Yeah but I bet most of the old guard still play the game not to mention the versions they like are still available as mentioned in a post above and if they aren't they sure still take the time to post on the forum.
The game is still as amazing as it was on day one even if things are rough atm. Pick your favorite alpha version and have at it. Reading the reviews will put off many players who wont try any alpha because they are worried that the game sucks.
Since alpha 16 is still available the only logical conclusion I can come to is that the old guard is upset that changes didn't go their way. Their game didn't change, their interests weren't represented in the new version but that doesn't mean the game sucks now. It means at most that there was no new content for them.
Saying the game is no fun now is not a valid argument. If alpha 17 was the only version available I'd understand completely but that's not the case.
I'm old guard and don't like several changes but I have loads of options to play what I want. I have access to all alphas, loads of mods and the ability to mod the game myself. Sure I'd love vanilla to be perfect for me but it isn't finished and they already are working on giving us options so we can all play the way we like.
Having access to A16.4 does not fix the problem with the direction of development at all.
Why should we be forced to play an out of date version just to un♥♥♥♥ things that should have been left alone in the first place?
There are good things in A17 that we actually want.
The stealth system is nice
The expanded vehicle selection is nice.
The graphics upgrades are nice.
The lack of having 100 corpses to clean up is nice.
The problem is, speaking as a trained psychologist, is they have taken all the reward out of the game and replaced it with mindless EXP grinding.
With LBD, if you wanted to level up your mining skills, you had to go mine.
Or if you wanted to be a better sniper, pistol guy, or knife guy, you had better get that type of weapon out and practice.
THEN you could get the appropriate perks after you invested in that play style.
That was rewarding!
Similarly, if you need schematics for a minibike (or whatever), you better get off your ass and go find a book store to loot. That is an incentive to explore, then you are rewarded when you finally find the thing you need.
Furthermore, basic things are locked behind bull♥♥♥♥/nonsensical perk progressions.
You want to be able to plant food?
Spend a perk point just to get seeds. Nothing else, just SEEDS! WTF!?
Want to at least get 2 plants from the harvest so you can replant?
Spend THREE more points! A total of Four points just to plant seeds and get a return. That is bull♥♥♥♥.
Let me make fertilizer again, make it worthwhile to go collect TURDS! That is hilarious, and oddly enough rewarding!
Need to dial it back? Make me find a fertilizer recipe, or have the fertilizer wear off after a week or something instead of putting it behind a stupid perk-wall.
Now, none of that matters. Just grind.
It does not matter if you never leave the immediate area around your base.
No reward for exploring, no reward for practicing a skill, just more exp grinding. It is bull♥♥♥♥.
With the A17 changes to the skill/recipe/reward system, THE GAME IS SIMPLY NOT FUN ANYMORE, and that overshadows all the other improvements they have worked so hard on implementing.