PC Fast Travel Between Traders

Do you want fast travel in the game?


  • Total voters
    74

AtomicUs5000

New member
Fast Travel Between Traders

This is something that's been mentioned a few times. I know some people have been requesting it recently and I know TFP have been thinking it over.
I haven't really given it enough thought to decide whether or not I would truly like this in the game... but after a little bit of thought, I'm leaning towards no. So, I'm hoping to hear what others think about it and perhaps this will give me some different ways of looking at it.
 
I'll outline my points as to why I'm leaning against it.

  • It's another thing that removes the survival aspect of the game and we've already had some major changes over the past few alphas that have slimmed down the survival side of things.
  • A lot of people already have a problem with not seeing enough zombies when outside, this would bypass them fully.
  • If we have this, then why have all these vehicles, and why bother adding in yet another flying vehicle? (helicopter in future)
  • Many, many people want larger maps which may not even be possible. Fast travel shrinks down the map (in an abstract way)
  • It sounds like something best as a mod... using trader UI and teleporting a player.
  • Time management is a huge factor in the game. Everything would need balance yet again to consider the time gained.
  • Later in game, you make your rounds to the traders when they restock. This being an essential part of the game will be enhanced when the trader specializations are fully in place. This experience is cheapened if you can just instantly get to any one of them at any time.
     
 
Nay, fast travel would invalidate so many gameplay mechanics (e.g. vehicles, stamina management, time management, entity threats, etc.)  At the end of the day its a fluff feature that does more harm then good.

Now what would be better is a "Leave this map" feature like in SoD where you can take a limited amount of resources with you to a fresh map.

 
Now what would be better is a "Leave this map" feature like in SoD where you can take a limited amount of resources with you to a fresh map.
That would be really cool. I can get into that. Even if it meant that each map was its own biome, perhaps triggered when you reach an edge.

 
Nay to fast travel.  I spend time fixing or even building new roads and trails to make my travelling easier.  It's fun for me.

I wouldn't mind seeing working workbenches, forges, etc at Traders though as long as it costs a reasonable fee to use them and any materials (raw or finished items) left overnight would be lost to the player (claimed by the trader).

 
Nay to fast travel.  I spend time fixing or even building new roads and trails to make my travelling easier.  It's fun for me.

I wouldn't mind seeing working workbenches, forges, etc at Traders though as long as it costs a reasonable fee to use them and any materials (raw or finished items) left overnight would be lost to the player (claimed by the trader).
I miss fixing the roads; I quit doing so back in A18 when the terrain texture stopped updating.

 
Nay to fast travel. As been said before, it takes away from the survival aspect. Love the idea of being able to take limited items to new map. And as I'm new to the PC  version of the game, I have not been able to get a gyro yet, but the idea of a landing strip next to a trader gets my vote.

 
I voted "don't care", but not because I don't care. It's more that I'm ambivalent. I think there are ways that fast travel could be implemented which would be alright, and other ways maybe not. Between traders would probably be the only waypoint system I could see working, and I'd think both time of day and food should be consumed in the travel. It does unbalance a few things so I'd have to see the details to know for sure. It could work, or it could not.

THAT IS MY FIRM OPINION AND I AM NOT CHANGING IT!

 
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I voted "don't care", but not be cause I don't care. It's more that I'm ambivalent. I think there are ways that fast travel could be implement which would be alright, and other ways maybe not. Between traders would probably be the only waypoint system I could see working, and I'd think both time of day and food should be consumed in the travel. It does unbalance a few things so I'd have to see the details to know for sure. It could work, or it could not.

THAT IS MY FIRM OPINION AND I AM NOT CHANGING IT!
Not to try to change your mind... but if you think time of day should be consumed, how do you meet that requirement when playing multiplayer?

 
Not to try to change your mind... but if you think time of day should be consumed, how do you meet that requirement when playing multiplayer?
"HEY RICKY, STOP FAST-TRAVELLING ALL OVER THE PLACE! WE'RE TRYING TO FINISH THE BASE BEFORE THE HORDE STARTS!!!"

It is possible I did not think that idea all the way through... 😕

 
I dont think I've ever seen a poll on this site be so one-sided in its results.
Yeah, I was thinking that earlier.
It was very unexpected. A few people were requesting this in the Dev Diary and quite a few people were asking for it during several of the A19 dev streams. I was expecting a 50/50 split and a lot of debate.
It might be a case where the NO votes came in fast and everybody who wants this is seeing that and remaining silent.

 
@Kalen Polls on this forum have less votes overall than a funny screenshot has likes within a few hours on a not offical 7 days facebook group. They are never representative anyways. 

 
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@Kalen Polls on this forum have less votes overall than a funny screenshot has likes within a few hours on a not offical 7 days facebook group. They are never representative anyways. 
Oh don't get me wrong, I wasn't trying to imply that it meant anything..... just that it was unusually tilted in one direction.

 
It would take away too much progression. Vehicles, at least for me, are a huge focus the first few weeks. I don't really feel content until I have a motorcycle. Beyond finishing a horde base, I don't think there's anything more satisfying in this game than plopping down a fresh new vehicle you just crafted. And there's a lot of pieces for the first three that you have to make some effort to get at that stage of the game.

Although I do hope the coming vehicle mods add speed because I do not relish the traveling itself. I'm also very glad trader spawn locations were changed to be close to civilization in this alpha. Only when I get a gyro does travel actually become a pleasure... until you want to land or take off in a tight space.

 
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