ArcticPrism
New member
Not sure which one I like more gameplay wise but plots are definitely significantly better for balance purposes. The old system allowed for exponential growth of effectively free food.
Yes. And that was the truly reason for his appearance.I didn’t say it’s potential was the reason. I literally said the reason was that it solved problems but that it has some great potential if the devs decide to develop farming more deeply.
The two big problems with the old method was balance and incompatibility with the new method of generating terrain.
Sometimes something can be implemented due to necessity but also wind up better. Whether you believe that to be the case in this instance depends on your preferences. Farming has always been an afterthought since the beginning. The devs don't care about making this a robust farming game. In their minds farming is not one of the pillars next to crafting, scavenging, exploring, building, and defending. So whether it was the old way or the new way it was always going to be superficial and just enough to list as a feature.I mean, the reason for their appearance is in this - and it means that they appeared as a result of some problems and not an improvement of anything.
So this is a forced measure, not an improvement on something that was worse.
And all.
The two big problems with the old method was balance and incompatibility with the new method of generating terrain
what if we just had the option to have both? best of both worlds I say.
Maybe.....there could be a "low level tier" of farm plot and a "high level tier" of farm plot.the farm plot system seems like it could be expanded easier.. box quality, different farming boxes like hydroponics, different needs for different plants.
Ok that made me giggle, I'd say neither matters, there is more than enough food in the world and more than enough sources that I never need to even start a farm. Trader, vending machines, lots of it in loot. I never understood how anyone could starve or dehydrate to death in this game, when food is so easy, as is water. Even when I was a new player back in a10 I never had any food or water issues.. ever, and it was harder back then than it is now to get food. Main issue back then was finding that damn forge ahead book, my record is going to day 25 before I finally found it lol. Thankfully zombies were stupid back then, and all you had to do on horde night was be on the 2nd floor of a random poi and knock the stairs out to be safe. This still works in A18 but you need to pay much more attention because they WILL eventually make a path to you, takes them a while though depend what the poi is made of, you'll have to kill some to prevent em from getting to you compared to a16 where you could sit on that 2nd floor and just go afk and be 100% safe.Save the horses!![]()
Creating a farm is not about avoiding starvation or dehydration. Therein lies your misunderstanding.I never understood how anyone could starve or dehydrate to death in this game, when food is so easy, as is water.
Well, about the only thing I do farm often is aloe vera for first aid bandages, maybe some corn for grain booze, but, the corn is not really needed as you can find grain booze in medical piles like crazy. So I get what you mean, but the farms main purpose is supposed to be a food source, but as I said, food is so stupidly common as is water that you really have no need of food production. My point still stands, I don't get how anyone has managed to starve or dehydrate to death in 7dtd with how easy it is to get food and water.Creating a farm is not about avoiding starvation or dehydration. Therein lies your misunderstanding.