One thing that may be out of balance at the moment is that (according to a miner/builder I talked with yesterday) ore veins are not giving back enough ore to make underground mining competitive with breaking stones above ground. Reason is that more gravel blocks are mixed into the ore veins. That diminishes the average ore you get out of blocks in a vein drastically.
That is even more damaging if you are after resources like coal. I assume the coal situation to be corrected eventually, but making mining harder and reducing the yield at the same time has made ore veins somewhat underwhelming.
I don't know who's saying it's not competitive. Mining changed in A17 on where to find the ore/resources. Specifically, they've pushed most ore/resources up to the top layers (top 20ish layers) of terrain. Deep underground mining, at bedrock, is a pain. A severe pain. Resources are more scarce down at bedrock and iron ore is placed funny. A17, once you figure out where the ore is, it's actually I'd say easier to get a ton of resources. From a pure location and mining perspective. However because of diggers... It's a lot harder and more dangerous. Like... not fun dangerous. Since I new have to dig a fighting area, constantly, escape tunnels, constantly, trap myself in, whatever. It's annoying, time consuming, and prolonging my whole mining experience that I really just want to space out, mine my stuff, and then get back to the rest of the fun content.
I've said repeatedly.
* If you're going to make me stupid focus on mining, the make mining a much faster experience and much shorter experience. Get it fast paced and fun.
Anyone who mines at all knows that "blurred and spaced out" mining mode you get into. You lose track of time and how many blocks you've dug, but after a bit, you come out if that spaced out mode with a bunch of stone or iron or whatever.
That blurred and spaced out mode is kinda crucial to the whole mining experience. No one finds tapping W periodically and holding the left mouse button an engaging and rewarding game play experience. It's a Sandbox world. We need those resource for base builds. So we do it. TFP doesn't want people slapping up instant concrete bases. Fine.
But you want me to suddenly stay on edge... for 10+ minutes straight... Tapping the W key occasionally... and holding the left mouse button? TFP? You really want that to be my "engaged" 10 minutes? W + Left Mouse click?
So that what? I can get cornered by a wandering horde in the night?
Are you trying to force us out into the night to do our looting? Mine in the day now? Loot at night?
Do you think we have time to do all that mining and looting in the day when we have an 18 hour day period?
What exactly was the imagined game play experience here?
Instead of just getting into my mine, digging out my resources, and being done with it. You want us building constant mini bases underground? Is that TFP's idea of fun and engaging game play?
At this point, i'd just like to know what they're thinking. I don't understand. At all.
And frankly, pretty much every player I've heard state they "Love Diggers"... Doesn't play under ground. Roland, loves diggers. But I've never once seen him say he did much of anything underground.
Which is the same with pretty much everyone else who seems to "love" diggers. Yet... I never hear any of them share an experience with a digger that they loved. Or even an experience where they engaged a digging zombie.