<sigh>
You people with your absolutes. Lol. You can keep posting that the game is linear, you MUST do this or that, and that there is no choice— But mine and other’s play-styles is the proof that your claims aren’t the only reality. You are literally choosing to play the way you are playing.
I may not be able to make the claim "It is linear period" but I can make relative claims "It is more linear than it was". Several posters included myself laid out clearly, objectively, why it is more linear, and not subjectively. In A16 for example you could immediately jump into leveling up mining, without being gated behind attributes or player EXP. By definition, this is more freedom and does not require the choice of picking certain attributes in a certain way as it does now. No need to level up the middle man attribute like now.
Fact: You can not jump straight into leveling mining now without leveling up the middle man attribute strength. Or player exp.
I don't know how to make my stance clearer than this.
Rest In Pieces wants to let you be the victim saying that the incentives and rewards in the game are irresistible and that we can’t expect you to not race following one defined path.
But they are, and I explained this too and I am not going to spend time re-hashing in great detail because I already did in previous posts. Literally by making things gated behind attributes, by objective definition this gates the players and forces them down only a handful of paths and level gates further narrows the pathways that one can play. Right now you essentially choose between 5 paths in some mix or fashion. If attributes are removed, now you can choose between 100+ paths. If I wanna boost crossbow skill, I wanna boost crossbow skill. Not be stuck spending points on perception. If I wanna boost bartering skill, I don't wanna be stuck spending points on intelligence. If I wanna boost mining skill, I don't wanna be stuck spending points on strength. ETC....
and here I said I wasn't going to write anything LOL but I had some good examples to give you of how attributes remove freedom that just struck my mind, I even made a case study EX
Case study 1
I wanna be Daryl from TWG. I want to level up light armor, crossbow, stealth. I'd also like to be able to make better crossbows. Currently this requires Intellect, Perception, and Agility. It costs 5 points to max a perk, and 23 points to max an attribute (assuming my math is correct). What if those skills are the only skills you want from that attribute? Just to drive my point across. To be the guy you wanna be, you have now spent 5+5+5+23+23+23 = 84 points just to get essentially 4 skills, whereas if the 4 skills were split out, that would only be 20 points. 84 points mean you aren't who you wanna play as properly until nearer to end-game. A lot of people aren't going to have fun with that kind of system. One might think oh this is OP to be this powerful early, but how is it much different than what people are already doing with combat speccs? Plus the fact that this specc
is only good for crossbows, light armor, and stealth and literally nothing else.
Of course, if they DID do this approach, naturally to balance it, more SPECIFIC skills would need to be added to spread out skill point usages which BTW - by definition adds , you guessed it, MORE FREEDOM on top of LESS RESTRICTIONS. The way that seems some what logical to me is that crossbow skill should not only improve crossbow damage etc but also the ability to CRAFT crossbows. Under this new system instead of 84 points
you would only need 15 to play as Daryl so to speak. With the addition of eliminating the pain of early-game and being super weak, which is yet ANOTHER benefit to this approach as many people complain about early game in A17.
84 points vs 15/20. What's better? If this clear-cut example doesn't drive home my point, then I give up, there is no hope LOL
BTW you know what? The more I write this the more I want it. I would ALMOST rate this as good as learn-by-doing. It's still less immersion than LBD, but it retains the freedom of LBD.
Here's the funny part - this is almost basically LBD but without LBD. I still don't know why they scrapped all of A16's system. Boggles my mind. Could have just removed LBD, added player exp, and called it a day.
I’m having fun playing the way I do and am happy and really that’s all that matters for me. I’m also enjoying testing the changes I’ve made to the game and trying new things.
I am glad you enjoy it. Truly. But your opinion is not shared by all. I am even dubious that it is even shared by >50% of players. I get it, TFP spent a long time on perks so they feel a commitment to stick with the latest changes. But I personally think it's a mistake to ignore the vast amount of constructive criticism that is being placed upon this new system. I mean they spent a year on A17, so it can be easy to just ignore the criticism and press on.
I get the impression that little effort is made to understand why we feel what we do even though we frequently make well thought out explanations as to why. Instead it is just dismissed out of hand as us just trying to convince ourselves and that anything we said has no merit. I have no need to convince myself of anything lol.
Again we have time and time again, with very lengthy and objective posted, explained why it is less freedom and more linear. At the end of the day it's still an opinion, but a very well thought out opinion.