really overthinking the whole thing.
 
Meat is so easily stowed in a container or wrapped up that without the eating mechanic smell would hardly ever have any kind of impact in the game. Eating smell creates far more interesting and emergent gameplay situations than just carrying meat does. It is why, in my opinion, the new smell mechanic surpasses and exceeds the old one. People who are nitpicking over whether they are eating veggies vs meat or cold food vs hot food are really overthinking the whole thing.
Im aware of that but i think the abilty to clean off your sent on the go by a set amount would be beneficial. I mean after you eat at least.

Also if veggies and less smelly items in real life (not including the ■■■ ripping after) would be less smelly like the 25 sent on pears is so funny 😅

And I think it would make people more likely to use veggies base foods here's the trade off I see

Meat base foods give more health and food overall but make you smell more. Holding meat like items make smell. Lesser depending on the item but still smell

Stuff like corn on the cob, corn bread, veggie stew dont really emits smell but take a bit longer to cook and aren't as filling. And eatting them give little to no smell

Also I think some perks could help with smell. Maybe Huntsman can increase the timer before you start to smell and unlock higher crafting bundles for meat.

Or maybe infitrator could do it and it takes less items to emits the full smell.
 
I suspect that people who immediately go to 100% jar refunding will slowly come to realize the importance of jars disappearing after use
Disclaimer, haven't started a game yet; but. I'll go "glass free diet", for sure. But I think I'll balance it out by not making a Dew Collector; I don't like the idea of those either, so win-win! Feels like a decent balancing option; instead of losing half a dozen jars a day to drinking while having a collector generate those same jars back.. should be pretty even.

Overall, the latest iteration sounds like an 80% fix to me. I'm happy with it; the crafting balance may be a little off, but it's not like we couldn't mass produce collectors before...
 
Meat is so easily stowed in a container or wrapped up that without the eating mechanic smell would hardly ever have any kind of impact in the game. Eating smell creates far more interesting and emergent gameplay situations than just carrying meat does. It is why, in my opinion, the new smell mechanic surpasses and exceeds the old one. People who are nitpicking over whether they are eating veggies vs meat or cold food vs hot food are really overthinking the whole thing.
I agree, the old mechanics were simply to store the meat on the minibike and that was it. Now it's more challenging, maybe you have to balance the duration a little and refine the mechanics. Keep in mind that as you progress through the game, you'll eat stews and they'll keep you full for longer, so you'll eat less often.

For now, I like what little I've experienced, but we'll have to see how things develop over time.
 
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