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Experimental Recipes

add patch V10.10

Added:

Light source all lamps.

changes:

Fixes recipe "clubSpiked". The problem with Iron_Head and cast it using Iron_Head_Mold. Removed the possibility to melt stone tools in iron. Fixed a bug where hops grew from planted potatoes. Fixed recipe brass handle of the door. "Wood Half Block Frame" exhibited strength "wood". Fixed falling candle.

 
I am having problems with soap. This would be a large problem because I can not cure myself. If there is something I did wrong or can edit let me know or if there is a patch coming to make it work.

 
I figured out the spikes. Sorry for confused with spikes and spikerust

- - - Updated - - -

Found a bug with flamethrower and mp5 if you have them both in your utility belt at the same time.

 
I am having problems with soap. This would be a large problem because I can not cure myself. If there is something I did wrong or can edit let me know or if there is a patch coming to make it work.
when you take soap/ aim on water, or sink, or tole, and pres RMB.

Also Iron spikes disappear after a few seconds.I figured out the spikes. Sorry for confused with spikes and spikerust
lets see what is wrong.

Found a bug with flamethrower and mp5 if you have them both in your utility belt at the same time.
What a bag?

 
Last edited by a moderator:
The mod has been updated to version V11.00 includes the patch V10.13 and:

Added:

Recipes old block: "clayRoof", "clayRoofWedge", "clayRoofCorner", "glassShower", "drywall", "wedgeTanDrywall", "tubeDrywall", "brickpainted", "brickPaintedSlope", "tile3StairsQF", "wedgeSnowShingles", "iceSickle "," fenceWood "," fenceWood "," pew_segment01 "," pew_segment02 "," pew_segment03 "," coffin_top "," coffin_bottom "," oldWood "," cremeDrywall "," cremeDrywallBaseboard2Sides "," faucetBrass02 "," faucetBrass04 ", "schoolDesk", "brickAsphalt", "brickDecayedAsphalt", "concreteBlock", "flagstone", "wedgeCabinFlagstone", "adobePeach", "adobePeachDrywall", "adobePeachDrywallBaseboard", "adobePeachPole", "adobePeachTube", "adobeTanRamp", "bed02_1 "," bed02_2 "," bed02_3 "," bed02_4 "," brickDecayedTanSlope "," cremeBacksplash "," trash_can01 "," concreteTrim3 "," cornerFullWedgeConcrete "," mattressFlat "," ventDuctBlock "," ventDuctWedge "," Carpet1 ", "Carpet2", "stairsCarpet1", "stairsCarpet2", "tanStuccoOldWood", "sidingWhiteOldWood", "sidingYellowOldWood", "sidingGreenOldWood", "sidingBlueOldWood", "metalRivet", "stairsMetalRivet", "wedgeMetalRivet", "tubeMetal1NoDistort", "plateBlockTileIndustrial "," dropCeiling02 "," orangeMetalRoof "," wedgeOrangeMetalRoof ".

The ability to create paper from "Wood_Rot" using cooking pot on the fire. An alternative recipe for oil from cotton. Stone axes and hammers adds the ability to repair Spikes. Displaying items in creative. New icons. Admin tools. Machine gun "M-249_SAW" chambered "7.62x51mm_NATO". Extended gardening, may grow: tomatoes, cucumbers. New weapons "Webgun" shoot webs, inhibits movement of the enemy for 10 seconds. recipe "Butterfly_Knife".

Changes:

Improved the typos and some recipes. Fences and boxes moved to hardware. Blocks: "porchLight01", "porchLight04", "porchLight04Brass", "ceilingLight01", "ceilingLight02", "ceilingLight02Brass", "ceilingLight04", "ceilingLight05", "ceilingLight05Brass", "wallLight01", "ceilingLight07". Removed from the recipe and made by default, since the game strongly sags FPS. For a place they made new fixtures: "Lantern_Metal", "Lantern_Iron", "Lantern_Brass", "Ceiling_Light_Bulb", "Ceiling_Iron_Lamp", "Ceiling_Brass_Lamp", "Chandelier_Metal", "Chandelier_Iron", "Chandelier_Brass", "Lantern_Hang", "Ceiling_Lamp" . They the same, but will have a light source. All the fixtures that you added earlier will have to replace them. Reduce the size of the candle. Materials instruments changed to "metal" To correct an error in the console (no sound). Fixed minor bugs. Replace the icon "Beaker". To get the "Molotov cocktails" failed to ignite a zombie,so it reduced damage and change the model to the bottle. It will simply explode. Recipe machete changed.

 
The mod has been updated to version V12.00, moved from alpha version of the game 10.4 (b10) on the alpha 11.2 (b4).

Added:

Pants "White", "Red", "Blue", "Pink", "Green". All knives added 2nd strike that deals 50% more damage but with a long cooldown and dual endurance. Added repair bow using "YuccaFiber". Added repair weapons using "Oil".

Snags can be raised again. Double bed now also a spawn point, but only a part of the cushion. Added mod "Teacher." Allows you to create a book with recipes. The book "leather Tanning" now gives only recipe "leather". The book "macDyverBook" now gives recipes: "Leather Boots", "Leather Pants", "Leather Jacket", "Leather Hat", "Leather Gloves". Added book "MacDyver II Book" which gives recipes: "Scrap Boots", "Scrap Leg Armor", "Scrap Chest Armor", "Scrap Helmet", "Scrap Gloves". The book "pistolBook" now gives only recipe "Beretta_92". "Fire Trap" when stepping on the trap purpose lights. "Shock Trap" when stepping on the trap goal stunned.

Changes:

With the introduction of the system of quality fashion deleted variations: the armor - "Tattered", "Worn", "Rusty", "Incomplete", "Shabby", "Worn", weapons - "Rusty" and "Defective". Arrows and bolts, set to 1. Kraft Kraft powder was reduced from 10 to 9. The processing of coal and nitrate in powder increased from 5 to 10. In connection with the quality system, until I introduce modifications weapons, as to not see the sense in them . Remove unnecessary prescriptions for paper and canvas, they did benefit a worthy replacement. Mousqueton damage increased from 25 to 50. Temporarily removed "glassShower" as developed deleted "glassBusinessCentered2" and "glassBusiness2". All seeds exhibited a stack 250. All powders exhibited stack 500. Bandages longer extinguish the fire. Fire extinguished only bank or canned water, raw or boiled. Or enter into a pond or a drink and him. If fire break rolled stone. With the absence of the program for the opening of assets list, all the icons are replaced by new items to the standard. deleted "Injector 105". Recipe molotov changed. Wolfram returned. Forms for smelting, returned. The new version developed reduced block ID from 4000 to 2000. After a renumbered blocks group became normal.

 
The mod has been updated to version V12.01.

Updated:

Fixed a bug with roket and grenade launchers. Creation of "leatherStrips" reduced from 5 to 1. "Sprained Leg" duration changed from 1 to 1 real game of the day. "candle" and "torch" transferred to the group "Tools / Traps".

 
Hi Sergat1000, great work on the mod.

Would you mind if I stole some of your idea's to include in a mod pack Im putting together on my server ? (Credit will be given for each item/recipe/thing used)

I dont want to use everything, just a few great idea's you have had.

 
I love the idea of the mod but not sure if everyone that plays on our server owners setup would like the idea of washing. Is it possible to, once downloaded, to change that on our end to remove that one feature?

Also I am continually amazed at the modding community and all that they do. I thank you for making and sharing this with us!

 
Wow, this mod is huge! I will test it on my next playthru for sure

Does the weapon improvement still works with the weapon parts of A11 ?

 
I love the idea of the mod but not sure if everyone that plays on our server owners setup would like the idea of washing. Is it possible to, once downloaded, to change that on our end to remove that one feature?
Also I am continually amazed at the modding community and all that they do. I thank you for making and sharing this with us!
Just prowess all mention of dirt1,dirt2,dirt3,dirt4, in buff.xml and item.xml

 
Wow, this mod is huge! I will test it on my next playthru for sure
Does the weapon improvement still works with the weapon parts of A11 ?
Improvements has been delited. Beacose was decided to do realistic Improvements.

 
I downloaded the initial link, and was going through the code to make changes when I noticed this....

Code:
	<recipe name="Ammunition Nation II Book" count="1" scrapable="False" craft_time="60" craft_exp_gain="2" learn_exp_gain="20" >        <ingredient name="paper" count="100" grid="0, 0" />
       <ingredient name="5.45x39mm_Bullet" count="1" grid="-2, -2" />
       <ingredient name="5.56x45mm_NATO" count="1" grid="-1, -2" />
       <ingredient name="5.7x28ذ¼ذ¼_Bullet" count="1" grid="0, -2" />
       <ingredient name="7.62x51mm_NATO" count="1" grid="1, -2" />
       <ingredient name="7.62x39mm_Bullet" count="1" grid="2, -2" />
       <ingredient name="8.6أ—70mm_Bullet" count="1" grid="-2, -1" />
       <ingredient name="bulletTipMold" count="1" grid="-1, -1" />
       <ingredient name="bulletCasingMold" count="1" grid="0, -1" />
</recipe>
I'm assuming that the code got corrupted while downloading or extracting, but that means I have to manually go through the rest of it to check it.

From what I can see, I believe it should look like this....

Code:
	<recipe name="Ammunition Nation II Book" count="1" scrapable="False" craft_time="60" craft_exp_gain="2" learn_exp_gain="20" >        <ingredient name="paper" count="100" grid="0, 0" />
       <ingredient name="5.45x39mm_Bullet" count="1" grid="-2, -2" />
       <ingredient name="5.56x45mm_NATO" count="1" grid="-1, -2" />
       <ingredient name="5.7x28mm_Bullet" count="1" grid="0, -2" />
       <ingredient name="7.62x51mm_NATO" count="1" grid="1, -2" />
       <ingredient name="7.62x39mm_Bullet" count="1" grid="2, -2" />
       <ingredient name="8.6x70mm_Bullet" count="1" grid="-2, -1" />
       <ingredient name="bulletTipMold" count="1" grid="-1, -1" />
       <ingredient name="bulletCasingMold" count="1" grid="0, -1" />
</recipe>
Can you verify this is true before I go tinkering around with the rest of it?

Thanks.

 
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