Version 2.0 Released!
(Updated download link on original post)
- added 3 SWAT zombies that spawn mainly in the wasteland and army POIs
- added 1 stealth zombie that spawns only in the wasteland at night
- added 3 more male zombies for snow biome (wearing hoody, puffer jacket, and coat)
- added 3 more female zombies for snow biome (wearing hoody, sweater, and coat)
- removed colored test zombies from spawning code
- updated names of KHZ Muzik UMA zombies within LOCALIZATION.TXT
*
added new enZombieHarvest add-on that allows harvesting all enZombies for basic resources (refer to Add-Ons section)
* updated Snufkin Zombies Addon
to allow body harvesting of all Snufkin zombies (refer to Add-Ons section)
* updated No Nudes Addon to v1.2 (refer to Add-Ons section)
More stronger zombies for the Wasteland: The SWAT zombies are similar to soldiers but a bit stronger and they attack you with stun batons. The stealth zombie is fast, quiet, and wields two knives! Watch out when traveling at night.
More zombies for more fun in the snow: three guys and 3 gals... all sporting their stylish winter coats, puffer jackets and hoodies.
To increase immersion, use the
enZombie Harvest Add-on to allow harvesting zombie bodies for basic resources like cloth, rotten flesh, bones, etc. nothing extravagant. Zombies that carry weapons and/or armor will provide the resources equivalent to as if they were scrapped. The
Snufkin Zombies Add-on has also been updated to allow zombie harvesting as well. The
No Nudes Add-on has also been updated.
Lastly, I have removed those colored test zombies from the spawning code for now. For those of you who keep seeing these test zombies spawn, let me know if they still appear when using this latest update.
Since Alpha 20 will be combining the Burnt Forest and Wasteland biomes, I feel we have a good amount of zombies representing those biomes for now. At this point, I plan to add more zombies to the forest and desert biomes.
During these past few weeks of play testing, I found that there is not much incentive to travel to the more "difficult" biomes. Alpha 20 intends to make the desert, snow, and burnt-wasteland bioms progressively more difficult. But it seems the only incentive is better loot? However, anyone can just find a comfortable spot in the forest biome, build a base next to the trader, and just do quests there. As your level increases, so does your gamestage, and you will inevitably obtain higher tier loot without ever questing outside of the forest. I'm exploring some ideas to force players to work their way up through the desert, snow and burnt-wasteland biome. Maybe something like special 'tier 7' gear, ammo or consumables, that can only be crafted with new resources obtained only from desert/snow/wasteland zombies. Of course, any new items I plan to add will be server-side.
Anyway, let me know if this latest mod update breaks anything. Enjoy!