Version 2.6 Released!
(Updated download link on original post)
BIG AND IMPORTANT UPDATE
No more Google drive zip file downloads - created GitHub page for all downloads. This will make it easier for me to push hotfixes, and easier for players to see what code/file actually changed between each update.
Snufkin and Robeloto zombie add-ons are now "patches". The patches do not alter zombie characteristics like HP, XP, attack range, or buffs anymore, and only modify spawning mechanics to be compatible with custom biome groups that enZombies use. The patches require that the original mod is installed - download from the
Snufkin mod page by Arramus, or from
Robeloto's mod page.
Created enZombie Settings Add-on. A collection of small mods that allow adjusting certain zombie settings: No Nudes, Attack Range, Wilderness Spawn Amount, and Wandering Horde Spawn Amount. Also planned are ability to adjust HP and XP, and ability to remove unwanted zombies.
Improved compatibility for mods that rely on vanilla spawn groups. enZombies now uses the vanilla gamestage values and progression for bloodmoon horde, screamer horde, sleeper zombies, badass and baddassOnly groups. Any mods that rely on these vanilla entity groups should no longer get errors when installed with enZombies. There still remains other zombie groups (zombieHospitalGroup, zombieSoldierGroup, ZombieGhostTownGroup, etc) that might cause missing zombies or other unexpected spawning behavior when unsupported mods need to "append" to those groups, but those are planned to also be addressed on the next update. This might also reduce some NRE errors.
Created XML Builder program that allows adding to and modifying vanilla zombie groups much easier. This is allowed me to return back to the vanilla spawn design, and allow better compatibility for other mods. If you are familiar with Python, check it out and feel free to use it too. All feedback welcome.
GitHub page here.
OK. Now for the usual update info:
Main enZombies Mod:
-created xml builder to automatically generate prob values for entitygroups
-used xml builder to redo the following spawn groups: badassHorde, badassOnlyHorde, scoutHorde, sleeperHorde, and feralHorde.
-fixed bug that made male bellies look all pregnant
-made all enZombies a bit taller and have bigger feet to better match vanilla zombie proportions
-updated code that used outdated UMA mesh plant_fiber_shirt and fiberCloth_chest
-increased the wilderness random zombie spawn amount for all biomes
-made female joggers move faster
-made vanilla lumberjack taller (he was tall and formidable in Alpha19)
-removed knockdown ability from all zombies except for giants
-reduced knockdown prob of giants from 50% to 25%
-added knockdown prob of 50% to vanilla bear and zombie bear
-updated KHz zombies to have HP/XP consistent with enZombies
-ensured all female KHZ zombies have dancetype 2 (males have dancetype 1)
-renamed enUtility1, enUtility2, enUtility3 to enUtility
Male1, enUtility
Male2, enUtility
Male3
-added enFootballMale3 and enFootballMale4
-added enUtilityMale4, enUtilityMale5, enUtilityFemale1, enUtilityFemale2
-added 2 male and 2 female school zombies
-lots of code cleanup and improvements
-updated
enZombie Harvest mod to allow body harvest for new utility, football, and school zombies
utility worker team is complete! added two female and two male utility zombies (standing below) to the existing three (standing above). now get the experience of getting smacked with water pails and nailguns, and also tossed around by the sledge hammer wielding Rekt-it Ralph. As always any zombies holding bags will have body loot. With these utility zombies, it will naturally be construction related resources.
school and athletics team growing nicely! we have stronger footballers (center in dark green) and four schoolmates finally showing up for class (left side). papers are typically found in their backpacks, but the occasional book my be found. the 7 Days game already has special zombie entitygroups for hospitals, military camps, office buildings, etc. but we are in need of an entitygroup for school/sports related locations. maybe devs can add one at some point...
Planned for next update: fix compatibility with all other spawn entitygroups, adding custom loading screentips specific for enZombies, and more zombies of course.
Any errors or strange glitches, please let me know, and send me screenshots or a snippet of the log. Enjoy.