Mod updated for a19.2 to version 39.464
Added:
Added baby rabbit and pig to the merchant's assortment.
Added "Shelves" containers.
Changed:
Corrected the name of the Milk mushroom. (Rus)
Skills "Cardio" and "Tyrannosaurus" are nerfed
Increased chance of dysentery for dirty water.
Fixed description (+ \ -) characteristics.
Corrected characteristic (+ \ -) of water.
The description of Skills has been corrected. (Rus)
The level of Skills is affixed. (Rus)
Corrected English localization and added new descriptions. Thanks "baconbot".
Fixed description of har-k bandages.
Fixed Blood Collection Kit.
Removed stages of destruction at locked doors.
Removed time from the main screen.
Increased radiation gain from zombies.
Fishing fixed.
Reduced the number of blueprint parts required to create a complete blueprint.
Fixed power attack damage.
Fixed fruit picking from trees.
Increased the chance of the lock pick breaking.
Small error perhaps in entityclasses.xml?
<property name="Prefab" value="/Entities/Animals/Wolf/animalStandardDireWolfRagdoll"/>
should be?
<property name="Prefab" value="/Entities/Animals/Wolf/animalStandardWolfRagdoll"/>
I like it so far. Pretty tough. I have some criticisms I may post later once I get deeper into this mod. There is plenty I do like though.
Tnx it fixed