PC Evolution of 7d2d - A Historical Perspective

omegarte

Refugee
Although my post count doesn't reflect it, I have been playing 7d2d since I believe Alpha 9 and been lurking these forums for a number of years.

Virtually every time a new alpha comes, a vocal minority (sometimes majority) complains about some new or changed mechanic but eventually adapts and then forgets that they complained about whatever as the months/years go by. Here are some examples off the top of my head:

-I remember people crying when TFPs got rid off the minecraft-style crafting GUI. I don't think I have heard anything about this in years.

-I remember when you could make a crossbow and stone bolts within 15-20 minutes and have this kick-ass silent zombie sniping weapon very early game. When TFPs made the recipe more difficult and took away stone bolts (which are now back), lots of people complained. Nobody really complains about the crossbow recipe anymore.

-I remember when the TFPs got rid of gun molds and transitioned to gun parts and everyone complained. Now they have transitioned to full guns with mods and some people want the gun parts back!

The point is this game constantly evolves and while we may not like every single little change, we gamers always adapt to the changes and adjust play styles accordingly. I hope everyone keeps this in mind for this A17 release too.

At its core, the game is still the same it has always been: you scavenge, you kill ♥♥♥♥, you craft, you build, you improve your character and try not to die in the process. Its not like they took out zombies and put in unicorns or something.

 
Although my post count doesn't reflect it, I have been playing 7d2d since I believe Alpha 9 and been lurking these forums for a number of years.
Virtually every time a new alpha comes, a vocal minority (sometimes majority) complains about some new or changed mechanic but eventually adapts and then forgets that they complained about whatever as the months/years go by. Here are some examples off the top of my head:

-I remember people crying when TFPs got rid off the minecraft-style crafting GUI. I don't think I have heard anything about this in years.

-I remember when you could make a crossbow and stone bolts within 15-20 minutes and have this kick-ass silent zombie sniping weapon very early game. When TFPs made the recipe more difficult and took away stone bolts (which are now back), lots of people complained. Nobody really complains about the crossbow recipe anymore.

-I remember when the TFPs got rid of gun molds and transitioned to gun parts and everyone complained. Now they have transitioned to full guns with mods and some people want the gun parts back!

The point is this game constantly evolves and while we may not like every single little change, we gamers always adapt to the changes and adjust play styles accordingly. I hope everyone keeps this in mind for this A17 release too.

At its core, the game is still the same it has always been: you scavenge, you kill ♥♥♥♥, you craft, you build, you improve your character and try not to die in the process. Its not like they took out zombies and put in unicorns or something.


Yeah it's almost like...

Wait a minute!!! That wasn't like that.

You changed something.

6otMCyA.gif


I hate it! Change it back!!!

Even if it might be better it's new and that's scary and I want my thing the way it was!!

n58IZgS.gif


 
Here's a list of a few things I miss.

Non levelgated forge

0.0 hub city with endless hordes!

Zombies that run in doors/shadows/mines

Caves

The other two snow zombies

Books

 
Roland posted a list of each Alphas #Gates I think around when A16 was coming out.

I wish I could easily find it.

For A17 its:

#DifficultyGate

#LevelgateGate

#GunpartsGate

 
Here's a list of a few things I miss.Non levelgated forge

0.0 hub city with endless hordes!

Zombies that run in doors/shadows/mines

Caves

The other two snow zombies

Books
Yes to the nasty city.

Yes to zombies that run indoors....but I think I like the feral/regular mix we have now.

Yes to the snow zombies (why take those out?).

The level gating of the forge....hmm....I seem to recall thread after thread about Forge Ahead...

"The game doesn't begin until you find that book!"

"It's day 61, still no book."

"You can't leave something so important to the game to the RNG!!"

"I quit!!"

"You're ruining the game"

(paraphrased from memory, but I think we recall the "discussions").

Might be fun to have ~both~ the book ~and~ the ability to purchase the perk! :strawberry:

-Morloc

 
Just because people stop complaining about a removal of a feature, it doesn’t mean the devs made a step in the right direction, it just means, we accepted the change and moved on. I still want minecraft like crafting and i still want sticks to be brought back.

 
Yes to the nasty city. Yes to zombies that run indoors....but I think I like the feral/regular mix we have now.

Yes to the snow zombies (why take those out?).

The level gating of the forge....hmm....I seem to recall thread after thread about Forge Ahead...

"The game doesn't begin until you find that book!"

"It's day 61, still no book."

"You can't leave something so important to the game to the RNG!!"

"I quit!!"

"You're ruining the game"

(paraphrased from memory, but I think we recall the "discussions").

Might be fun to have ~both~ the book ~and~ the ability to purchase the perk! :strawberry:

-Morloc
Yeah!

Or Calipers? That nightmare.

Didn't Guppy post something about a MP server past day 100 and NOBODY found a Caliper yet?

Ugh!

9qVyLVB.gif


 
I love how people assume that because people aren't complaining about it anymore, they are fine with it.

You know what happens when you currently make a post about what is wrong with A17? Everyone says "omg another post shut up"

And so we shut up and hope that it will get better in the next alpha.

I am still mad about the concrete upgrade beeing removed. I'm still mad about there not beeing Hope City anymore.

I'm still mad about A16 levelgating steel and chemstation (and other perks)

I was mad for about 2 Alphas about the gunmold change (but I came to accept the new system as they balanced it a lot more... until they REMOVED THAT)

Just because people don't write everyday "I still hate 'xxx'" doesn't mean they like it now.

The only thing I accept where I was really wrong was the old UI. It was very stylized, which made the game have a unique look. The new one is way more streamlined, BUT it definatly helps finding items and all that. So yeah. Sorry for that.

But nearly every other point I ever tried to make is still a point of contention for me to this day. I just accepted that this won't change anymore.

But with the levelgates, I will, for the first time, not buckle down and actually mod them out of my game. I always loved the base game so I never had to mod/change xmls (except for that one time where gunpowdercrafting was broken :D ). But that system is so absolutely retarded and no good game should ever use it (if a good game has levelgates its either an MMO or it would be better without it #changemymind)

So yeah... while I might accept weaponmods and the new poi's stupid zombieplacement (not difficulty but the forced jumpscare in places, where there should be no zombies), I will NEVER accept levelgates and the only reason why I wasn't on about it in A16 was that it was constantly said (even though I don't remember if by someone official or not) that this was only a temporary fix and would not stay in the game... and now they made them even worse.

 
I love how people assume that because people aren't complaining about it anymore, they are fine with it.
You know what happens when you currently make a post about what is wrong with A17? Everyone says "omg another post shut up"

And so we shut up and hope that it will get better in the next alpha.

I am still mad about the concrete upgrade beeing removed. I'm still mad about there not beeing Hope City anymore.

I'm still mad about A16 levelgating steel and chemstation (and other perks)

I was mad for about 2 Alphas about the gunmold change (but I came to accept the new system as they balanced it a lot more... until they REMOVED THAT)

Just because people don't write everyday "I still hate 'xxx'" doesn't mean they like it now.

The only thing I accept where I was really wrong was the old UI. It was very stylized, which made the game have a unique look. The new one is way more streamlined, BUT it definatly helps finding items and all that. So yeah. Sorry for that.

But nearly every other point I ever tried to make is still a point of contention for me to this day. I just accepted that this won't change anymore.

But with the levelgates, I will, for the first time, not buckle down and actually mod them out of my game. I always loved the base game so I never had to mod/change xmls (except for that one time where gunpowdercrafting was broken :D ). But that system is so absolutely retarded and no good game should ever use it (if a good game has levelgates its either an MMO or it would be better without it #changemymind)

So yeah... while I might accept weaponmods and the new poi's stupid zombieplacement (not difficulty but the forced jumpscare in places, where there should be no zombies), I will NEVER accept levelgates and the only reason why I wasn't on about it in A16 was that it was constantly said (even though I don't remember if by someone official or not) that this was only a temporary fix and would not stay in the game... and now they made them even worse.
zyYbd32.gif


That is all.

 
Wow. Thanks. You completely debunked everything I said and retorted with such elegance, that I have to rethink my lifes choices.

Thank you for gracing me with your elegance and nobility.

I feel truely enlightened now. And the gif completely sold me on your hyperintelligence, because only intelligent people use gifs.

 
Wow. Thanks. You completely debunked everything I said and retorted with such elegance, that I have to rethink my lifes choices. Thank you for gracing me with your elegance and nobility.

I feel truely enlightened now. And the gif completely sold me on your hyperintelligence, because only intelligent people use gifs.
Wooohoo thanks!!

That's what I was going for.

bQh2mdi.gif


 
Sure. Why don't you start then? I will follow up, once I see the game I love finished as an endproduct with my ideas as structural support.

And this, Lucky is why I reacted that way. :)

It's absurd. Luckily, I'm not alone.

 
Back
Top