Ok. Not a bad progression system.
But it seems to me to give less freedom for specialization as you can't level up a single perk in an attribute domain, you have to take at least three. And if we merge all attributes into one the number of perks to level before going one step up is probably 15 now (if we don't want to change progression speed). That seems also a bit restricting.
Yes, this is why this is not my preferred approach, and prefer dropping all attributes to one "big" attribute instead. I still don't wish to be limited on an attribute-by-attribute basis as it is now, so I would still probably be salty, lol.
If we assume you still get perk points at the same speed there are 23 times 5 points that now need new perks you can put them into (again if we don't want to change progression speed). If we keep perks at 5 this means 23 new perk trees to invent and balance. Could be done if MM scraps the perk books idea and uses the stuff in the books as perks. Or all perks get split up, i.e. Boom Headshot transforms to Boom Nightshot and Boom Dayshot. More headaches for balancing, but possible
Why would there be 23 new perk trees? You could have one attribute and only 5 tiers easily using a DRG like approach. Each tier would contain ALL of the level 1 skills, tier 2 would have ALL of the level 2 skills and so on and so forth, in the simplest implementation. I suspect, I haven't done a good job describing the DRG system. So with this, because there is now only one attribute, you may have to spend significantly more points (Let's say 10, instead of the 3 as before) before you progress to tier 2, and then maybe 15 to get to 3, and so on and so forth. I STILL would dislike this over the ability to "Simply buy any skill when I want it on demand regardless of level, or attribute", or learning by doing, but I would like this more than what we have now.
EDIT I see the confusion now. Yes to rebalance the game, some skills may need to need more than 1 point per level. This would require maybe some slight thought. Or decrease the max level. Either way.
Well in the current system you might buy Fortitude and Heavy Armor to be badass in a tin can. Later you might get low on glue and look back at huntsmen still at level 0. In your words now only slightly altered: Even though it is an "old" perk it is something you currently do not have at all and is going to be useful whether it is early game or end game. You would still have to spend points first on huntsman level 1, then 2, 3, 4 and finally 5 much like before. The difference is you would NOT have to spend points on the attribute "Fortitude" first.
I simply don't see the difference here.
I don't have the game handy so I can't recall so bear with me. But if the huntsman perk is in an attribute tree you do not currently have any points in, no you CAN NOT get the huntsman perk in A17. Not without spending on the attribute first. Even if you are close to end-game. mid to end-game is where my idea shines the most. End-game you might have 10-10-10-0-0 on attributes (just random example). You want to get a perk on fourth or fifth tree... Whoops, you can't because you have 0 on that attribute.
To summarize, more perks instead of the 5 attributes I could get behind but it may clash with the new books. I do think it is more restrictive, whether that has much practical consequences has to be seen. Personally I do tend to distribute points and don't think it would change my point disstribution much (at least if we keep 5 attributes)
I am not necessarily advocating for new perks. In fact, this system could be implemented with ZERO change to the current perks or attributes, or very minimal, that's the beauty of it. Very little to no re-work. See my previous paragraph for demonstration why it is MORE freedom. You are right, keeping the 5 attributes prolly won't change things too much. Again why I much prefer scrapping them.
The thing is that going to one attribute would probably not affect your playstyle of "spreading points around" all that much for the most part, while it would dramatically improve my enjoyment. That's a win, right? The goal is to make everyone happy. I was advocating LBD for a while but now it's clear many people don't want it, so now I'm just trying to see how I and maybe others can get behind the new system lol