PC Feedback for The Fun Pimps on Alpha 17

Traders are beyond worthless, and very alarming seeing TFP spending time on this feature on a whim.Committing so much time and resources to this, when the game still has:

- no main storyline

- no bandits/raiders to keep bored/unstealthy players on toes

- terrible UI

- plethora of bugs ranging from minor into critical in single and multiplayer

- poor optimization on video engine, resulting in lower fps indoors than outdoors and reflection quality killing any videocard below Titan

- terrible character progression system balancing and gating, which is a current topic

If feels like random whimsical features at a request of MM (minibikes, traders, whatever) are being pushed forward in spite of current game state, and there is no clear roadmap even.

This trash (vehicles/traders/whatever) should have been a post-release DLC content, when the main game is polished and released, and you have part of the team working on support and part of the team digging new content.

I get it, the guy made good sales on consoles and does not give a ♥♥♥♥ anymore, but come on...
What I feel and dislike is they seem to be going for the quest hub daily game play from MMO's that hide lack of content. I don't mind traders themselves for I can ignore them. What I don't like is I feel the game is getting balanced around them which is a bad thing IMO.

 
What I get from this is maybe it's time to move on. If you got bored on the first night that is not the games fault. The game plays the same on day 1 with every build I have played. Maybe ask yourself if it's time to move on I have done all I can do with this game and then some.
Absolutely not. This problem is 100% specific to A17. I am the type of player that historically enjoys the first 2 weeks of a new run - when you have nothing and it is a genuine struggle - more than any other point in the game. Those 2 weeks living on roofs or inside flimsy box bases were always the highlight for me. It is A17 that has ruined them, with a perfect storm of fairly bad design choices by the devs that take all the joy out of the early game, and add a very unhealthy slice of tedium to it all.

 
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Absolutely not. This problem is 100% specific to A17. I am the type of player that historically enjoys the first 2 weeks of a new run - when you have nothing and it is a genuine struggle - more than any other point in the game. Those 2 weeks living on roofs or inside flimsy box bases were always the highlight for me. It is A17 that has ruined them, with a perfect storm of fairly bad design choices by the devs that take all the joy out of the early game, and add a very unhealthy slice of tedium to it all.
You can still do this not sure what your point is.

 
Absolutely not. This problem is 100% specific to A17. I am the type of player that historically enjoys the first 2 weeks of a new run - when you have nothing and it is a genuine struggle - more than any other point in the game. Those 2 weeks living on roofs or inside flimsy box bases were always the highlight for me. It is A17 that has ruined them, with a perfect storm of fairly bad design choices by the devs that take all the joy out of the early game, and add a very unhealthy slice of tedium to it all.
For me its all the cool stuff you could accomplish early game before. Even though you are lvl1 day1, you could still run around the map (leveling stamina), looking for target POIs, get books (this system felt so good to find what you were looking for) Progress looting skill to a decent level and actually be rewarded for it. But there was immediate possibilities for good feels through getting lucky or using you knowledge to accomplish stuff.

Now its, find your cookpot, kill kill kill to unlock perks, then mine mine mine, kill, kill, kill. Do quests, blah blah blah. There is no cool stuff to give you that feeling of accomplishment now. Alot of required actions dont have the same reward as before (LBD, looting, exploring)

These things used to give multiple advantages. Now, these activities feel like more of a drag because the only thing you can hope to gain is poor quality loot, exp, mods. There is much less "Aha I did good and got rewarded!" moments.

I liked a17 at first, until I realized I stopped playing the game after a few playthroughs. I have been just waiting and hoping with each new a17 update something changes to make it as fun as it was before. But I am getting less hopeful by the day, I do hope they pull off a miracle and make playing feel fun like it was before.

 
I think the game could benefit from a starting level server setting. So if I set it to 30, new players would start at level 30 with skill points ready to use right away.

 
I really wish "Mod it" would stop being a staple answer...its like there is no other mentality anyone else here has.
Reason why I say that is you can't just mod out things for multiplayer, (This is why most of us that play MP mostly play with default or increased difficulty so we are able to play on almost any server) which is a feature many of us enjoy far more than single player, in its current form mod it can be a solution for single player, but not for those of us that play online with others unless you host your own server, which costs money and time to maintain which reduces the "fun factor"
Find servers that mod out the level gates or ask server owners to do so. Use your socials skills to get players playing on the server on your side.

Any solution to this has to apply to everyone on the servers anyway.

If no server owners do this then maybe the level gates are a necessary evil after all. Or people simply don't ask(?)

QUOTE=Asuzu;943109]Overall, the game zombies don't even feel like zombies anymore.
Already many write about it) Including I wrote about it. But for some reason there is no feedback.
Yes, there was feedback, you just didn't see it. Zombie AI is a work in progress. First the bugs in behaviour have to be fixed, then zombies can be dumbed down again. The AI is to be used for bandits too, so has to be flexible and include intelligent behaviour as an option. Dumbing down an intelligent AI is always possible, making a dumb AI behave intelligent is not.

 
Yes, there was feedback, you just didn't see it. Zombie AI is a work in progress. First the bugs in behaviour have to be fixed, then zombies can be dumbed down again. The AI is to be used for bandits too, so has to be flexible and include intelligent behaviour as an option. Dumbing down an intelligent AI is always possible, making a dumb AI behave intelligent is not.
If someone didn't spend precious development time on Traders, this could have been already implemented properly, with AI sliced by difficulty levels. And we could have had Bandit encampments and roaming around.

Vending machines were more than enough of a shop feature to support low skill/newbie players on console, so they don't die of starvation in the first 2 days and rage for a refund.

 
If someone didn't spend precious development time on Traders, this could have been already implemented properly, with AI sliced by difficulty levels. And we could have had Bandit encampments and roaming around.
Vending machines were more than enough of a shop feature to support low skill/newbie players on console, so they don't die of starvation in the first 2 days and rage for a refund.
Yes, because clearly the guy spending most of his time on Traders, Madmole (you know, the artist) would otherwise have been head down bum up working on the AI instead........

 
Yes, because clearly the guy spending most of his time on Traders, Madmole (you know, the artist) would otherwise have been head down bum up working on the AI instead........
Oh, so the AI is under the sink.

That explains everything!

Crack kills yo...

 
Yes, because clearly the guy spending most of his time on Traders, Madmole (you know, the artist) would otherwise have been head down bum up working on the AI instead........
You know what I mean.

The guy calling the shots, you know, the artist, says "ah screw it, let's get minibike in".

Community is like "huh? fix the game dude". "too late folks, it's in!" "but it's falling under the ground all the time?" - "whatever"

Then again, the same guy, you know, the artist, says "ah screw it, let's get traders and 4x4 jeep in".

Community is like "huh? the game still has no main storyline? where are the raiders? wth are these MMO skill trees? btw minibike is still falling under the ground!" - "whatever"

Do I really have to go on.

All of these pointless, unpolished, hastily implemented features, starting from terrible, horrible Blunderbuss, which was completely not ♥♥♥♥ing needed in the game, is literally not having any function being worse than a bone shiv as a weapon, and is a waste of crafting materials, are taking time from both artist, and coders.

Meanwhile, we have completely unoptimized textures and the game rendering entire ♥♥♥♥ing world through the floor, not to mention the full bug report forum, as we are stuck in alpha for 2.5 years.

So yeah, there are more relevant things to do for both artist and the coders.

I've seen enough projects when CEO is calling the shots on what is going into next build on his whim, without any development roadmap and feature planning whatsoever, and know exactly what dumpster they end in.

That being said, the console release was a very smart move, despite the vocal whining from the community "huh guys, how about fixing the game first and getting out of endless alpha?" - "too late, coming out soon on consoles!"

So at the very least the devs couldn't care less now, since they have sold more than enough to console plebs.

I had my share of fun with the game, really, 2 years ago. And I pity the kickstarters who actually paid more than anyone for this development in hopes for a great game.

 
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You know what I mean.The guy calling the shots, you know, the artist, says "ah screw it, let's get minibike in".

Community is like "huh? fix the game dude". "too late folks, it's in!" "but it's falling under the ground all the time?" - "whatever"

Then again, the same guy, you know, the artist, says "ah screw it, let's get traders and 4x4 jeep in".

Community is like "huh? the game still has no main storyline? where are the raiders? wth are these MMO skill trees? btw minibike is still falling under the ground!" - "whatever"

Do I really have to go on.

All of these pointless, unpolished, hastily implemented features, starting from terrible, horrible Blunderbuss, which was completely not ♥♥♥♥ing needed in the game, is literally not having any function being worse than a bone shiv as a weapon, and is a waste of crafting materials, are taking time from both artist, and coders.

Meanwhile, we have completely unoptimized textures and the game rendering entire ♥♥♥♥ing world through the floor, not to mention the full bug report forum, as we are stuck in alpha for 2.5 years.

So yeah, there are more relevant things to do for both artist and the coders.

I've seen enough projects when CEO is calling the shots on what is going into next build on his whim, without any development roadmap and feature planning whatsoever, and know exactly what dumpster they end in.

That being said, the console release was a very smart move, despite the vocal whining from the community "huh guys, how about fixing the game first and getting out of endless alpha?" - "too late, coming out soon on consoles!"

So at the very least the devs couldn't care less now, since they have sold more than enough to console plebs.

I had my share of fun with the game, really, 2 years ago. And I pity the kickstarters who actually paid more than anyone for this development in hopes for a great game.

gree with you. Well, I started to play my game with the 14th alpha. Starting with the version in which there were restrictions on the level of leveling skills (the version with the first eletrichestvo), frustrations about the game have already appeared.

Above correctly written, the game was fascinating. When you are happy that you find a book with some kind of instruction, such as metal armor, or a crossbow. Especially a book about minibikes.

Previously, it was interesting to pump, without thinking about the level. In the first place were research. Turned into MMORPG. The whole point is that the whole community is burning from this, but there is not even any news that they are thinking of changing the system.

When there was still news about the 17th version, I thought that the main problem that I really didn’t like was the new health and stamina system, as well as the promised zombie health bar. But as it turned out, it is generally flowers

 
If someone didn't spend precious development time on Traders, this could have been already implemented properly, with AI sliced by difficulty levels. And we could have had Bandit encampments and roaming around.
Vending machines were more than enough of a shop feature to support low skill/newbie players on console, so they don't die of starvation in the first 2 days and rage for a refund.
If they had wanted to build the game you envision under your benevolent leadership, then yes, such pitfalls would have been avoided. With a different game in mind they chose to spend development time on traders. :cocksure:

You know what I mean.The guy calling the shots, you know, the artist, says "ah screw it, let's get minibike in".

Community is like "huh? fix the game dude". "too late folks, it's in!" "but it's falling under the ground all the time?" - "whatever"
Ah sure, If you were of the opinion that say A13 is the game you wanted and just needs to enter the beta phase and bug fixing, then all the rest of the time is wasted time. Except that TFP wanted a different/bigger game and were still experimenting with features. If you don't like to witness experimenting and bugs in a game you should only buy EA games after they practically finished the game and are just polishing. This is not a "Games as a Service" model, full blown beta phase is still not here.

I actually like TFP's EA exactly for this, that the game changes wildy every new step. And I have to accept that because of this there is less time to polish the stuff

On one point I agree with you, selling the console version without a proper big "EA" label was not ok. The question is whether TFP knew or could have foreseen this would happen when they sold the console rights to Telltale.

 
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It's become apparent to me in my short time here that if this game is ever fun again, it'll be because a modder did it. Not only is the base game not fun now, I don't see any signs that the dev team will ever make the base game fun again.

I'm really glad I got to experience A15 and A16 and those were worth my money. RIP.

 
It's become apparent to me in my short time here that if this game is ever fun again, it'll be because a modder did it. Not only is the base game not fun now, I don't see any signs that the dev team will ever make the base game fun again.
I'm really glad I got to experience A15 and A16 and those were worth my money. RIP.
Thanks for sharing your opinion. By contrast, my friend and I are having more fun than we did in A15 or A16. (We would rank 16 as the lowest.)

 
Thanks for sharing your opinion. By contrast, my friend and I are having more fun than we did in A15 or A16. (We would rank 16 as the lowest.)
Thanks for sharing your opinion. By contrast, my friends and I are enjoying A17+ but feel that if TFP would have given A16.4 the new graphics, vehicles, and POIs that the game would have been perfect. (We would rank 16 the highest.)

 
You know what I mean.The guy calling the shots, you know, the artist, says "ah screw it, let's get minibike in".

Community is like "huh? fix the game dude". "too late folks, it's in!" "but it's falling under the ground all the time?" - "whatever"

Then again, the same guy, you know, the artist, says "ah screw it, let's get traders and 4x4 jeep in".

Community is like "huh? the game still has no main storyline? where are the raiders? wth are these MMO skill trees? btw minibike is still falling under the ground!" - "whatever"

Do I really have to go on.
This is not an accurate representation of what has gone on behind the scenes. You are making assumptions that aren't correct. You only need to go on if the stories you are telling yourself help you cope with the development process.

All of these pointless, unpolished, hastily implemented features, starting from terrible, horrible Blunderbuss, which was completely not ♥♥♥♥ing needed in the game, is literally not having any function being worse than a bone shiv as a weapon, and is a waste of crafting materials, are taking time from both artist, and coders.Meanwhile, we have completely unoptimized textures and the game rendering entire ♥♥♥♥ing world through the floor, not to mention the full bug report forum, as we are stuck in alpha for 2.5 years.

So yeah, there are more relevant things to do for both artist and the coders.
We have not been in alpha for 2.5 years. We have been in alpha for about 5 years. That is 2.5 extra years worth of time for someone like you to learn that during the development process things are often not polished up to shipable form. They are left rough on purpose. This dev team also has used a lot of the time for experimenting with different systems and trying things that may or may not end up in this game. With 2.5 extra years than you thought you had in Alpha you would think you could learn it's best not to marry yourself to anything that could eventually get cut or changed.

I've seen enough projects when CEO is calling the shots on what is going into next build on his whim, without any development roadmap and feature planning whatsoever, and know exactly what dumpster they end in.
Yeah, those projects (when they actually happen) probably do have problems. Of course, I've seen enough gamers acting like armchair developers even when their predominate business with video games is just to play them as a time waster but acting like they have the inside knowledge on what it takes to bring a successful game to market.

That being said, the console release was a very smart move, despite the vocal whining from the community "huh guys, how about fixing the game first and getting out of endless alpha?" - "too late, coming out soon on consoles!"So at the very least the devs couldn't care less now, since they have sold more than enough to console plebs.

I had my share of fun with the game, really, 2 years ago. And I pity the kickstarters who actually paid more than anyone for this development in hopes for a great game.
Some kickstarters will no doubt be disappointed with how things are turning out but others are extremely happy. It all comes down to preference and TFP isn't going to please everyone. I'm glad you had your share of fun and really hope you are able to have fun with it again in the future.

 
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