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enZombies - More Zombie Variations

Here's a sneak peak of what I've been working on:



in following with the goals of apha 20, in which the wasteland biome should be tougher, i'm adding a couple more stronger zombies to that biome. i also felt like this biome should have more military presence, so i created 3 variations of swat zombies. they all hold stun batons and are stronger than normal soldiers.

i've also created a stealth-like zombie that's masked and hooded like a ninja. 😁 they are quiet, fast, and dual-wield knives. they will only spawn during the nights in the wasteland. i've also created a new 'body harvest' addon that allows harvesting of all zombies - vanillas, enzombies, KHz zombies, and snufkin zombies. the resources obtained are customized based on what clothing, armor, and/or weapons they have on them.

i'm debating on weather or not i should release what i've completed now, or keep adding more zombies and features and release this mod update after alpha 20 is out. what do you guys think?
The first A20 dev stream confirmed the release date has been moved to passed halloween due to 127 bugs that were found as prime said but hopefully this final delay isn't too long like the previous ones it hasn't been so far. but while i recommend waiting for when A20 drops do what you choose.

 
Here's a sneak peak of what I've been working on:



in following with the goals of apha 20, in which the wasteland biome should be tougher, i'm adding a couple more stronger zombies to that biome. i also felt like this biome should have more military presence, so i created 3 variations of swat zombies. they all hold stun batons and are stronger than normal soldiers.

i've also created a stealth-like zombie that's masked and hooded like a ninja. 😁 they are quiet, fast, and dual-wield knives. they will only spawn during the nights in the wasteland. i've also created a new 'body harvest' addon that allows harvesting of all zombies - vanillas, enzombies, KHz zombies, and snufkin zombies. the resources obtained are customized based on what clothing, armor, and/or weapons they have on them.

i'm debating on weather or not i should release what i've completed now, or keep adding more zombies and features and release this mod update after alpha 20 is out. what do you guys think?




Hi Errornull

The new zombies of the wasteland look fantastic !!
If you already have the work finished, at least I would like you to share the new version of Enzombies, to kill the time until they release A20 and after this A20 exp or stable between us, continue with the great work you have done, but I leave to your judgment.
Regards

 
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Version 2.0 Released!

(Updated download link on original post)

- added 3 SWAT zombies that spawn mainly in the wasteland and army POIs
- added 1 stealth zombie that spawns only in the wasteland at night
- added 3 more male zombies for snow biome (wearing hoody, puffer jacket, and coat)
- added 3 more female zombies for snow biome (wearing hoody, sweater, and coat)
- removed colored test zombies from spawning code
- updated names of KHZ Muzik UMA zombies within LOCALIZATION.TXT
* added new enZombieHarvest add-on that allows harvesting all enZombies for basic resources (refer to Add-Ons section)
* updated Snufkin Zombies Addon to allow body harvesting of all Snufkin zombies (refer to Add-Ons section)
* updated No Nudes Addon to v1.2 (refer to Add-Ons section)

More stronger zombies for the Wasteland: The SWAT zombies are similar to soldiers but a bit stronger and they attack you with stun batons. The stealth zombie is fast, quiet, and wields two knives! Watch out when traveling at night.

A19-5-2021-10-28-22-14-28.jpg


More zombies for more fun in the snow: three guys and 3 gals... all sporting their stylish winter coats, puffer jackets and hoodies.

A19.5_2021-10-28_22-29-12.jpg


To increase immersion, use the enZombie Harvest Add-on to allow harvesting zombie bodies for basic resources like cloth, rotten flesh, bones, etc. nothing extravagant. Zombies that carry weapons and/or armor will provide the resources equivalent to as if they were scrapped. The Snufkin Zombies Add-on has also been updated to allow zombie harvesting as well. The No Nudes Add-on has also been updated.

Lastly, I have removed those colored test zombies from the spawning code for now. For those of you who keep seeing these test zombies spawn, let me know if they still appear when using this latest update.

Since Alpha 20 will be combining the Burnt Forest and Wasteland biomes, I feel we have a good amount of zombies representing those biomes for now. At this point, I plan to add more zombies to the forest and desert biomes.

During these past few weeks of play testing, I found that there is not much incentive to travel to the more "difficult" biomes. Alpha 20 intends to make the desert, snow, and burnt-wasteland bioms progressively more difficult. But it seems the only incentive is better loot? However, anyone can just find a comfortable spot in the forest biome, build a base next to the trader, and just do quests there. As your level increases, so does your gamestage, and you will inevitably obtain higher tier loot without ever questing outside of the forest. I'm exploring some ideas to force players to work their way up through the desert, snow and burnt-wasteland biome. Maybe something like special 'tier 7' gear, ammo or consumables, that can only be crafted with new resources obtained only from desert/snow/wasteland zombies. Of course, any new items I plan to add will be server-side.

Anyway, let me know if this latest mod update breaks anything. Enjoy!

 
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looks nice! only swat shoes looks strange😅 but rest of zombies looks rly good
Hi @Matt115 thanks for the feedback. yea the soldiers and swat zombies use the leather boots, which do look a bit bulky. do you think smaller boots or shoes would look better for them? i can experiment with those and compare. 👍

 
Hi @Matt115 thanks for the feedback. yea the soldiers and swat zombies use the leather boots, which do look a bit bulky. do you think smaller boots or shoes would look better for them? i can experiment with those and compare. 👍
Yeah smaller boots could solve this problem :)  well what do you planning to do next? :)

 
hey man glad to see the snufkin zombies addon being updated hopefully it'll work without constant ErrorNulls every 2 seconds.

 
thanks for the additional details. unfortunately i'm unable to check out the errors or look for anything since i don't get the errors myself, so i have nothing to refer to. if you can copy/paste the errors here, or post a screenshot of it, i can start with that.
@AndrewT thanks for letting me know. as i mentioned before, if you'd like me to fix something, i need to see the actual error.. screenshot or word for word.

 
Yeah smaller boots could solve this problem :)  well what do you planning to do next? :)
currently creating more desert zombies. 2 females, 1 cowgirl, and a stronger cowboy zombie (uses shotgun as a club) already designed. will also add miners (wields pickaxe and lanterns), more old timer zombies (wielding some item/weapon), and the bony crawler zombie that attacks upright and vomits...........

A19-5-2021-10-30-00-36-46.jpg


 
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currently creating more desert zombies. 2 females, 1 cowgirl, and a stronger cowboy zombie (uses shotgun as a club) already designed. will also add miners (wields pickaxe and lanterns), more old timer zombies (wielding some item/weapon), and the bony crawler zombie that attacks upright and vomits...........

Well i would suggest to make cow girl barefoot and maybe add little more blood to add her a little bit "wild" look. Well zombies with guns? well i think zombie soldier with gasmask using  m60 as club could be good

 
zombie soldier with gasmask using  m60 as club could be good
that's a cool idea. i'll add that to my list. 👍 yea, the blood textures are not all there yet. for right now i'm just doing the initial designs. after that i go back and apply the blood textures, create the feral and radiated versions, add them to the correct spawning groups, then add body harvest details, etc.

 
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@AndrewT thanks for letting me know. as i mentioned before, if you'd like me to fix something, i need to see the actual error.. screenshot or word for word.
well im highly considering testing the snufkin addon again hopefully it works this time but if i see any errors like i mentioned ill get screenshots of the errors for you to look at. Although I think whats happening is i have the legitimate snufkin zombies mod along with this mod and not the addon so im getting the addon right now so i can test my theory. 

if my theory ends up being false ill report all errors i encounter with screenshots.

 
oh yeah...I have a lot of mods...But most of them are a real life mods.I want get a hard game...you know the really life....like eh...tainted food...or ...No sight someting like that.....I feel good when i uesd them....I‘m all alone.....so i can download all the files ...I don't care man😊... i'm enjoy it....oh...well..at last your mods are what i love the most....So keep going your great jobs please ....It's so meaningful....That‘s what i'm thinking about....

 
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@AndrewT @dujinyuan thanks guys for letting me know. yea.. if you use enZombies mod with any other mod that i did not create, it will likely cause errors and unpredictable results. enZombies mod is designed only to be used by itself or with the add-ons i created. however if you tell me the names of the other mods you're using, and if many players demand it, i can look into helping modify that mod to work with enZombies. glad you're enjoying it.

 
SNEAK PEAK: design phase is done for the additional desert biome enZombies. now moving on to create the feral and radiated versions, customize attack and reach ability, and add body harvest resources.

A19-5-2021-11-01-16-20-16.jpg


From left to right: 1 more desert male, 2 more desert females, 3 desert miners (wielding shovel, iron pickaxe, steel pickaxe), 1 more cowgirl, 1 stronger cowboy "robber" (wielding shotgun as a club), old timer wielding torch.

 
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i also added section to the front page called "Wish Lists to the Fun Pimps". This is mostly for my reference and hopefully the devs can makes some of these a reality.

- Remove the gamestage maximum that's part of the wandering horde. Currently it only goes up to gamestage 50 and then wraps around back to 1. This limits me from adding stronger zombies to the wandering horde in order to maintain sensible difficulty balance. If gamestage must wrap around, then increase max limit to something like 1500, 2000, etc.

- Add gamestage progression for all wilderness biome zombie groups. Currently, these wilderness zombies do not scale at all with gamestage, and so this prevents me from adding increasingly challenging zombies to spawn in wilderness for each biome.

- Add separate bloodmoon horde zombie groups for each biome. This will allow me to create unique bloodmoon hordes that will spawn zombies based on biome. Wasteland bloodmoon hordes can now be even more terrifying (and rewarding) than a bloodmoon horde in the forest.

- Add ability to mod the XML files that are tied to the POI prefabs within the /Data/Prefabs folder. Currently, modders can actually edit these XML files, but it results in requiring the players to also download them and manually copy/paste them into their Prefabs folder. This type of modification can longer be server-side only. It would be more convenient to allow modding of these prefab XML files in the same way we can currently mod the XML files within the /Data/Config folder.

 
Update: almost done with this next enZombies update, which includes 9 more desert biome zombies and other tweaks. it will also include an update to the Snufkin Zombie Addon in that it will now have the newest zombies created by @arramus . 👍

A19-6-2021-11-05-15-48-46.jpg


 
Version 2.1 Released!

(Updated download link on original post)

- added more desert biome zombies
- added goblins and giants to special waves within blood moon horde
- fixed inconsistent eye colors between all zombies
- cleaned up and optimized XML in various spots
- made blood stains on feet/shoes on feral zombies a bit darker
* updated enZombie Harvest Add-On to v1.1 (to include newest desert biome zombies)
* updated Snufkin Zombies Add-On to v1.3 (added newest Snufkin zombies created by Arramus)

more zombies for the desert biome: 1 male, 2 females, 1 cowgirl, 1 cowboy 'robber', 3 miners, and 1 oldtimer. see below pic. the male and 2 females are normal level zombies. the cowgirl is slightly tougher - just like the first cowgirl that already exists in the mod. the cowboy 'robber' is similar in level as the existing two cowboy zombies, but is even stronger, and has increased ranged since he swings a shotgun at you like a club. the 3 miners are fairly strong and have good reach since they swing shovels and pickaxes. each miner also carries a sack containing a different type of mined resource - coal, oil shale, and forged iron. the oldtimer is meant to be another variation of the existing vanilla oldtimer zombie with similar stats, except this one tries to scare you away with a torch that's not even lit. if you have been using the enZombie Harvest Add-On, it's now updated with these new desert zombies. so be sure to download the latest version 1.1.

A19-5-2021-11-07-01-56-43.jpg


the Snufkin Zombies Add-On has also been updated to version 1.3. this now includes the latest cool zombies created my @arramus as shown below... Wight Radiation Shower, Navezgane Slasher, Red Oni, Blue Oni, Pogo, Mother Clucker, and Snow Bear.

A19-5-2021-11-07-00-54-13.jpg


it was long planned, but also updated the blood moon spawning behavior to include the goblins and giants. once you reach gamestage of 11 or higher, the zombie horde is split into 3 waves. the first wave has the standard variation of enZombies and vanilla zombies that rush you. the second wave is a 'rest period' where a few curious goblins and giants attack. once you defeat them, the 3rd wave starts which is a slightly tougher set of zombies that are more numerous than the first wave. as you progress in gamestage, so does the number and difficulty of all 3 waves. if you have the Snufkin Zombies Add-on installed, the Snufkin zombies will spawn as part of the 1st and 3rd waves.

For the next update, I'll be adding more zombies to the forest biome. That would complete this round of new biome specific zombies. I will then focus on addressing some things the community has raised, like using smaller boots or shoes for the soldiers and cowboys, making some shopkeeper zombies, modifying existing animals like wolves to be unique for each biome, etc.

Let me know if these latest updates break the game. Enjoy.

 
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