PC Farming Plots vs. Hoes DEATHMATCH

Farming Plots vs. Hoes DEATHMATCH

  • Farm Plots are clearly superior; it takes a special kind of stupid to think otherwise

    Votes: 3 37.5%
  • Hoes are legit survival realism; Farm Plots are for carebear n00bs

    Votes: 5 62.5%

  • Total voters
    8
On our current map, we are using a modlet that brings back the old method. I've used both on the current server. I prefer the old method better, but use both methods - One style on each of our two bases.

 
My point still stands, I don't get how anyone has managed to starve or dehydrate to death in 7dtd with how easy it is to get food and water.
Okay, well I agree with you as far as that goes I guess. We use the farm for advanced foods like Sham Chowder and Pumpkin Cheesecake, purified mineral water and the like. Having a steady supply of high-quality 'normal' foods like meat stew or hobo stew is a bonus. If your goal is just to stay fed and watered, canned food and boiled water or teas from vending machines will work; there is indeed no reason to start a farm. Even Aloe is abundant in the desert.

The game does need more advanced recipes which give temporary stat bonuses and which use farmed products.

 
Ramblings of the Mad Farmer:

Bah. Reduce the amount of stuff that grows in the wild, but make it grow back (a la Elder Scrolls). Those plants you find out there survived reason...perfect soil, etc.

Keep farming in general, but make it subject to all kinds of lousy things...seedlings die as often as they thrive. Plants produce random yield from 0-2 (mitigated by perks, but 0 still always a possibility).  Make crops subject to trampling like in earlier 7D2D versions. Plants also just randomly die. Realistic farming that helps the "too much food" problem, but with perks and a lot of effort becomes a meager means to live off of.

If nothing else, bring back trampling!....nothing more ominous than the sound of a pack of zombies you can't see directly cutting their way through a cornfield. You're like "I ain't goin' in there!...but...the corn!!"

-Morloc

 
Anecdote: My friends and I still build our farm plots in secure places on top of our crafting base even though there is no danger to plants anymore (the last time there was a danger was in A15 I think).

Just force of habit

 
For those who do farms up above or construct greenhouses, the new farm plots look so much better than the old globules of terrain it isn’t even a close race. 
 

I wonder if the difference in preference is simply whether people plant farms in greenhouses and rooftops vs simply farm a field out in the open on the ground. 

 
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For those who do farms up above or construct greenhouses, the new farm plots look so much better than the old globules of terrain it isn’t even a close race. 
..... 
Yes, it's better for this type of use. But those who prefer ground and fresh air - it looks wrong.

If both options were present it would be a victory for everyone...

But we know that the reason for the absence of the old way is only that there are some technical difficulties that are the true reason,  but not "improved design" ;)  

The only thing that really pisses me off is that it's being presented as if it's not just a plug for unsolved problems.

 
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