ErrorNull
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The challenge is keeping it fun and not making it an extreme struggle. We found getting started with Undead Legacy very challenging until we adjusted headshot damage. Still a struggle with zeds, just not extreme. Food is the big struggle now. Not sure if i like it or if its too much. Still trying to get my head around it. Getting use to hearing my stomach growl![]()
Sounds interestingPlayer wipe on death is something I could never do haha, sounds WAY too frustrating lol.
i see what you mean. there are players who enjoy multiplay and the socializing aspect with peers during the gameplay. they aren't too picky on the realism as long as the game keeps it's pace and is fun for everyone involved. too much realism here could be a chore. then there are players who like to challenge themselves in singleplayer, and would take the realism and some of the chore as a challenge.. and want to optimize like crazy the entire playthrough, 'finishing' the game in a way that not many others have been able to do. i fall on the later group

Harsher Death Respawn Penalties is about as far as I can personally go with stuff like that. The inventory weight mechanic is cool, one of the best parts of Undead Legacy imo (along with it's amazing UI and general mod polish). I think UL doesn't unlock stuff with skill points either, at least not like Vanilla.
jaxteller's harsher death respawn would be at minimum would i'd like to use. but i'd still prefer a way for the player to actually lose and fail the game - obviously referring to singleplayer gaming. i'm an old school gamer that remembers those early years where you only had 3 lives and like 2 continues to play... and if you couldn't cut it, you had to start over. ha. i've noticed that when smartphones became a thing, their mobile games tend to be 'casual' where you could 'die' as many time as you want, you simply restart at a savepoint. it seems that started the fail-less singleplayer games. of course any game that offers multiplay on a server (including 7 days) cannot do a hard core mode.. wouldn't be fun for a friend to die and be left out while the rest of the party continued playing lol.
Traders should also have a Enzombies touch. Dont you think ? Like trader caitlin in a radiated biome. Makes a lot of difference like Darkness falls.
hmm.. creating more traders using the uma archetypes..... hmmm. i'll definitely need to find out if that's possible.
then a horde of demolitioners hit the base.... one guy managed to lead them all away... all but one. it blew itself up in the doorway and took our low level crafting box with it.... branches, planks, rope, sap, hinges... everything needed to plug a hole in the wall.
holy jeezus lol. a HORDE of demolishers? yea i certainly wouldn't want to play on a map where a team of them could spawn haha. my UL patch essentially strips out the UL wandering horde configuration for the enZombie wandering horde setup.... in which all harde groups have max 10 zombies spawn... and for demolitions only 1 is allowed to spawn. i wonder if subquake did some other coding magic that still influences wandering horde spawn numbers and essentially resulted in multiplying the enzombie hordes by a certain factor.
For your server config you will have already edited serverconfig.xml right with server name, password etc? You just pop those extra lines into there, its explained on @Subquake's server config page: https://ul.subquake.com/dedicated-servers (click on "A20 Server Configuration").
<property name="RecipeFilter" value="0"/>
<property name="StarterQuestEnabled" value="true"/>
<property name="WanderingHordeFrequency" value="4"/>
<property name="WanderingHordeRange" value="8"/>
<property name="WanderingHordeEnemyCount" value="10"/>
<property name="WanderingHordeEnemyRange" value="10"/>
ahhh yes @MikeyUK .. i think you're onto something. it appears that <property name="WanderingHordeEnemyCount" value="10"/> could be what's multiplying the enZombie horde numbers in UL. my code only allows 1 demolition zombie.. but if you're seeing 10..... then that would make sense taking into account that above setting. try setting WanderingHordeEnemyCount to 1.

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