AtomicUs5000
New member
Fast Travel Between Traders
This is something that's been mentioned a few times. I know some people have been requesting it recently and I know TFP have been thinking it over.
I haven't really given it enough thought to decide whether or not I would truly like this in the game... but after a little bit of thought, I'm leaning towards no. So, I'm hoping to hear what others think about it and perhaps this will give me some different ways of looking at it.
I'll outline my points as to why I'm leaning against it.
This is something that's been mentioned a few times. I know some people have been requesting it recently and I know TFP have been thinking it over.
I haven't really given it enough thought to decide whether or not I would truly like this in the game... but after a little bit of thought, I'm leaning towards no. So, I'm hoping to hear what others think about it and perhaps this will give me some different ways of looking at it.
I'll outline my points as to why I'm leaning against it.
- It's another thing that removes the survival aspect of the game and we've already had some major changes over the past few alphas that have slimmed down the survival side of things.
- A lot of people already have a problem with not seeing enough zombies when outside, this would bypass them fully.
- If we have this, then why have all these vehicles, and why bother adding in yet another flying vehicle? (helicopter in future)
- Many, many people want larger maps which may not even be possible. Fast travel shrinks down the map (in an abstract way)
- It sounds like something best as a mod... using trader UI and teleporting a player.
- Time management is a huge factor in the game. Everything would need balance yet again to consider the time gained.
- Later in game, you make your rounds to the traders when they restock. This being an essential part of the game will be enhanced when the trader specializations are fully in place. This experience is cheapened if you can just instantly get to any one of them at any time.