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Experimental Recipes

Mod updated to version 40.644

Added:
Added improved fertilizer.
Added the ability for choppers to improve normal soil.
Added skill for getting improved fertilizer.
added improvement of blocks of sand, snow, broken stone to the ground.
added boxes for fruits and resources, for sale.
added missing recipes for improving seeds.
Added Paracetamol (Acetaminophen) to treat concussions.
Added "Creature Pack Animals" mod by "Xyth". Fox, goat, 4 birds, 2 bats, 10 insects, wolf.
added bone cudgel.
Added fish cutting on the cutting table.
added fish fillets and bones.
Wild plant gathering has been added to the sickle and scythe.
added mod "ZT-Paintings Posters"
 

Changed:
Fixed negative experience when improving blocks.
removed poisoning from mushrooms on a stick.
experience gain from hammers and nail guns has been changed.
The farm plot has been renamed to a garden bed.
Farming. improved seed improvement.
Reworked the skills for unlocking seeds and spores.
fixed the sheet with the starting quest.
Merchant Tatarin. The assortment of goods has been changed to a unique one, and now he sells vehicles and spare parts for it.
Updated "Snufkin CustomVehicles For ER". Removed transport added.
Updated "Snufkin CustomVehicles For ER". Reworked skills.
Updated "Snufkin CustomVehicles For ER". All vehicles have been added to the merchant.
Updated "BdubsVehicles For ER". Files from the "War3zuk" mod.
Updated "BdubsVehicles For ER". Removed transport added.
Updated "BdubsVehicles For ER". Reworked skills.
Updated "BdubsVehicles For ER". Blueprints changed.
Updated "BdubsVehicles For ER". All vehicles have been added to the merchant.
Updated "BdubsVehicles For ER". Transport added to the spawn of the game world.
Updated "BdubsVehicles For ER". Added the ability to assemble vehicles in the world with a wrench and Spare Parts, just like in the "Ultimate Vehicles Mod".
Updated "Ultimate Vehicles For ER". Removed transport added.
Updated "Ultimate Vehicles For ER". All vehicles have been added to the merchant.
All machines that can be assembled with a wrench have a (Repairable) attachment added.
Changed the "Mechanic" skill
Added skill "Mechanic spare parts"
The description of the skill of opening iron blocks has been corrected.
Zombie loot has been changed.
Brutalam has the same loot as the Feral.
Zombie policeman, unique loot exposed.
Fixed collection of resources from vehicles "BdubsVehicles For ER" and "Ultimate Vehicles For ER".
hunger and thirst changed. debuff start reduced from 50% to 40%
The calf was added to the merchant's sale at stage 6.
Piglet added to the plant vendor's sale at stage 5.
The bunny was added to the sale of the plant merchant at the 4th stage.
Brass was added to the sale of the resource merchant at the 1st stage.
Zinc was added to the resource vendor's sale at stage 3.
Zombie nurse, unique loot exposed.
Increased damage to clubs.
Removed unique HP from vanilla zombies.
Radioactive zombies have increased health by 25% of the level.
Increased the amount of material from trash items.
Clubs have been corrected to spend stamina per hit.
The sickle and scythe now break completely.
Dried fish is unlocked through the skill.
changed recipes with fish.
Bookshelves no longer collapse.
Increased the chance of falling out of books in shelves and piles.
Piercing material changed to silver.
Taken into account the waste of stamina when running and swimming when pumping Cardio.
 

Additionally:
There is a bug when creating a Stone Pickaxe. Clogs all inventory.
Vanilla resources drop. Write where you got them.
When crafting leather from animal fur, if you go out and back in, all recipes with skins are replaced with a recipe with rabbit skin. (Do not leave the crafting table) (vanilla error)
The character washing system does not work correctly.
Incendiary cartridges do not work.

 
When I set up a server with multiple servers and created a city with the enclosed prefab and started the server, I got a prefab error, what should I do?

2021-06-08T17:54:40 130.071 ERR Loading prefab "xcostum_SkyDiner(by_Tom)" failed: Block "toolCookingPot" used in prefab is unknown.
2021-06-08T17:54:40 130.071 WRN Could not load prefab 'xcostum_SkyDiner(by_Tom)'. Skipping it
2021-06-08T17:54:42 132.265 ERR Loading prefab "xcostum_SkyDiner(by_Tom)" failed: Block "toolCookingPot" used in prefab is unknown.
2021-06-08T17:54:42 132.265 WRN Could not load prefab 'xcostum_SkyDiner(by_Tom)'. Skipping it
2021-06-08T17:54:46 135.984 ERR Loading prefab "xcostum_SkyDiner(by_Tom)" failed: Block "toolCookingPot" used in prefab is unknown.
2021-06-08T17:54:46 135.984 WRN Could not load prefab 'xcostum_SkyDiner(by_Tom)'. Skipping it
2021-06-08T17:54:48 137.715 ERR Loading prefab "xcostum_SkyDiner(by_Tom)" failed: Block "toolCookingPot" used in prefab is unknown.
2021-06-08T17:54:48 137.715 WRN Could not load prefab 'xcostum_SkyDiner(by_Tom)'. Skipping it
2021-06-08T17:54:48 137.737 ERR Loading prefab "xcostum_Bunker_deep(by_Devilhunter)" failed: Block name to ID mapping file missing.
2021-06-08T17:54:48 137.737 WRN Could not load prefab 'xcostum_Bunker_deep(by_Devilhunter)'. Skipping it
2021-06-08T17:54:48 137.737 ERR Loading prefab "xcostum_Bunker1(by_LazMan)" failed: Block name to ID mapping file missing.
2021-06-08T17:54:48 137.738 WRN Could not load prefab 'xcostum_Bunker1(by_LazMan)'. Skipping it
2021-06-08T17:54:48 138.115 ERR Loading prefab "xcostum_RestArea_Desert(by_Guppycur)" failed: Block name to ID mapping file missing.
2021-06-08T17:54:48 138.115 WRN Could not load prefab 'xcostum_RestArea_Desert(by_Guppycur)'. Skipping it
2021-06-08T17:54:48 138.225 ERR Loading prefab "xcostum_Household_Storage_sm(by_Devilhunter)" failed: Block name to ID mapping file missing.
2021-06-08T17:54:48 138.225 WRN Could not load prefab 'xcostum_Household_Storage_sm(by_Devilhunter)'. Skipping it
2021-06-08T17:54:49 138.626 ERR Loading prefab "xcostum_RestArea_Desert(by_Guppycur)" failed: Block name to ID mapping file missing.
2021-06-08T17:54:49 138.626 WRN Could not load prefab 'xcostum_RestArea_Desert(by_Guppycur)'. Skipping it
2021-06-08T17:54:49 138.929 ERR Loading prefab "xcostum_Household_Storage_sm(by_Devilhunter)" failed: Block name to ID mapping file missing.
2021-06-08T17:54:49 138.929 WRN Could not load prefab 'xcostum_Household_Storage_sm(by_Devilhunter)'. Skipping it
2021-06-08T17:54:49 138.970 ERR Loading prefab "xcostum_Bunker_deep(by_Devilhunter)" failed: Block name to ID mapping file missing.
2021-06-08T17:54:49 138.970 WRN Could not load prefab 'xcostum_Bunker_deep(by_Devilhunter)'. Skipping it
2021-06-08T17:54:51 140.353 ERR Loading prefab "xcostum_SkyDiner(by_Tom)" failed: Block "toolCookingPot" used in prefab is unknown.
2021-06-08T17:54:51 140.353 WRN Could not load prefab 'xcostum_SkyDiner(by_Tom)'. Skipping it
2021-06-08T17:54:51 140.463 ERR Loading prefab "xvanilla_Trailerhousemix04" failed: Block name to ID mapping file missing.
2021-06-08T17:54:51 140.463 WRN Could not load prefab 'xvanilla_Trailerhousemix04'. Skipping it
2021-06-08T17:54:51 140.466 ERR Loading prefab "xcostum_Bunker_deep(by_Devilhunter)" failed: Block name to ID mapping file missing.
2021-06-08T17:54:51 140.466 WRN Could not load prefab 'xcostum_Bunker_deep(by_Devilhunter)'. Skipping it
2021-06-08T17:54:52 141.409 ERR Loading prefab "xcostum_SkyDiner(by_Tom)" failed: Block "toolCookingPot" used in prefab is unknown.
2021-06-08T17:54:52 141.409 WRN Could not load prefab 'xcostum_SkyDiner(by_Tom)'. Skipping it
2021-06-08T17:54:53 142.403 ERR Loading prefab "xvanilla_Trailerhousemix04" failed: Block name to ID mapping file missing.
2021-06-08T17:54:53 142.403 WRN Could not load prefab 'xvanilla_Trailerhousemix04'. Skipping it
 

 
susumu0607 said:
Can I generate a city with my original POI in NitroGen or other software?
no

susumu0607 said:
When I set up a server with multiple servers and created a city with the enclosed prefab and started the server, I got a prefab error, what should I do?
World was create with NitroGen  or other software?

 
Last edited by a moderator:
dm8zCAk_gRx5ucjN76OYOrPABJ0dJoUp0Qgnh4xTAEqlFocc6T5fMJSCiUXQyHBDoWPzP-kY5DL_x6nXgn75sm4H-b-gCE13t695YClRVf-Kb09HNIPsfnriTu72napbT6izJK5K42wzPJi-OHPQmIDRsBQf2P6zX3LVeoWyzCnhkx5sZPNZly41IoceOTTCNM6FSwa430oi904VzjBo6yqt0hSC54pyBa9WXtC4iJCgQTwCcIiU9546c6-H_5ub_mV0bLvkJ6pkCmMAhZEjmTrpExP-IzyDfarJ9_zkXOAzp7vdOds32ZLl7gzZTaBowBr_60dLFdpJdAROd9nGcfT-pwMoxCsUe_da-W8Lk9cyXbPHoXDdYi1civsdAUCRlhcQ4W5L5N4vVo9lCgGQWHl5goXChs4VJmpuAUDrOLhZEDK79o2xOCm-Y3fdDgN8AwWzhOfqkHotbkEBy0FaZ_qmNAfxLhJPpYaD1mm5bPlSkuicWAxlIp8KLTRgMkBn9-epk-tqu24HGf9LvYAizyz5pUN92odXX_bagSwuPNGiw9JTes9Qz2h6ppH5GQ1vbgD3s1c4Q_VlMVkeS4C9qmZvN96XMJap-YOEjWRU7hPFdGzhs97CPd3awOaaIwYQcHSQf_Jly0546FJJBXXPO6Uk5XLCjFO484H9D6kCSSOZqqBrsb9vZH3dF6eOjtjSDBstBexTGUZv0ZS3bIFnv4La=w1648-h927-no
Thank you very much.

I've built the server, logged in to test it, finished the initial quest and headed to the trader, but the door is locked and I'm getting a huge error message...
The map is enclosed +ER.

 
Last edited by a moderator:
Even with the +ER map that came with the mod and the map I made with the official 7TDT map auto-creation, I get a lot of errors on both the server and client side when I finish the initial quest and head to the trader.

server side LOG
 

Particle System is trying to spawn on a mesh with zero surface area
 
(Filename: C:\buildslave\unity\build\Modules\ParticleSystem\Modules\ShapeModule.cpp Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area
 
(Filename: C:\buildslave\unity\build\Modules\ParticleSystem\Modules\ShapeModule.cpp Line: 1682)
It goes on forever.

AO3jdGiL_t.jpg


 
"Particle System is trying to spawn on a mesh with zero surface area" errors is norm they not fatal.

Error with pickaxes, cant fixed. No know why is happend.(

 
The appearance of copper ore is too similar to ordinary stone, and bronze ore is difficult to find. Since copper ore and bronze ore are used instead of iron as basic resources, it should be easy to find, instead of spending a lot of time searching for these basic ores. If the ore can be find on the surface just like other ores(iron,lead, coal) will be much helper

 
Hi all. mod  the version 43.000 is out for a20

Added:
Added quality class display for items
Armature, iron corner strips, steel plate.
Added prefabs with copper and tin to the surface.
Added unknown seeds that grow into a random plant when planted.
Added no wired box.
Adapted vanilla weapons.
Added chainsaw turret.
Added candies with boosts for the chef.
Updated colors.
Added death penalty. Decreasing hp, stamina, damage: by blocks, by zombies.
New model: winchester M1912, Injector105S, gL-06.
Added combat plants for the farmer.
Added m40a5m rifle.
Added sight for uzi.
Added a passive skill to fists.
Added a passive skill that increases the damage of all hand weapons.
Added a passive skill that increases the damage of all firearms.
Rocket launcher, grenade launcher and flamethrower, united in the "Special" class.
Added module "zPE_GG_CustomObjectsForER" from "GoodlyGear"
In the creative menu, groups with mod items and blocks have been added. Removed vanilla groups.

Changed:
Reduced the chance of unique zombies spawning.
Wrench quality class changed to "Advanced Tools"
Changes to the description of items and perks.
Fixed drop of grain from plants.
Cleaned up loot.
Changed boss loot.
Removed remnants of a19.
Removed trees from the desert.
Removed some items and blocks.
Reworked food: items, recipes, skills.
Fixed incendiary ammo.
Traders have been changed.
Changed the chance and size of the reward for the quest.
Fixed quest spawn.
Fixed the position of the sight on the firearm.
Fixed position of models: Colt Python, Colt Navi, benelli M3 S90, benelli XM1014, iMI Galil, mg 42, lsat, m 202a1, mk1S MGL, culprits.
Increased stamina cost for sledgehammers.
Changed the view of the "skill" category.
Some skills have been changed.
Part of the group of skills from the profession are divided into classes, for ease of search.
Various text edits.
Fixed passive skills.
Zombie blanks are hidden in the spawn menu.
Changed the display of Stamina, hunger and water in the HUD.
Decreased wood burning time.

Additionally:
Added mod: Minigun
Added mod: HQ_Vehicles
Some of the buildings have been updated. removed identical and obsolete. Huge thanks to Dragon.
Mod UltimateVehiclesForER is partially disabled.
Removed mods due to inoperability:
Snufkin_CustomVehiclesForER
Snufkin_CustomWeaponsForER

 
Last edited by a moderator:
Mod updated to version 43.016

Added:
Recipes for obtaining overcooked fish without butchering have been added to the campfire.

Changed:
Fixed DMS bug. Thank you "n2n1".
NavezganeER map. Jen's shop has been replaced with a shop with 4 merchants. (Change for new game only)
NavezganeER map. The Rekt Shop has been replaced with a shop with 2 merchants. (Change only for the new game)
Fixed a bug with parsing wooden items.
fixed localization of zBdubsVehiclesForER module
Bandage recipe changed.
The creation of various armor has been moved to the "Armor maker" skill.
fixed a set of water with a plastic bottle.
Fixed fist weapon damage.
corrected the level of perks "Way of Faith"
fixed blueprint parsing for 5.45x39mm cartridge
increased the yield of resources from butchered fish.
Fixed shooting from the sawn-off and right.

 
Mod updated to version 43.052
Added:
Added: bronze brass knuckles, gypsum, medical splint.
Start screen logo changed.

Changed:
The recipe for overcooked fish in the fire has been changed.
Removed an error when hovering over the main skill of the class.
changes have been made to the localization.
Added water waste when using fried beetles.
Changed leg fracture. When jumping -10hp.
Changed hand fracture. Reload and attack speed reduced by 50%
Changed splint placement on legs and arms. The speed depends on the applied tire.
Stick tire - 25% speed reduction
Bone Bus - 15% speed reduction
Medical splint - 5% speed reduction
the recipe for the applied gypsum has been changed.

 
Mod updated to version 43.108
Added:
Added farm table.
Added mushrooms
Added a recipe for slicing mushrooms on the kitchen table.
Added the Calorie Spreader perk. Reduces the loss of food during action, when pumping from 5% to 50%

Changed:
changes have been made to the localization.
Composter moved to wooden workbench
Fixed bug with covelitu material.
Changed the use of mushrooms.
recipes with mushrooms have been changed.
fish cutting recipe changed.
Increased the number of hit points for the dead body of animals.
reduced loss of food during actions.
Increased water consumption during actions.
Increased knife damage on corpses.
Metabolism perk has been changed. Reduces permanent food loss while leveling from 5% to 25%
Passive skills have been optimized.
Fixed pumping passive skills.
In recipes, Angled Iron Strips have been replaced with Iron Strips.

 
Mod updated to version 43.140
Added:
Added recipe for Auger Auger and Jackhammer Chisel.
Added burn time for engine oil.
Added a recipe for an engine oil torch.
Added: female snake, snake egg, chicken egg.
Added Serpentarium similar to chicken coop. Obtaining snake meat, eggs and skin.
Added Insectarium similar to the chicken coop. Obtaining protein and spider eggs.
"Killing Set" is divided into "Killing Kit 1" and "Killing Kit 2", the second set will be used for Farming 2.0

Changed:
changes have been made to the localization.
Fixed skill "Mechanic's Spare Parts"
fixed infection treatment with herbal antibiotics and honey tincture.
fixed stack of oil products.
Stump burning time has been changed.
fixed animation for ratchet wrench and wrench.
Fixed pig and boar behavior.
Combat plants moved to a separate category.
egg renamed to bird egg, icon changed.
Chicken coop recipe changed.
Changed drop from chicken egg to chicken egg
Changed chicken coop model.
Changed work with the Chicken Coop. A cell is created. A chicken egg is placed. A grown chicken, either kill it or feed it. Big chicken, either kill it and get more meat, or feed it. Chicken with eggs, pick up the eggs. Return to Big Chicken
chicken coop loot changed.
Changed bird nest loot.
Fixed flagstone breaking into steel block.
glove range changed from 2 to 1.5 blocks
increased expenditure of stamina gloves in accordance with the shooting gallery.
Updated pen for the Cow.

 
Mod updated to version 43.151
Added:
Added fuel briquette
Added to the merchant for sale: serpentarium, insectarium, chicken coop.

Changed:
Rebalanced resource burning.
Increased the amount of ammo for the merchant.
Changed the loot of zombie bosses.
Increased mod gain for base stats.
The merchant was managed by selling a hare and a pig.
Fixed parsing of cement in mechanical parts.
Mechanical parts have been removed from the Mechanic perk.
Removed iron gears, brass insert and smd board under Mechanic perk.
Increased loot from treasure chests.

 
Mod updated to version 44.250
Added:
Added unlocking flour, cheese, and vinegar to the Chef perk.
Added a description of the Penalty.
Added zombie Vulture (Hunter) - doubled movement speed.
Added a new mod "Vehicle Madness Overhaul" from "Ragsy" and "ActiniumTiger", contains a new vehicle.
Spare parts for transport compartments in the "Transport Spare Parts" classification
Added mod "Compo Pack 48 Complete". Adapted in "zCompoPack" module
Added reload penalty.
Added "Run and Shoot" skill

Changed:
Edits have been made to the discovery.
Fixed "zPE_GG_CustomObjectsForER" module recipes
fixed resource in hemp.
Removed "scrap metal" from some items.
the "Ultimate Vehicles For ER" module has been cut out of fashion.
Fixed loot bug in "Bdubs Vehicles For ER" module
Fixed crafting error in module "Bdubs Vehicles For ER"
Removed error when repairing\installing transport.
Updated vehicle inventory in "Bdubs Vehicles For ER" module
Increased the amount of cooking salt from halite.
Fixed a bug when firing from the "Deaf Zombies" firearm.
Changed recipe "weapons table 3"
Fuel briquette was removed from the "basic" category
mod "Vehicle Madness Overhaul" converted to mod into module "zVehicleMadnessOverhaulForER"
Autogyro crafting has been moved to a metal workbench
Fixed wrong height "Broom"
Broom and upgraded Broom cool down for 10 minutes after the explosion to explode.

 
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