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Experimental Recipes

Thanks Carmela. I try to use SD2DX. About ID, by trial and error I knew what maximum working number, in Items is 4000 and blocks is 2000. On this Iam killing two days.
By the way, I had meant to ask if it might be at all possible to get the mod as loose files (Like how SD2DX reads them--ex: folders for config, icons, resources, scripts, text, etc.)?

It might be a pain -- and if it is too much of a pain, please don't worry about it. :)

I just figured that-- if it isn't a ton of trouble-- I'd ask, because it would actually be better for me to have the loose items to work with so that I can pick and choose (if desired) what to use and make it more compatible with my own mods.

In any case, just figured I'd ask. Love to be able to integrate it with my own stuff. :)

 
Luewen,

Yes? restart map with new patch.

Carmela and Luewen,

group_new.xml file inside groups folder, is those file wich will show you in creative menu, youres group with yours items.

 
Just so you know, I just posted a thread on the forums explaining that we can use Item ID's up to 4095 or whatever and how to get them to show in the creative window. I cited you and your mod as the source of my inspiration/answer for this. I hope that's alright. :)

I was also still wondering if (**IF** you end up using SD2DX) you might be able to post the mod in its loose files format at some point (no rush, of course), whether already SD2DX formatted or not. If not, I understand. I just wanted to ask. :) Thanks!

 
Luewen,Yes? restart map with new patch.

Carmela and Luewen,

group_new.xml file inside groups folder, is those file wich will show you in creative menu, youres group with yours items.
Ahh. Thanks for the answers :)

 
White fridge still throw "nullexception: object reference not set to an instance of an object" when trying to loot.

 
Just so you know, I just posted a thread on the forums explaining that we can use Item ID's up to 4095 or whatever and how to get them to show in the creative window. I cited you and your mod as the source of my inspiration/answer for this. I hope that's alright. :)
I was also still wondering if (**IF** you end up using SD2DX) you might be able to post the mod in its loose files format at some point (no rush, of course), whether already SD2DX formatted or not. If not, I understand. I just wanted to ask. :) Thanks!

Thanks for post.)

Im starting trying use SD2DX. And have some problems with icons. Now I serching decision of this problem

Sorry if not correct understand.

 
Luewen,

Try to do next:

Enter the game delete all saves and quit. Enter in game again and create new map.

Yes I wanna add models for new items. But first need to understande how convert models to .unity3d format

 
English:

Hello Sergant1000, I have been trying to make Fishing work in this mod for my server everything else works fine but I can't seem to find a fix...

I saw a couple misspells and stuff in the items.xml fixed that and it works but for some reason the dropped backpack after fishing isn't appearing so players can loot it? Any help would be awesome thanks!

Afrikaans:

Hallo Sergant1000, ek het probeer om te maak Fishing werk in hierdie mod vir my bediener alles werk goed, maar ek kan nie lyk na 'n fix te vind ...

Ek het 'n paar misspells en dinge in die items.xml vaste dit en dit werk, maar vir een of ander rede die val rugsak na visvang nie verskyn sodat spelers kan dit buit? Enige hulp sal awesome dank!

-TheDroktarr-

 
Luewen,Try to do next:

Enter the game delete all saves and quit. Enter in game again and create new map.

Yes I wanna add models for new items. But first need to understande how convert models to .unity3d format
I have started a new map since you updated the mod. Getting those nullreference errors still. Noone else getting them then?

Running this mod on dedicated server btw.

 
English:Hello Sergant1000, I have been trying to make Fishing work in this mod for my server everything else works fine but I can't seem to find a fix...

I saw a couple misspells and stuff in the items.xml fixed that and it works but for some reason the dropped backpack after fishing isn't appearing so players can loot it? Any help would be awesome thanks!

Afrikaans:

Hallo Sergant1000, ek het probeer om te maak Fishing werk in hierdie mod vir my bediener alles werk goed, maar ek kan nie lyk na 'n fix te vind ...

Ek het 'n paar misspells en dinge in die items.xml vaste dit en dit werk, maar vir een of ander rede die val rugsak na visvang nie verskyn sodat spelers kan dit buit? Enige hulp sal awesome dank!

-TheDroktarr-
it not work on a11((((

- - - Updated - - -

I have started a new map since you updated the mod. Getting those nullreference errors still. Noone else getting them then?Running this mod on dedicated server btw.
What version of game. and give me your save.

 
it not work on a11((((
- - - Updated - - -

What version of game. and give me your save.
Version 11.2 and its a dedicated server save. I ll get it to you after i get back to home from travel.

 
The mod has been updated to version V13.35.

Added:

New icons. Recipe for a stick of dynamite. Animation hit by "stick". A new icon: the explosive, fiery and MIB crossbows, Injector. In the menu "F6" added the car, the bear and the bike on which to ride. "Wood Stairs Frame" is divided into "Wood Stairs FV Frame" and "Wood Stairs S Frame". The line "Wood Frame" expanded to 20 different blocks.

Updated:

Removed bug with "Iron_Shiv". Rebalance all picks and axes. Fixed disappearing fishing rod. But fishing bent copper basin. Developed do not have option "Change_block_to" in the game. Fixed a lot of non-working recipes. Rank materials changed to: "wood" - "stone" - "copper" - "bronze" - "iron" - "brass" - "steel" - "tungsten".

 
add patch V13.41

Added:

"Flask" 3 sip, stack 15. Tablets "AquaBriz" and "Aquamira" for water purification. "Mead". Tips from "7DaysFan". Poisonous mushrooms and berries. Mushrooms are added to the forest. "Stairs S" for rulers "Concrete Form", "Scrap Frame" and "Rebar Frame". The new line of blocks "Iron Frame", includes "Iron_Frame" and "Iron_Plate_Frame". The new line of blocks "Flagstone", includes "flagstone", "flagstoneStairs" and "Flagston Cabin". Fishing is back at work after a crutch, but it works. Recipe number of bait down from 5 to 1. Rulers "Concrete Form", "Scrap Frame" and "Rebar Frame", expanded to 20 blocks as "Wood Frame". Medicine from poisonous mushrooms. Form for smelting "Candy Tin Can".

Updated:

Modifications helmet with a flashlight set model miners hat that would somehow bypass the error with the light. Magnum with scope set model. Stuck "Scrap" increased to 250. The staircase in lines "Concrete Form", "Cobblestones", "Rebar Frame" and "Scrap Frame", corrected. "IronWall" no longer made from "metalTrussing". Fixed broken off function spawn zombies. When the mouse look for mushrooms, now writes you like to harvest mushrooms, and not the name of the block.

 
addpatch V13.43 includes the patch V13.41

Updated:

Fixed a bug respawn. Increased the damage axes to 2. Damage hands on the block is reduced to 0.2.

 
Hi,

I want to run this Mod on my rented Nitrado Server, but when I put the Mod Datas on the server, he wont start. (It's my first gameserver ever, so I don't know much about how to install mods)

What am I doing wrong?

I send the sharedassets1 to the 7daystodie.data folder and overwrite the existing Data Folder with the Mod-Data Folder. Then the server won't start :(

 
Hi I finally fixed my problem. Somehow it didn't work, when I overwrite the existing files on the FTP, I had to exchange Datas manually. Now I have some questions for the mod:

- Zombie Dogs spawn in every biome, how can I change this to wasteland/burnt Land only?

- pigs attack me! How to turn off?

- i have empty places in the map, where obviously should spawn prefabs or something like this. How to fix it, that things are shown correctly?

2015-04-24_00001.jpg

- the server function with savezones for new players doesn't work with the mod. If you spawn newly on a map, there already are several zombies nearby

 
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