I downloaded the initial link, and was going through the code to make changes when I noticed this....
I'm assuming that the code got corrupted while downloading or extracting, but that means I have to manually go through the rest of it to check it.Code:<recipe name="Ammunition Nation II Book" count="1" scrapable="False" craft_time="60" craft_exp_gain="2" learn_exp_gain="20" > <ingredient name="paper" count="100" grid="0, 0" /> <ingredient name="5.45x39mm_Bullet" count="1" grid="-2, -2" /> <ingredient name="5.56x45mm_NATO" count="1" grid="-1, -2" /> <ingredient name="5.7x28ذ¼ذ¼_Bullet" count="1" grid="0, -2" /> <ingredient name="7.62x51mm_NATO" count="1" grid="1, -2" /> <ingredient name="7.62x39mm_Bullet" count="1" grid="2, -2" /> <ingredient name="8.6أ—70mm_Bullet" count="1" grid="-2, -1" /> <ingredient name="bulletTipMold" count="1" grid="-1, -1" /> <ingredient name="bulletCasingMold" count="1" grid="0, -1" /> </recipe>
....
In the first snippet of code, there are weird non-english letter/number characters in the spelling of "5.7x28mm_Bullet" and "8.6x70mm_Bullet" (at least, those are the 2 problems I see.).Ok Ive been staring at XML code for several hours now, so forgive my blindness - but those 2 snippets look the same, which specific part do you believe is wrong?
Any chance you have an updated sharedassets2 file for v.11.2? Just curious. Thanks.The mod has been updated to version V12.00, moved from alpha version of the game 10.4 (b10) on the alpha 11.2 (b4).....
Thanks. I will fix it.I downloaded the initial link, and was going through the code to make changes when I noticed this....
I'm assuming that the code got corrupted while downloading or extracting, but that means I have to manually go through the rest of it to check it.Code:<recipe name="Ammunition Nation II Book" count="1" scrapable="False" craft_time="60" craft_exp_gain="2" learn_exp_gain="20" > <ingredient name="paper" count="100" grid="0, 0" /> <ingredient name="5.45x39mm_Bullet" count="1" grid="-2, -2" /> <ingredient name="5.56x45mm_NATO" count="1" grid="-1, -2" /> <ingredient name="5.7x28ذ¼ذ¼_Bullet" count="1" grid="0, -2" /> <ingredient name="7.62x51mm_NATO" count="1" grid="1, -2" /> <ingredient name="7.62x39mm_Bullet" count="1" grid="2, -2" /> <ingredient name="8.6أ—70mm_Bullet" count="1" grid="-2, -1" /> <ingredient name="bulletTipMold" count="1" grid="-1, -1" /> <ingredient name="bulletCasingMold" count="1" grid="0, -1" /> </recipe>
From what I can see, I believe it should look like this....
Can you verify this is true before I go tinkering around with the rest of it?Code:<recipe name="Ammunition Nation II Book" count="1" scrapable="False" craft_time="60" craft_exp_gain="2" learn_exp_gain="20" > <ingredient name="paper" count="100" grid="0, 0" /> <ingredient name="5.45x39mm_Bullet" count="1" grid="-2, -2" /> <ingredient name="5.56x45mm_NATO" count="1" grid="-1, -2" /> <ingredient name="5.7x28mm_Bullet" count="1" grid="0, -2" /> <ingredient name="7.62x51mm_NATO" count="1" grid="1, -2" /> <ingredient name="7.62x39mm_Bullet" count="1" grid="2, -2" /> <ingredient name="8.6x70mm_Bullet" count="1" grid="-2, -1" /> <ingredient name="bulletTipMold" count="1" grid="-1, -1" /> <ingredient name="bulletCasingMold" count="1" grid="0, -1" /> </recipe>
Thanks.
Only when I knew, how to edit it.Any chance you have an updated sharedassets2 file for v.11.2? Just curious. Thanks.![]()
haha. I've been doing so for a few days now as well. Totally get it.Thanks Carmela - the downside to staring at code - you become blind to it lol!
@Sergant1000 -Only when I knew, how to edit it.
They looting on new map or biom.Few more bugs. Iron shop shelves are not lootable, throws an error when trying to open them. Same happens with fridge bottoms. Adding refrigerator to bugged loot list.
Getting nullexception when trying to loot.
Its normal. Some times need run away.Few bugs found so far.
Terrain formations are bugged and hills have water blocks with copper in them. Also bosses seem to be spawning way too much.
3 fat bosses and 2 bag of bonus in first 10 minute of game.
Need to be toned down.
Oh. My. God.Thanks Carmela. I try to use SD2DX. About ID, by trial and error I knew what maximum working number, in Items is 4000 and blocks is 2000. On this Iam killing two days.
I did start a new map. Unless you mean start a new map since todays patch?They looting on new map or biom.