Yes, because clearly the guy spending most of his time on Traders, Madmole (you know, the artist) would otherwise have been head down bum up working on the AI instead........
You know what I mean.
The guy calling the shots, you know, the artist, says "ah screw it, let's get minibike in".
Community is like "huh? fix the game dude". "too late folks, it's in!" "but it's falling under the ground all the time?" - "whatever"
Then again, the same guy, you know, the artist, says "ah screw it, let's get traders and 4x4 jeep in".
Community is like "huh? the game still has no main storyline? where are the raiders? wth are these MMO skill trees? btw minibike is still falling under the ground!" - "whatever"
Do I really have to go on.
All of these pointless, unpolished, hastily implemented features, starting from terrible, horrible Blunderbuss, which was completely not ♥♥♥♥ing needed in the game, is literally not having any function being worse than a bone shiv as a weapon, and is a waste of crafting materials, are taking time from both artist, and coders.
Meanwhile, we have completely unoptimized textures and the game rendering entire ♥♥♥♥ing world through the floor, not to mention the full bug report forum, as we are stuck in alpha for 2.5 years.
So yeah, there are more relevant things to do for both artist and the coders.
I've seen enough projects when CEO is calling the shots on what is going into next build on his whim, without any development roadmap and feature planning whatsoever, and know exactly what dumpster they end in.
That being said, the console release was a very smart move, despite the vocal whining from the community "huh guys, how about fixing the game first and getting out of endless alpha?" - "too late, coming out soon on consoles!"
So at the very least the devs couldn't care less now, since they have sold more than enough to console plebs.
I had my share of fun with the game, really, 2 years ago. And I pity the kickstarters who actually paid more than anyone for this development in hopes for a great game.