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enZombies - More Zombie Variations

@ErrorNull I was checking the server log and this is popping up. Not sure which mod I need to remove, perhaps you can shed some light on it for me, thanks.

2022-09-19T12:39:45 0.838 INF [MODS] Trying to load from folder: 'enZombiesNPCMod-1ZombiezPack'
2022-09-19T12:39:45 0.838 WRN [MODS] enZombiesNPCMod-1ZombiezPack/Mod with same name already loaded, ignoring
2022-09-19T12:39:45 0.838 WRN [MODS] Failed loading mod from folder: 'enZombiesNPCMod-1ZombiezPack'
hi @KailJ thanks for reporting that. looks like i had the wrong name value inside ModInfo.xml for the mod patch "enZombiesNPCMod-1YeOldeUndeadPack". i went ahead and corrected that now. please re-download the enZombiesNPCMod-1YeOldeUndeadPack mod patch from my github. 👍

 
@ErrorNull, Bro, there is a suggestion. May be not immediately but in the future, you can give it a thought. Your screamers are deadly and scary in nature but not in looks. May be you can give them a look as per their behaviour. Or may be you have thought of something while creating them like this.

 
@ErrorNull, Bro, there is a suggestion. May be not immediately but in the future, you can give it a thought. Your screamers are deadly and scary in nature but not in looks. May be you can give them a look as per their behaviour. Or may be you have thought of something while creating them like this.
thanks for the feedback. my screamer girls have looks only their mama would love lol... but i think was just trying something different with the hoodie and wasn't able to find UMA clothing to match close enough to the one piece dress that the vanilla screamer has. if you have any design ideas too i'd love to hear and can definitely try it out.

 
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@ErrorNull, I do not know how much doable is this but have you seen the movie called "Army of the Dead" . It jas a screamer character which is really scary in terms of looks and movement too. You can watch it first.

Also, with the kind of characters you have created, you can even give one of the screamers a flying ability, just to make things a little more dangerous. Lol.

 
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I like that idea, definitely need a flying screamer in enZombies!

I used the harpy from NPC mod as a flying screamer in Purgatory and I love it.

 
@ErrorNull, Please do reply once you watched the movie. Or let us know if you have already watched it.
i haven seen Army of the Dead. you have a pic?

I like that idea, definitely need a flying screamer in enZombies!

I used the harpy from NPC mod as a flying screamer in Purgatory and I love it.
i do need to create more flying zombies, and a flying screamer sounds good to me too.

 
@ErrorNull, I do not have a pic. I will try to find out if I can get a clip from the internet. I think a person like you,

who creates Zombie characters must watch the screamer in this movie. When I saw it, you people were the first thing which came in my mind. 

 
@ErrorNull I could get only this pic. In the movie, this character is a alpha screamer and is very scary with sharp teeth and no lips. Also wearing jewellery. and a crown. Now I do not know if it can be made using the tech you are using or if you want to. Lol.

Screenshot_2022-09-24-16-52-17-31.png

 
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Ganeshakw said:
this character is a alpha screamer and is very scary with sharp teeth and no lips. Also wearing jewellery. and a crown. Now I do not know if it can be made using the tech you are using or if you want to. Lol.
oh nice. i wouldn't mind be chased by her.. as long as i'm on a gyro-copter. the UMA system i'm using for zombies can only take from existing player clothing, hairstyles, equipment, and accessories, for the zombies. so unfortunately it wouldn't be possible to mimic this alpha screamer's hair, crown, clothing, etc.

BUT this would certainly be within the scope of the talented modders who are making zombies for NPCMod. They have the means to obtain/create custom models and clothing, hair, etc for their entities. i'd check out the NCPMod page and ask around...

 
oh nice. i wouldn't mind be chased by her.. as long as i'm on a gyro-copter. the UMA system i'm using for zombies can only take from existing player clothing, hairstyles, equipment, and accessories, for the zombies. so unfortunately it wouldn't be possible to mimic this alpha screamer's hair, crown, clothing, etc.

BUT this would certainly be within the scope of the talented modders who are making zombies for NPCMod. They have the means to obtain/create custom models and clothing, hair, etc for their entities. i'd check out the NCPMod page and ask around...
Speaking of, I know you made a pack for NPCmod right, but did you consider using that attachprefab technique in combination with the TintMaterial0-2 Properties to remix some of those styles of zombies/entities in the NPCmod packs. Sure it adds more dependencies, but you are very creative so I bet you could do some cool things like some of the snufkins bosses (i'm thinking about the scorcher and the banshee specifically) to add some new twists for peoples to play with. Like, imagine taking that deathknight and decorating him up. Could make an awesome quest boss type entity. Or one of the dragons.

 
Characters like Banshee and Siren really makes a difference. And when @ErrorNulls screamers starts screaming, the players forgets what they are doing and what they plan yo do. It only their looks which brings the scare meter down. If he somehow manages to make it upto it, I think its going to be more fun and will surely add more horror like the Banshee does.

 
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Version 2.71 Released!

(Updated download link on original post)

This update is not 2.8, but instead 2.71. The reason is because I haven't completed my biome bosses yet, but completed only the wandering traders. My time was split among other unplanned mod creations -- while I was learning more about coding buffs, triggers and twitch game events. These concepts will be useful for the unique characteristics I want for the biome bosses. I also spent quite some time making the mod patches for NPCMod. 😎

Many of these enZombies updates below were in preparation of the tougher zombies and biome bosses that will be released.

Changes for 2.71:
- code tweaks for handitems in items.xml
- code tweaks in entityclasses.xml
- removed duplicate zombie entries in several groups in entitygroups.xml
- cleaned up and standarized naming convention for all buff decos in buff.xml
- increased infection potentcy of green organic walker/crawler to same level as hazmat zombies
- created python program XMLRipper that extracts all attribute names from any target xml tag
- elemental zombies cannot be burned, electricuted, or dismembered
- tweaked some buffs and nerfs for all elemental zombies and elemental-related bosses
- added stemCell item for use with enZombies survival and enZombies traders mods

New enZombie Traders Add-On (GitHub download link)

This spawns UMA style wandering traders in the wilderness outside. These traders use the built in voices for trader Jen, Bob, Rekt, Hugh, and Joel, and I attempted to match their look and wardrobe as closely to the vanilla traders as possible with the UMA assets.. some turned out ok and others, meh. lol. you can buy and sell goods from them, but they don't have quests. As always, this mod is completely server-side so only need it on the server, but of course you need to have enZombies mod installed.

For now, these traders are invincible and so cannot be hurt or killed, which is a limitation of the game engine. To prevent traders from becoming cheesy magnet-decoys for zombies and wreak gameplay balance for zombie hordes, they do not cause any damage when attacking. Instead, zombies ragdoll away from traders when attacked in hopes they go elsewhere and avoid continued fighting.

** Alpha 21 will have new code that allows me to fake trader damage, death and de-spawning. Stay tuned. **

A20.5_2022-09-27_01-07-08.png


New enZombie Survival Add-On (GitHub download link)

This mod changes many game elements to suit my personal playstyle -- adding more challenge and more focus on survival. I did not want to combine this into the main enZombies mod, but just provide this as an optional mod. Again, this survival mod is completely server-side. The changes that this survival mod does include:

- zombies are 4x harder to kill

- there is no locate-trader task for the initial survival quest

- you only get 1 skill point for completing the initial survival quest

- ambient light during night outside and during anytime indoors is a bit darker

- birds nests, yucca, and other resources spawn less in biomes

- death reduces your max health

- new meds call "stem cells" will restore some of the lost max health

- only the wandering traders sell the stem cell meds

** NOTE: If you use the enZombiesHarvest add-on mod or the Zulk patch mod, I made some updates to them so download the latest files from GitHub page **

What I'm currently working on:

  • update the patch mod for latest Snufkin zombies
  • create patch mod for Guppy A20 zombies
  • create more stronger zombies
  • continue work on biome bosses


If I broke anything, let me know.

 
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Bro, heard about about Guppy's reapers too which are about to be or already added to the  NPC/NMM Mod as boss characters. As you are creating biome bosses, please have a look at them too. I couldn't find anything related to it but this topic was been discussed in a forum.

 
did you consider using that attachprefab technique in combination with the TintMaterial0-2 Properties to remix some of those styles of zombies/entities in the NPCmod packs.
actually i haven't thought of that yet.. but that is a good idea. for now creating new zombies that are server-side only are to top of my list, but i'll add modding NPCMod entities to the todo pile .. will need to reach out to their zombie creators just for awareness.

Bro, heard about about Guppy's reapers too which are about to be or already added to the  NPC/NMM Mod as boss characters. As you are creating biome bosses, please have a look at them too. I couldn't find anything related to it but this topic was been discussed in a forum.
once that is released, let me know and i can make another compatibility mod patch so it can run with enZombies.

 
Snufkin Zombies Patch 1.2 Released

(Updated download link on original post)

This update adds the latest changes from the Snufkin Custom Zombies Plus A20 2022 September 23 to be compatible with enZombies. Specifically, the patch mod does the following:

Version 1.2:
- added the newest zombies to enZombies biome spawning rules: zombieBogeyman, zombieCrispy, zombieDemolitionDerby, and zombieSpiderFeralBomber
- provide optional body harvesting for these newest zombies (use butchering tools)
- provide optional body harvesting for HellFlyer and HellShocker (use disassemble tools)

A20-6-2022-09-27-21-12-41.jpg


Some creative ideas there @arramus! that cripsy zombie is hilarious. i made sure he gives you lots of iron and coal when you harvest him lol.

 
@ErrorNull Great work as always! the packs and zombies are coming along nicely, just out of curiosity, I did try the trader pack, everytime I access the trader I get error spams. 

I do know exactly what is causing this:

I have the whiteriver quest mod for traders and also a mod that makes each trader specialise in specific items. Wondering if it is possible for compatability? 

 
I have the whiteriver quest mod for traders and also a mod that makes each trader specialise in specific items. Wondering if it is possible for compatability? 
if you can get me the links to those mods, i can check out the code and see what i can do to update my trader mod to be compatible with those..

 
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