PC Feedback for The Fun Pimps on Alpha 17

Makes me think that it would be cool that mods are destroyed when we remove them. An other motivation to loot POIs.
I don't think taking things away from us to encourage us to loot for them again is a good idea.

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if TFP was getting bored with the game they wouldn't have spent the time to convert and update around 70 POI's. Doing what they did shows the opposite.
Agreed. I just wish they'd spent that time on other things.

 
Seeing as theres no point digging deep.. Why dont you reduce the depth of the underground by around 60% ? Think of the dramatic performance boost that will have.
They already did this. Bedrock used to be 50 blocks deeper than it is.

 
Killing Zombies is not the one-and-only goal for 7D2D, stop making it so only Zombie Killing is the only way to get XP. Do you know what should grant more XP? Mining, Cutting trees down, Quests, Crafting, Looting Untouched weapon bags or Untouched Working Stiff crates (things found at the end of a PoI), THINGS PEOPLE DO.
I stopped reading here. You didn't play A17.1. Killing zombies is the LESS rewarding activity after lvl 50. Currently, at lvl 180, I receive more than 300 XP each time I open a container... Mining is awfully rewarding in term of XP. Seriously, go play more than ten hours instead of writting such nonsense.

TFP listened to you and gave you exactly what you wanted: easy and safe Xp. And you still find that it is not enough? It would be nice to stop screwing up our game ...

 
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Sledghammer is not too powerful if anything its too weak. It's only useful on a single zombie. Next to useless on a horde because it only hits one zombie at a time.

 
Unity seems to cause as many problems as it solves, as the rwg problems, memory leaks ,stuttering et al seem to suggest. I know its a newer version but it has always seemed to cause problems with graphical performance, number of zs, light, maps,vehicles etc etc. Bringing the depth up (and maybe max height down) may alleviate some problems but im not sure the balance will ever be right between features/performance without restricted map sizes,slow vehicles and smaller hordes.

Yes i know its experimental and unoptimised and unfinished but some of these problems have been around a loooong time and some get worse as time goes on. People are already slating the game as it is, unfairly imo and the constant problems unity seems to throw up arent helping matters.

I know nothing about unity or its systems and i dont pretend to. Like most i just want the game to be the best it can be! I believe TFP will deliver and until then 16.4 and 17e arent bad places to visit.

 
Turrets cause intense lag, especially auto turrets. I get good fps most of the time but throw up a few auto turrets during an x64 blood moon and forget about it... I'm playing a slide show at that point. lol

 
Yeah but I bet most of the old guard still play the game not to mention the versions they like are still available as mentioned in a post above and if they aren't they sure still take the time to post on the forum.
The game is still as amazing as it was on day one even if things are rough atm. Pick your favorite alpha version and have at it. Reading the reviews will put off many players who wont try any alpha because they are worried that the game sucks.

Since alpha 16 is still available the only logical conclusion I can come to is that the old guard is upset that changes didn't go their way. Their game didn't change, their interests weren't represented in the new version but that doesn't mean the game sucks now. It means at most that there was no new content for them.

Saying the game is no fun now is not a valid argument. If alpha 17 was the only version available I'd understand completely but that's not the case.

I'm old guard and don't like several changes but I have loads of options to play what I want. I have access to all alphas, loads of mods and the ability to mod the game myself. Sure I'd love vanilla to be perfect for me but it isn't finished and they already are working on giving us options so we can all play the way we like.
Having access to A16.4 does not fix the problem with the direction of development at all.

Why should we be forced to play an out of date version just to un♥♥♥♥ things that should have been left alone in the first place?

There are good things in A17 that we actually want.

The stealth system is nice

The expanded vehicle selection is nice.

The graphics upgrades are nice.

The lack of having 100 corpses to clean up is nice.

The problem is, speaking as a trained psychologist, is they have taken all the reward out of the game and replaced it with mindless EXP grinding.

With LBD, if you wanted to level up your mining skills, you had to go mine.

Or if you wanted to be a better sniper, pistol guy, or knife guy, you had better get that type of weapon out and practice.

THEN you could get the appropriate perks after you invested in that play style.

That was rewarding!

Similarly, if you need schematics for a minibike (or whatever), you better get off your ass and go find a book store to loot. That is an incentive to explore, then you are rewarded when you finally find the thing you need.

Furthermore, basic things are locked behind bull♥♥♥♥/nonsensical perk progressions.

You want to be able to plant food?

Spend a perk point just to get seeds. Nothing else, just SEEDS! WTF!?

Want to at least get 2 plants from the harvest so you can replant?

Spend THREE more points! A total of Four points just to plant seeds and get a return. That is bull♥♥♥♥.

Let me make fertilizer again, make it worthwhile to go collect TURDS! That is hilarious, and oddly enough rewarding!

Need to dial it back? Make me find a fertilizer recipe, or have the fertilizer wear off after a week or something instead of putting it behind a stupid perk-wall.

Now, none of that matters. Just grind.

It does not matter if you never leave the immediate area around your base.

No reward for exploring, no reward for practicing a skill, just more exp grinding. It is bull♥♥♥♥.

With the A17 changes to the skill/recipe/reward system, THE GAME IS SIMPLY NOT FUN ANYMORE, and that overshadows all the other improvements they have worked so hard on implementing.

 
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To each his own. I love the dungeon crawl POIs and the current ratio of them to basic buildings.
But to your point....if TFP was getting bored with the game they wouldn't have spent the time to convert and update around 70 POI's. Doing what they did shows the opposite. They love this game and want it to be the best it can be. For those who like lots of cluttered structures and blind corners it got a lot better than A16 which was in turn better than A15 as far as POI exploration is concerned.
Haven't made a new world in an update or two, but I think the dungeon POIs are a bit higher frequency than I'd choose...90% of my current world.

 
Haven't made a new world in an update or two, but I think the dungeon POIs are a bit higher frequency than I'd choose...90% of my current world.
Random is random so that is possible but I would ask whether you are judging them by the outside or actually going inside. I have found quite a few updated and new POI’s that once I go inside they are not what I would call a dungeon crawl. Yes there are the obligatory cabinet sleepers and maybe some barricades strung across a hallway but otherwise very straightforward and easily cleared. I wonder if people see the new POIs and just skip assuming they are all dungeons.

My last couple maps have seemed more like 75% which for me is plenty of simple places to duck into or clear quickly without getting into a 30-45 minute long adventure.

 
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My own little feedback post

Came back during late A16. Had a blast. I wasn't a big fan of the way crafting and such worked so I used Valmod. Loved my experience. (Just some background)

Quick question, is the issue where zombies were sensing people underground (though they shouldn't have been able to do so on non-horde nights) and just digging like mad to you still a thing? Did that get fixed in the stable version? I haven't read the notes yet, but I've been refraining from doing a whole lot of underground stuff. I had heard people were at bedrock and zombies just start pooring out of the dirt at them for no particular reason.

So for A17:

Like

-I love the UI stuff. A widget or something showing my hunger/thirst/zombie kills would be wonderful. I mean, I'm pretty sure I can just mod that in, but it'd be nice in the base game.

-I LOVE the new perk based progression system thus far. I know a lot of people have been complaining about it. I disagree. It's kept me engaged and actively deciding if I want to be able to get that rank of Fortitude so I can get more healing next or do I want to be able to craft level 3 items now. I like it.

-I haven't made it to the new vehicles yet but they SOUND fun.

-I love how the trader is now a useful part of gameplay. Kinda weird how the women still have that same voice, but what can ya do?

-Arrow recovery. I friggin love being able to get my arrows back. From bow hunting IRL, I feel like the amount of arrows you can get out of someone is a bit low, but meh.

-All the new POIs. I love dungeon crawler games, so this new "pick a house that looks like people tried to survive in it" type thing is wonderful.

-Condensing the item levels and removing durability from clothing. I actually enjoy this change.

Meh

-The buzzards just follow you endlessly. Yes, I've read that if you keep your health above 90%, they won't do anything. I don't care for a "manage my buzzards" minigame. So they squawk forever and just follow me even when I go inside for a day? C'mon now. I like that they behave like buzzards, but that's a taaaaaad ridiculous.

-Can't really think of any other changes I'm ambivalent towards.

Dislikes and requests (requests from the community moreso)

-Damage multiplier when zim-zoombas are hitting the same block. Why would that happen? I don't enjoy that. Not because it hurts my base and I have to learn to deal with it. I don't enjoy it because if my friends and I start hitting the same piece of metal, something tells me we ain't getting a damage bonus.

Here's the ranty one where I ask the community for assistance.

-The only thing I'm not enjoying has been answered in other posts. Lemme tell ya, I'm wholly not interested in said answers. When I came back in A16, zombos couldn't dig. I was digging (hyuck) it. I mean that makes sense to me. I don't wanna hear about unintended gameplay, exploits, git gud, whatever. Keep joggin. I don't care if zom-zoms would get in a loop if they fall through a trap door. I liked the option.

I'm not turning off zombies. I like being able to raid stuff and have a threat. I also like being able to dig a foxhole and have a relative amount of safety. I LIKE having a threat to be safe from if I so put in the effort to be safe from it. I like deciding with my 7DTD buddy to build the almighty Tower of Power and fighting off the waves upon waves of zombies. I like deciding with him that we wanna make an underground nuke shelter that the zombies likely won't figure out a way into.

There are a few people that keep going from post to post, saying the same things. "I'm enjoying the new system and I'm perfectly good at it, there must be something wrong with you." Listen, telling me that I'm bad at a game or that I should like everything the way YOU like it is dumb. Don't be dumb. Resist that urge to reply. I assure you, I'm uninterested.

Again, if you have advice on how I can adapt to the new system, I'm uninterested. I'm not having fun. "But exploits are--" Don't care, not having fun. "But Jami, they didn't target your strat--" Don't care, not having fun. "This is the intende--" Oh my god, I'm not having fun. Stop making me repeat this.

So, my request is more for the community than for TFP. Previously, I've modded zombie damage to be mere humans instead of the unstoppable, stainless steel killing machines that they are. Punching steel and concrete typically doesn't go your way. So, how would I go about turning off zombie's ability to dig? Change their damage to uh... clay soil to 0? A temporary fix, I guess, would be to just eliminate blood moons. How would I go about doing either of these things?

 
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-Damage multiplier when zim-zoombas are hitting the same block. Why would that happen? I don't enjoy that. Not because it hurts my base and I have to learn to deal with it. I don't enjoy it because if my friends and I start hitting the same piece of metal, something tells me we ain't getting a damage bonus.
Actually, if you invest in the leadership bonus from the INT tree, you will!

 
Sledghammer is not too powerful if anything its too weak. It's only useful on a single zombie. Next to useless on a horde because it only hits one zombie at a time.
You should actually play with the perks instead of saying stuff like this.

you can make your sledgehammer into an AOE stun weapon. It's insanely powerful. Slap an anti-rad mod in there and you can tank tier V quest POIs with ease.

In fact, they will stun other players if you get too close. My friend and I have been knocked over and stunned by my husband's hammer more than once, if we try to melee while he is!

 
I really don't understand some of the fury over things like improved poi "dungeons" that can be largely negated by knocking down some barbed wire and a couple of walls if you don't want to follow the path. There is so much more variety now and surely thats a good thing.

Stamina and "levelgate" aren't the colossal problem people make them out to be.

I preferred pbd and initially didn't like the new system, i barely notice it now.

Exploring is just as compelling as it ever was and changing gun parts for mods that actually improve weapons AND tools AND armour is a complete no-brainer.

The bike and motorbike are great fun and once rwg is fixed can be properly appreciated.

Please don't mess with the rng, sometimes a truly dreadful start can improve a game no end and a bit of luck can swing it right back around. Rwg and rng make the game endlessly replayable with modders extending it even further.

there were a lot of negative comments over 16.4 which is now held aloft as a beacon of all things good( i still think its great!)See how things stand by 17.4 and in a years time we can all vent at 18!



 
Sledghammer is not too powerful if anything its too weak. It's only useful on a single zombie. Next to useless on a horde because it only hits one zombie at a time.
Heavy Metal perk 5/5

Now your Sledge will knock all nearby zombies down (even if you just hit the wall with it!!)

It's still inferior to a club in every way, but at least it is something...

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Turrets cause intense lag, especially auto turrets. I get good fps most of the time but throw up a few auto turrets during an x64 blood moon and forget about it... I'm playing a slide show at that point. lol
I run 4 Auto Turrets on x64 with all settings maxed except reflections, and have not experienced any lag. Footplate switches....god yes, forget it. But Turrets have been fine.

 
I'd understand that yelling, cursing and name calling rarely elicits the desired results.
Flies, honey and vinegar come to mind.
You know what else attracts flies? A ♥♥♥♥ game.

Mincing words rarely improves behavior. They need clear and direct feedback to understand what is wrong, why it is wrong, and how to fix it. My goal is to fix the problem, not stroke their egos and pretend to be their friend.

 
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