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enZombies - More Zombie Variations

Great to hear. I have not forgotten about your farmer girls. They will soon be available to chase you into the barn and treat you very roughly..


I'm waiting for those wild girls, hehe, I just hope they have no censorship, my table girls need friends hehe.
Regards

 
I've always wanted to see werewolves in this game (particularly during blood moons, of course). Possibly something akin to a direwolf with a spider skeleton and behavior? Wink wink 

 
Thank you. These add further icing to the cake and are much appreciated. Just integrated the quest Localization with names for the additional characters. Very orthodox standard names.

Key,Source,Context,UsedInMainMenu,NoTranslate,English

qc_goblinraid,items,xxx,,,Goblin Raid Challenge,,
qc_goblinraidDesc,items,,,,A note with '$1000' scribbled on one side and a message on the other..,,
challenge_goblinraid,Quest,Challenge Info,,,Goblin Raid
challenge_goblinraid_offer,Quest,Challenge Info,,,"We've sighted a band of goblins terrorizing the nearby survivalist camps. These boogers may be small, but watch out for their numbers. Reward waiting for you if you can clear this threat.\n\n* Kill the Goblins *"
challenge_goblinraid_subtitle,Quest,Challenge Info,,,Kill the Goblins

enBiker1,entityclasses,Entity,,,Biker Billy,,,,,
enBiker1Feral,entityclasses,Entity,,,Feral Biker Billy,,,,,
enBiker1Crawler,entityclasses,Entity,,,Crawler Biker Billy,,,,,
enBiker1Radiated,entityclasses,Entity,,,Radiated Biker Billy,,,,,

enBiker2,entityclasses,Entity,,,Biker Gears,,,,,
enBiker2Feral,entityclasses,Entity,,,Feral Biker Gears,,,,,
enBiker2Crawler,entityclasses,Entity,,,Crawler Biker Gears,,,,,
enBiker2Radiated,entityclasses,Entity,,,Radiated Biker Gears,,,,,

enBurntFemale1,entityclasses,Entity,,,Burnt Marshmallow,,,,,
enBurntFemale1Feral,entityclasses,Entity,,,Feral Burnt Marshmallow,,,,,
enBurntFemale1Crawler,entityclasses,Entity,,,Crawler Burnt Marshmallow,,,,,
enBurntFemale1Radiated,entityclasses,Entity,,,Radiated Burnt Marshmallow,,,,,

enBurntFemale2,entityclasses,Entity,,,Crispy Cotton Candy,,,,,
enBurntFemale2Feral,entityclasses,Entity,,,Feral Crispy Cotton Candy,,,,,
enBurntFemale2Crawler,entityclasses,Entity,,,Crawler Crispy Cotton Candy,,,,,
enBurntFemale2Radiated,entityclasses,Entity,,,Radiated Crispy Cotton Candy,,,,,

enBurntMale1,entityclasses,Entity,,,Hot Dawg,,,,,
enBurntMale1Feral,entityclasses,Entity,,,Feral Hot Dawg,,,,,
enBurntMale1Crawler,entityclasses,Entity,,,Crawler Hot Dawg,,,,,
enBurntMale1Radiated,entityclasses,Entity,,,Radiated Hot Dawg,,,,,

enBurntMale2,entityclasses,Entity,,,Charred Charlie,,,,,
enBurntMale2Feral,entityclasses,Entity,,,Feral Charred Charlie,,,,,
enBurntMale2Crawler,entityclasses,Entity,,,Crawler Charred Charlie,,,,,
enBurntMale2Radiated,entityclasses,Entity,,,Radiated Charred Charlie,,,,,

enBusinessman1,entityclasses,Entity,,,Wall Street Willy,,,,,
enBusinessman1Feral,entityclasses,Entity,,,Feral Wall Street Willy,,,,,
enBusinessman1Crawler,entityclasses,Entity,,,Crawler Wall Street Willy,,,,,
enBusinessman1Radiated,entityclasses,Entity,,,Radiated Wall Street Willy,,,,,

enBusinessman2,entityclasses,Entity,,,Realtor Randy,,,,,
enBusinessman2Feral,entityclasses,Entity,,,Feral Realtor Randy,,,,,
enBusinessman2Crawler,entityclasses,Entity,,,Crawler Realtor Randy,,,,,
enBusinessman2Radiated,entityclasses,Entity,,,Radiated Realtor Randy,,,,,

enBusinessman3,entityclasses,Entity,,,Car Dealer Del Boy,,,,,
enBusinessman3Feral,entityclasses,Entity,,,Feral Car Dealer Del Boy,,,,,
enBusinessman3Crawler,entityclasses,Entity,,,Crawler Car Dealer Del Boy,,,,,
enBusinessman3Radiated,entityclasses,Entity,,,Radiated Car Dealer Del Boy,,,,,

enDesertCowboy1,entityclasses,Entity,,,Bronco Stan,,,,,
enDesertCowboy1Feral,entityclasses,Entity,,,Feral Bronco Stan,,,,,
enDesertCowboy1Crawler,entityclasses,Entity,,,Crawler Bronco Stan,,,,,
enDesertCowboy1Radiated,entityclasses,Entity,,,Radiated Bronco Stan,,,,,

enDesertCowboy2,entityclasses,Entity,,,Gunslinger Sam,,,,,
enDesertCowboy2Feral,entityclasses,Entity,,,Feral Gunslinger Sam,,,,,
enDesertCowboy2Crawler,entityclasses,Entity,,,Crawler Gunslinger Sam,,,,,
enDesertCowboy2Radiated,entityclasses,Entity,,,Radiated Gunslinger Sam,,,,,

enDesertCowgirl1,entityclasses,Entity,,,Jabbing Jane Doe,,,,,
enDesertCowgirl1Feral,entityclasses,Entity,,,Feral Jabbing Jane Doe,,,,,
enDesertCowgirl1Crawler,entityclasses,Entity,,,Crawler Jabbing Jane Doe,,,,,
enDesertCowgirl1Radiated,entityclasses,Entity,,,Radiated Jabbing Jane Doe,,,,,

enDesertFemale1,entityclasses,Entity,,,Sugarplum Fairy,,,,,
enDesertFemale1Feral,entityclasses,Entity,,,Feral Sugarplum Fairy,,,,,
enDesertFemale1Crawler,entityclasses,Entity,,,Crawler Sugarplum Fairy,,,,,
enDesertFemale1Radiated,entityclasses,Entity,,,Radiated Sugarplum Fairy,,,,,

enDesertFemale2,entityclasses,Entity,,,Dora Dee,,,,,
enDesertFemale2Feral,entityclasses,Entity,,,Feral Dora Dee,,,,,
enDesertFemale2Crawler,entityclasses,Entity,,,Crawler Dora Dee,,,,,
enDesertFemale2Radiated,entityclasses,Entity,,,Radiated Dora Dee,,,,,

enDesertMale1,entityclasses,Entity,,,Car Wreck Larry,,,,,
enDesertMale1Feral,entityclasses,Entity,,,Feral Car Wreck Larry,,,,,
enDesertMale1Crawler,entityclasses,Entity,,,Crawler Car Wreck Larry,,,,,
enDesertMale1Radiated,entityclasses,Entity,,,Radiated Car Wreck Larry,,,,,

enDesertMale2,entityclasses,Entity,,,Prospector Dale,,,,,
enDesertMale2Feral,entityclasses,Entity,,,Feral Prospector Dale,,,,,
enDesertMale2Crawler,entityclasses,Entity,,,Crawler Prospector Dale,,,,,
enDesertMale2Radiated,entityclasses,Entity,,,Radiated Prospector Dale,,,,,

enDesertMale3,entityclasses,Entity,,,Lost Moses,,,,,
enDesertMale3Feral,entityclasses,Entity,,,Feral Lost Moses,,,,,
enDesertMale3Crawler,entityclasses,Entity,,,Crawler Lost Moses,,,,,
enDesertMale3Radiated,entityclasses,Entity,,,Radiated Lost Moses,,,,,

enDesertSpider,entityclasses,Entity,,,Sandhopper José,,,,,
enDesertSpiderFeral,entityclasses,Entity,,,Feral Sandhopper José,,,,,
enDesertSpiderRadiated,entityclasses,Entity,,,Radiated Sandhopper José,,,,,

enFarmerMale1,entityclasses,Entity,,,Farmer Huckleberry,,,,,
enFarmerMale1Feral,entityclasses,Entity,,,Feral Farmer Huckleberry,,,,,
enFarmerMale1Crawler,entityclasses,Entity,,,Crawler Farmer Huckleberry,,,,,
enFarmerMale1Radiated,entityclasses,Entity,,,Radiated Farmer Huckleberry,,,,,

enFarmerMale2,entityclasses,Entity,,,Sunflower,,,,,
enFarmerMale2Feral,entityclasses,Entity,,,Feral Sunflower,,,,,
enFarmerMale2Crawler,entityclasses,Entity,,,Crawler Sunflower,,,,,
enFarmerMale2Radiated,entityclasses,Entity,,,Radiated Sunflower,,,,,

enFootballMale1,entityclasses,Entity,,,QB,,,,,
enFootballMale1Feral,entityclasses,Entity,,,Feral QB,,,,,
enFootballMale1Crawler,entityclasses,Entity,,,Crawler QB,,,,,
enFootballMale1Radiated,entityclasses,Entity,,,Radiated QB,,,,,

enFootballMale2,entityclasses,Entity,,,Punter Pete,,,,,
enFootballMale2Feral,entityclasses,Entity,,,Feral Punter Pete,,,,,
enFootballMale2Crawler,entityclasses,Entity,,,Crawler Punter Pete,,,,,
enFootballMale2Radiated,entityclasses,Entity,,,Radiated Punter Pete,,,,,

enForestFemale1,entityclasses,Entity,,,Kathy,,,,,
enForestFemale1Feral,entityclasses,Entity,,,Feral Kathy,,,,,
enForestFemale1Crawler,entityclasses,Entity,,,Crawler Kathy,,,,,
enForestFemale1Radiated,entityclasses,Entity,,,Radiated Kathy,,,,,

enForestFemale2,entityclasses,Entity,,,Switchblade Sally,,,,,
enForestFemale2Feral,entityclasses,Entity,,,Feral Switchblade Sally,,,,,
enForestFemale2Crawler,entityclasses,Entity,,,Crawler Switchblade Sally,,,,,
enForestFemale2Radiated,entityclasses,Entity,,,Radiated Switchblade Sally,,,,,

enForestFemale3,entityclasses,Entity,,,Forest Guide,,,,,
enForestFemale3Feral,entityclasses,Entity,,,Feral Forest Guide,,,,,
enForestFemale3Crawler,entityclasses,Entity,,,Crawler Forest Guide,,,,,
enForestFemale3Radiated,entityclasses,Entity,,,Radiated Forest Guide,,,,,

enForestGoblin1,entityclasses,Entity,,,Panty Thief Goblin,,,,,
enForestGoblin2,entityclasses,Entity,,,Steebheegs,,,,,
enForestGoblin3,entityclasses,Entity,,,Moss Goblin,,,,,

enForestMale1,entityclasses,Entity,,,Hiker,,,,,
enForestMale1Feral,entityclasses,Entity,,,Feral Hiker,,,,,
enForestMale1Crawler,entityclasses,Entity,,,Crawler Hiker,,,,,
enForestMale1Radiated,entityclasses,Entity,,,Radiated Hiker,,,,,

enForestMale2,entityclasses,Entity,,,Camper,,,,,
enForestMale2Feral,entityclasses,Entity,,,Feral Camper,,,,,
enForestMale2Crawler,entityclasses,Entity,,,Crawler Camper,,,,,
enForestMale2Radiated,entityclasses,Entity,,,Radiated Camper,,,,,

enForestMale3,entityclasses,Entity,,,Lucky Jim,,,,,
enForestMale3Feral,entityclasses,Entity,,,Feral Lucky Jim,,,,,
enForestMale3Crawler,entityclasses,Entity,,,Crawler Lucky Jim,,,,,
enForestMale3Radiated,entityclasses,Entity,,,Radiated Lucky Jim,,,,,

enForestMale4,entityclasses,Entity,,,Bushcraft Instructor,,,,,
enForestMale4Feral,entityclasses,Entity,,,Feral Bushcraft Instructor,,,,,
enForestMale4Crawler,entityclasses,Entity,,,Crawler Bushcraft Instructor,,,,,
enForestMale4Radiated,entityclasses,Entity,,,Radiated Bushcraft Instructor,,,,,

enForestMaleCamo,entityclasses,Entity,,,Green Ghillie,,,,,
enForestMaleCamoFeral,entityclasses,Entity,,,Feral Green Ghillie,,,,,
enForestMaleCamoCrawler,entityclasses,Entity,,,Crawler Green Ghillie,,,,,
enForestMaleCamoRadiated,entityclasses,Entity,,,Radiated Green Ghillie,,,,,

enForestSpider,entityclasses,Entity,,,Evil Santa,,,,,
enForestSpiderFeral,entityclasses,Entity,,,Feral Evil Santa,,,,,
enForestSpiderRadiated,entityclasses,Entity,,,Radiated Evil Santa,,,,,

enHazmatFemale1,entityclasses,Entity,,,Hazmat Doctor,,,,,
enHazmatFemale1Feral,entityclasses,Entity,,,Feral Hazmat Doctor,,,,,
enHazmatFemale1Crawler,entityclasses,Entity,,,Crawler Hazmat Doctor,,,,,
enHazmatFemale1Radiated,entityclasses,Entity,,,Radiated Hazmat Doctor,,,,,

enHazmatFemale2,entityclasses,Entity,,,Hazmat Engineer,,,,,
enHazmatFemale2Feral,entityclasses,Entity,,,Feral Hazmat Engineer,,,,,
enHazmatFemale2Crawler,entityclasses,Entity,,,Crawler Hazmat Engineer,,,,,
enHazmatFemale2Radiated,entityclasses,Entity,,,Radiated Hazmat Engineer,,,,,

enHazmatMale1,entityclasses,Entity,,,Hazmat Technician,,,,,
enHazmatMale1Feral,entityclasses,Entity,,,Feral Hazmat Technician,,,,,
enHazmatMale1Crawler,entityclasses,Entity,,,Crawler Hazmat Technician,,,,,
enHazmatMale1Radiated,entityclasses,Entity,,,Radiated Hazmat Technician,,,,,

enHazmatMale2,entityclasses,Entity,,,Hazmat Inspector,,,,,
enHazmatMale2Feral,entityclasses,Entity,,,Feral Hazmat Inspector,,,,,
enHazmatMale2Crawler,entityclasses,Entity,,,Crawler Hazmat Inspector,,,,,
enHazmatMale2Radiated,entityclasses,Entity,,,Radiated Hazmat Inspector,,,,,

enHazmatMale3,entityclasses,Entity,,,Hazmat Intern,,,,,
enHazmatMale3Feral,entityclasses,Entity,,,Feral Hazmat Intern,,,,,
enHazmatMale3Crawler,entityclasses,Entity,,,Crawler Hazmat Intern,,,,,
enHazmatMale3Radiated,entityclasses,Entity,,,Radiated Hazmat Intern,,,,,

enJoggerFemale1,entityclasses,Entity,,,Philly,,,,,
enJoggerFemale1Feral,entityclasses,Entity,,,Feral Philly,,,,,
enJoggerFemale1Crawler,entityclasses,Entity,,,Crawler Philly,,,,,
enJoggerFemale1Radiated,entityclasses,Entity,,,Radiated Philly,,,,,

enJoggerFemale2,entityclasses,Entity,,,Milly,,,,,
enJoggerFemale2Feral,entityclasses,Entity,,,Feral Milly,,,,,
enJoggerFemale2Crawler,entityclasses,Entity,,,Crawler Milly,,,,,
enJoggerFemale2Radiated,entityclasses,Entity,,,Radiated Milly,,,,,

enJoggerFemale3,entityclasses,Entity,,,Lilly,,,,,
enJoggerFemale3Feral,entityclasses,Entity,,,Feral Lilly,,,,,
enJoggerFemale3Crawler,entityclasses,Entity,,,Crawler Lilly,,,,,
enJoggerFemale3Radiated,entityclasses,Entity,,,Radiated Lilly,,,,,

enJoggerFemale4,entityclasses,Entity,,,Jilly,,,,,
enJoggerFemale4Feral,entityclasses,Entity,,,Feral Jilly,,,,,
enJoggerFemale4Crawler,entityclasses,Entity,,,Crawler Jilly,,,,,
enJoggerFemale4Radiated,entityclasses,Entity,,,Radiated Jilly,,,,,

enJoggerFemale5,entityclasses,Entity,,,Hilly,,,,,
enJoggerFemale5Feral,entityclasses,Entity,,,Feral Hilly,,,,,
enJoggerFemale5Crawler,entityclasses,Entity,,,Crawler Hilly,,,,,
enJoggerFemale5Radiated,entityclasses,Entity,,,Radiated Hilly,,,,,

enLumberjack1,entityclasses,Entity,,,Woody,,,,,
enLumberjack1Feral,entityclasses,Entity,,,Feral Woody,,,,,
enLumberjack1Crawler,entityclasses,Entity,,,Crawler Woody,,,,,
enLumberjack1Radiated,entityclasses,Entity,,,Radiated Woody,,,,,

enLumberjack2,entityclasses,Entity,,,Man of the Oak,,,,,
enLumberjack2Feral,entityclasses,Entity,,,Feral Man of the Oak,,,,,
enLumberjack2Crawler,entityclasses,Entity,,,Crawler Man of the Oak,,,,,
enLumberjack2Radiated,entityclasses,Entity,,,Radiated Man of the Oak,,,,,

enSnowFemale1,entityclasses,Entity,,,Ice Angler,,,,,
enSnowFemale1Feral,entityclasses,Entity,,,Feral Ice Angler,,,,,
enSnowFemale1Crawler,entityclasses,Entity,,,Crawler Ice Angler,,,,,
enSnowFemale1Radiated,entityclasses,Entity,,,Radiated Ice Angler,,,,,

enSnowFemale2,entityclasses,Entity,,,Ice Sculptor,,,,,
enSnowFemale2Feral,entityclasses,Entity,,,Feral Ice Sculptor,,,,,
enSnowFemale2Crawler,entityclasses,Entity,,,Crawler Ice Sculptor,,,,,
enSnowFemale2Radiated,entityclasses,Entity,,,Radiated Ice Sculptor,,,,,

enSnowGoblin1,entityclasses,Entity,,,Wrinkles,,,,,
enSnowGoblin2,entityclasses,Entity,,,Iggy,,,,,
enSnowGoblin3,entityclasses,Entity,,,Scout Goblin,,,,,

enSnowMale1,entityclasses,Entity,,,Snowy Joey,,,,,
enSnowMale1Feral,entityclasses,Entity,,,Feral Snowy Joey,,,,,
enSnowMale1Crawler,entityclasses,Entity,,,Crawler Snowy Joey,,,,,
enSnowMale1Radiated,entityclasses,Entity,,,Radiated Snowy Joey,,,,,

enSnowMale2,entityclasses,Entity,,,Cold Colin,,,,,
enSnowMale2Feral,entityclasses,Entity,,,Feral Cold Colin,,,,,
enSnowMale2Crawler,entityclasses,Entity,,,Crawler Cold Colin,,,,,
enSnowMale2Radiated,entityclasses,Entity,,,Radiated Cold Colin,,,,,

enSnowMale3,entityclasses,Entity,,,Icicle Bert,,,,,
enSnowMale3Feral,entityclasses,Entity,,,Feral Icicle Bert,,,,,
enSnowMale3Crawler,entityclasses,Entity,,,Crawler Icicle Bert,,,,,
enSnowMale3Radiated,entityclasses,Entity,,,Radiated Icicle Bert,,,,,

enSnowMaleCamo,entityclasses,Entity,,,Snow Ghillie,,,,,
enSnowMaleCamoFeral,entityclasses,Entity,,,Feral Snow Ghillie,,,,,
enSnowMaleCamoCrawler,entityclasses,Entity,,,Crawler Snow Ghillie,,,,,
enSnowMaleCamoRadiated,entityclasses,Entity,,,Radiated Snow Ghillie,,,,,

enSnowSpider,entityclasses,Entity,,,Evil Santa Helper,,,,,
enSnowSpiderFeral,entityclasses,Entity,,,Feral Evil Santa Helper,,,,,
enSnowSpiderRadiated,entityclasses,Entity,,,Radiated Evil Santa Helper,,,,,

enSoldierFemale1,entityclasses,Entity,,,Mercenary Belinda,,,,,
enSoldierFemale1Feral,entityclasses,Entity,,,Feral Mercenary Belinda,,,,,
enSoldierFemale1Crawler,entityclasses,Entity,,,Crawler Mercenary Belinda,,,,,
enSoldierFemale1Radiated,entityclasses,Entity,,,Radiated Mercenary Belinda,,,,,

enSoldierFemale2,entityclasses,Entity,,,Mercenary Jemimah,,,,,
enSoldierFemale2Feral,entityclasses,Entity,,,Feral Mercenary Jemimah,,,,,
enSoldierFemale2Crawler,entityclasses,Entity,,,Crawler Mercenary Jemimah,,,,,
enSoldierFemale2Radiated,entityclasses,Entity,,,Radiated Mercenary Jemimah,,,,,

enSoldierMale1,entityclasses,Entity,,,Mercenary Brad,,,,,
enSoldierMale1Feral,entityclasses,Entity,,,Feral Mercenary Brad,,,,,
enSoldierMale1Crawler,entityclasses,Entity,,,Crawler Mercenary Brad,,,,,
enSoldierMale1Radiated,entityclasses,Entity,,,Radiated Mercenary Brad,,,,,

enSoldierMale2,entityclasses,Entity,,,Mercenary Joel,,,,,
enSoldierMale2Feral,entityclasses,Entity,,,Feral Mercenary Joel,,,,,
enSoldierMale2Crawler,entityclasses,Entity,,,Crawler Mercenary Joel,,,,,
enSoldierMale2Radiated,entityclasses,Entity,,,Radiated Mercenary Joel,,,,,

enStripper1,entityclasses,Entity,,,Amber,,,,,
enStripper1Feral,entityclasses,Entity,,,Feral Amber,,,,,
enStripper1Crawler,entityclasses,Entity,,,Crawler Amber,,,,,
enStripper1Radiated,entityclasses,Entity,,,Radiated Amber,,,,,

enStripper2,entityclasses,Entity,,,Cherry,,,,,
enStripper2Feral,entityclasses,Entity,,,Cherry,,,,,
enStripper2Crawler,entityclasses,Entity,,,Cherry,,,,,
enStripper2Radiated,entityclasses,Entity,,,Cherry,,,,,

enStripper3,entityclasses,Entity,,,Chastity,,,,,
enStripper3Feral,entityclasses,Entity,,,Feral Chastity,,,,,
enStripper3Crawler,entityclasses,Entity,,,Crawler Chastity,,,,,
enStripper3Radiated,entityclasses,Entity,,,Radiated Chastity,,,,,

enStripper4,entityclasses,Entity,,,Bloodlust Bambi,,,,,
enStripper4Feral,entityclasses,Entity,,,Feral Bloodlust Bambi,,,,,
enStripper4Crawler,entityclasses,Entity,,,Crawler Bloodlust Bambi,,,,,
enStripper4Radiated,entityclasses,Entity,,,Radiated Bloodlust Bambi,,,,,

enUtility1,entityclasses,Entity,,,Sparkly Simon,,,,,
enUtility1Feral,entityclasses,Entity,,,Feral Sparkly Simon,,,,,
enUtility1Crawler,entityclasses,Entity,,,Crawler Sparkly Simon,,,,,
enUtility1Radiated,entityclasses,Entity,,,Radiated Sparkly Simon,,,,,

enUtility2,entityclasses,Entity,,,Supervisor Stan,,,,,
enUtility2Feral,entityclasses,Entity,,,Feral Supervisor Stan,,,,,
enUtility2Crawler,entityclasses,Entity,,,Crawler Supervisor Stan,,,,,
enUtility2Radiated,entityclasses,Entity,,,Radiated Supervisor Stan,,,,,

enWastelandFemale1,entityclasses,Entity,,,Angry Ashley,,,,,
enWastelandFemale1Feral,entityclasses,Entity,,,Feral Angry Ashley,,,,,
enWastelandFemale1Crawler,entityclasses,Entity,,,Crawler Angry Ashley,,,,,
enWastelandFemale1Radiated,entityclasses,Entity,,,Radiated Angry Ashley,,,,,

enWastelandFemale2,entityclasses,Entity,,,Mad Maud,,,,,
enWastelandFemale2Feral,entityclasses,Entity,,,Feral Mad Maud,,,,,
enWastelandFemale2Crawler,entityclasses,Entity,,,Crawler Mad Maud,,,,,
enWastelandFemale2Radiated,entityclasses,Entity,,,Radiated Mad Maud,,,,,

enWastelandFemale3,entityclasses,Entity,,,Livid Lorraine,,,,,
enWastelandFemale3Feral,entityclasses,Entity,,,Feral Livid Lorraine,,,,,
enWastelandFemale3Crawler,entityclasses,Entity,,,Crawler Livid Lorraine,,,,,
enWastelandFemale3Radiated,entityclasses,Entity,,,Radiated Livid Lorraine,,,,,

enWastelandFemaleCrazy,entityclasses,Entity,,,Psycho Pam,,,,,
enWastelandFemaleCrazyFeral,entityclasses,Entity,,,Feral Psycho Pam,,,,,
enWastelandFemaleCrazyCrawler,entityclasses,Entity,,,Crawler Psycho Pam,,,,,
enWastelandFemaleCrazyRadiated,entityclasses,Entity,,,Radiated Psycho Pam,,,,,

enWastelandMale1,entityclasses,Entity,,,Raging Roger,,,,,
enWastelandMale1Feral,entityclasses,Entity,,,Feral Raging Roger,,,,,
enWastelandMale1Crawler,entityclasses,Entity,,,Crawler Raging Roger,,,,,
enWastelandMale1Radiated,entityclasses,Entity,,,Radiated Raging Roger,,,,,

enWastelandMale2,entityclasses,Entity,,,Bankrupt Barry,,,,,
enWastelandMale2Feral,entityclasses,Entity,,,Feral Bankrupt Barry,,,,,
enWastelandMale2Crawler,entityclasses,Entity,,,Crawler Bankrupt Barry,,,,,
enWastelandMale2Radiated,entityclasses,Entity,,,Radiated Bankrupt Barry,,,,,

enWastelandMale3,entityclasses,Entity,,,Wild Will,,,,,
enWastelandMale3Feral,entityclasses,Entity,,,Feral Wild Will,,,,,
enWastelandMale3Crawler,entityclasses,Entity,,,Crawler Wild Will,,,,,
enWastelandMale3Radiated,entityclasses,Entity,,,Radiated Wild Will,,,,,

enWastelandMaleCrazy,entityclasses,Entity,,,Loopy Leo,,,,,
enWastelandMaleCrazyFeral,entityclasses,Entity,,,Feral Loopy Leo,,,,,
enWastelandMaleCrazyCrawler,entityclasses,Entity,,,Crawler Loopy Leo,,,,,
enWastelandMaleCrazyRadiated,entityclasses,Entity,,,Radiated Loopy Leo,,,,,

enWastelandSpider,entityclasses,Entity,,,Navezgene Gollum,,,,,
enWastelandSpiderFeral,entityclasses,Entity,,,Feral Navezgene Gollum,,,,,
enWastelandSpiderRadiated,entityclasses,Entity,,,Crawler Navezgene Gollum,,,,,

 
enZombies are comfortably being decapitated. I've certainly seen some head loss which was easy to distinguish with the stub and periodic limb loss unless limbs were hidden.

 
We continue to have a lot of fun with the enZombies but just made one small tweak for the Horde Night as some players felt there was an excessive stream of Demolishers which make up the enZombies Horde Night settings. I don't think it's primarily caused by enZombies as when 1 Demolisher spawns there sometimes appears to be a glitch and it'll bring 2 or 3 at the same time. Possibly having 5 instances in the enZombies code may have simply exacerbated this when if things were running as they should be it would be a lot less noticeable. The Demolishers were spawning constantly and it seems bases are not faring well, lol.

This is what we're using for now to replace the Demolishers in the Horde Night additions. We replaced 5 Demolisher entries with different Goblins and 1 non Demolisher entity with the final Goblin just to bring the whole pack to Horde Night. I wonder if the increased Demolisher flow has been experienced elsewhere?

<insertAfter xpath="/entitygroups/entitygroup[ starts-with(@name, 'feralHordeStageGS')]/entity[@name='zombieFatCopRadiated']">
    <entity name="zombieFatCopRadiated" prob="0.3" />
    <entity name="enSnowGoblin1" prob="0.3" />
    <entity name="enSnowGoblin2" prob="0.3" />
</insertAfter>

<insertAfter xpath="/entitygroups/entitygroup[ starts-with(@name, 'feralHordeStageGS')]/entity[@name='zombieWightFeral']">
    <entity name="enFootballMale1Feral" prob="0.3" />
    <entity name="enFootballMale2Feral" prob="0.3" />
    <entity name="zombieSoldierFeral" prob="0.3" />
</insertAfter>
<insertAfter xpath="/entitygroups/entitygroup[ starts-with(@name, 'feralHordeStageGS')]/entity[@name='zombieWightRadiated']">
    <entity name="enFootballMale1Radiated" prob="0.3" />
    <entity name="enFootballMale2Radiated" prob="0.3" />
    <entity name="enSnowGoblin3" prob="0.3" />
</insertAfter>

<insertAfter xpath="/entitygroups/entitygroup[ starts-with(@name, 'feralHordeStageGS')]/entity[@name='zombieDemolition']">
        <entity name="enForestGoblin1" prob="0.3" />
        <entity name="enForestGoblin2" prob="0.3" />
        <entity name="enForestGoblin3" prob="0.3" />
</insertAfter>

 
@arramus thanks for letting me know. my thoughts were that the addition of all may normal zombies into the horde night spawning pool were diluting the spawn chance of the stronger zombies, like the demolition guys. but maybe i was a bit too generous on the demolitions. i've only tested once or twice on the horde nights just to ensure my zombies spawn, but not enough testing to see how the balance truly is. so it's good to get some feedback.

i will release another update tomorrow with 4 more new zombies, and fixes, and for now just remove a few lines of the demolition zombies from the above entitygroups.. while still leaving out the goblins from horde night. i have other plans for the goblins and more non-zombie creature ideas to join them. 😎

enZombies are comfortably being decapitated. I've certainly seen some head loss which was easy to distinguish with the stub and periodic limb loss unless limbs were hidden.
yep. head, arms and legs do indeed dismember. since it's not as bloody and satisfying (or realistic) as the vanilla zombie dismemberment, i've dialed down the chance of it so is occurs less often as the vanilla zombies. wish i could somehow apply those juicy vanilla dismemberments onto the enZombies. but hey.. it's better than nothing for now.

 

 
Last edited by a moderator:
Version 1.3 Released!

(Updated download link on original post)

- added blue screamer girl
- added red screamer girl
- added two female farmers (mom and daughter zombie)
- applied better hair variations to a few existing female zombies
- decreased demolition zombie spawn rate during horde night
- fixed some bugs like missing radiatedRegen, painResistPerHit, and wrong exp allotments for a few zombies
- created a separate no nude mod for easier installation (refer to original post)

The new screamer girls follow the same spawning pattern as the vanilla screamer zombie, however they are a bit smarter. The BLUE screamer found some iron armor and so can take more punishment. The RED screamer found some running shoes and will try to keep her distance while striking you with arrows.

A19-5-2021-07-01-00-02-38.jpg


We now have a zombie farmer family! Big bro and papa zombie are now joined by mama and little sister zombie.

A19-5-2021-06-30-23-50-01.jpg


Let me know if you find any bugs or balancing issues or any feedback. Enjoy.

 
while still leaving out the goblins from horde night. i have other plans for the goblins and more non-zombie creature ideas to join them. 😎
Interesting... and with that in mind, we shall switch to the latest release and allow the goblins to spawn just as is intended in preparation for what's to come.

 
@errornull Everybody is enjoying the recent updates and in fact they complement a Screamer Beacon mod which is very popular since days are set to 120 minutes and Horde Night is few and far between for some players who can't always time it right.

One player is an HP ammo fan. They understand that the soldiers/demolisher, and any other armored type entity will reduce the effectiveness of HP ammo and can live with that as they don't mind splurging extra ammo periodically when the bulk of entities are getting chewed up. They did comment about the armored screamer though as a level 6 pistol with all book perks and penetration skill 5 is doing 0-1 damage to a regular Iron Maiden Screamer and naturally the Radiated version is in a perpetual state of self healing.

The player is all about HP and doesn't appreciate that a soldier and enZombie soldier can be taken down with sustained effort (PhysicalDamageResist 50), and the Demolisher (PhysicalDamageResist 60) can have its detonator triggered but the Iron Maiden Screamer (PhysicalDamageResist 60) is taking 0-1 damage depending on set up.

I wonder if this was intended and I should ask the player to live with it and adapt or if PhysicalDamageResist could be lowered to 55 or a more fitting value to still give her the edge but not be totally invincible against HP. I know HP is supposed to be ineffective but I wonder if the concept was for it to be totally ineffective. Either way is cool as this is something that can be tweaked locally but just checking on the original idea behind it.

 
a soldier and enZombie soldier can be taken down with sustained effort (PhysicalDamageResist 50), and the Demolisher (PhysicalDamageResist 60) can have its detonator triggered but the Iron Maiden Screamer (PhysicalDamageResist 60) is taking 0-1 damage depending on set up.
Hmm that's odd. The only difference between the enSoldiers and enScreamer1 is the PhysicalDamageResist attribute. I did a test with a level 1 pistol (with no book perks or penetration skill) using normal rounds and HP rounds on the vanilla soldier, vanilla demolition, enSolderMale1, and enScreamer1. All zombies behaved in similar manner in regards to health damaged received. All zombies received no damage when using HP rounds, while all zombies sustained similar moderate damage with normal rounds.

My intention was just for our iron maiden girl to have similar armor ruggedness as a soldier or demolition zombie, but not to be virtually invincible as is claimed. I honestly was not aware of how ineffective HP ammo was against 'armored' zombies, as I don't think I've ever used them in game. At least for now, this invincible-ness doesn't appear unique to enScreamer1 but also happens in the same capacity with soldiers and demolition too when using HP rounds.

Are you able to recreate this effect? If so, let me know under what skill or mod conditions? I'm wondering if there's some other game mechanic with armor, weapons and skill level that i'm missing.. ?



 
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@errornull Nice vids, thanks for showing things in action.

I ran a few scenarios at the default Adventurer level in SP as follows:

Level 1 Pistol with no skills (No damage)

20210703225938_1.jpg

Level 6 Pistol with no skills (No damage)

20210703230010_1.jpg

Level 6 Pistol with skill 5 gunslinger (No damage)

20210703230237_1.jpg

Level 6 Pistol with skill 5 gunslinger and 5 penetration (12 damage on a full 15 magazine)

20210703230326_1.jpg

Another magazine dropped health to 103 (22 damage on 30 rounds)

20210703230335_1.jpg

We're just getting to elimination stage (2595 starting rounds - 2471 remaining in inventory and magazine = 124 rounds to drop 120 health)

20210703230434_1.jpg

I had used no books for the duration and it was purely Tier 1 Pistol > Tier 6 Pistol > Full Gunslinger level 5 > Full Penetrator level 5.

 
Interesting. Have you also tried testing with no mods but only enZombies installed? I'm wondering if there's another mod causing some unexpected behavior with enZombies.

I did another test using a fresh new map and player, and as before don't have any game mods installed except for enZombies. You can see that when I max out the Penetrator skill, and without any extra perks or weapon mods, I'm able to take down the screamer with about 10 HP bullets.





 
@errornull Yes, I can confirm that only enZombies mods were installed for testing.
not sure would could be causing this as i'm unable to replicate the issue. maybe my next update will fix it somehow - though the next update won't have much to do with the gameplay behavior of the enScreamers.

if you test again with HP ammo on the enSoldiers, do you get the same invincible behavior as the enScreamers?

 
Version 1.4 Released!

(Updated download link on original post)

- added enBurntMaleFlamer and enBurntFemaleFlamer for the burnt forest biome
- added 3 goblins for the burnt forest biome
- updated enFarmerFemale1, enHazmatFemale1, enHazmatFemale2 to use female versions of their clothing
- updated clothing on some strippers
- added more zombies to horde night that were excluded before (soldiers, farmers, burnt zombies, etc.)
- fixed bug with quest distance only 100m-150m away
- added PainResistPerHit to a few zombies that were missing this attribute
- fixed bug in the No Nude Mod with missing dirt overlays (version 1.1 link on original post)

A19-5-2021-07-04-14-09-40.jpg


The burnt forest is heating up now! I'm slowly introducing stronger zombies and experimenting with attaching particles and prefabs to them. These big male and female flamers will set you afire if they catch you. And, these goblins will try to do the same with their torches. These goblins (unlike the forest and snow goblins) have enough confidence to appear during the daytime - since the fog and burnt trees give them enough cover to scavenge about.

I feel that the vanilla burnt zombie is rather unique and is still the signature zombie for the burnt biome, so I've ensured they still spawn more often than my burnt zombies. But, the flamers and goblins will still mix up the pace a bit.

I started using @DerPopo amazing Unity Assets Bundle Extractor to finally get the COMPLETE listing of all available prefabs and textures in the game. This explains the updates I've been making to clothing and hair on existing enZombies. More interesting clothing variations to come. Enjoy.

 
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What does this line mean? num="55" maxAlive="150" duration="1"
Does that mean the max alive on the map for that one person at that gamestage?
Im trying to lower the spawn rate. I've had some some members at later gamestages complaining that there is to many zombies attacking them at once. im thinking its just there gamestage and they are Thinking its just more zombies.

I took that code from this line. "<gamestage stage="150"><spawn group="scoutHordeStageGS150" num="55" maxAlive="150" duration="1"/></gamestage>"
Hi @Mickiddy sorry didn't realize i completely overlooked your post. Yes, it's my understanding that maxAlive is how many zombies can appear on screen at a time. Now if that's for each player, or in total for all players... I'm not that sure. The num attribute is how many total zombies are available in the pool to spawn until that spawn group is over. For me, it's much clearer when you study the same entry from the BloodMoonHorde spawner:

<gamestage stage="7"><spawn group="feralHordeStageGS7" num="10" maxAlive="5" duration="1"/></gamestage>




This will spawn at most maxAlive=5 zombies on the screen at once. If two zombies are killed, the game will spawn 2 more zombies to ensure 5 zombies are on screen again. This continues on and on until a total of num=10 zombies have been spawned.

In the case of the scoutHordeStageGS150 example, maxAlive=150 does seems high. I haven't paid much attention to these parameters yet as I've simply adopted the similar number ranges from the vanilla setup. But I may have to examine these maxAlive numbers soon.  I've got a geforce RTX 2080 in my PC and I think it starts to lag and stutter once 60 or more zombies are on screen at the same time. If you skim through the vanilla gamestages.xml file, the spawners like SleeperGSList, ScoutGSList, and BloodMoonHorde all have maxAlive that goes up to 256. 😲

 
not sure would could be causing this as i'm unable to replicate the issue. maybe my next update will fix it somehow - though the next update won't have much to do with the gameplay behavior of the enScreamers.

if you test again with HP ammo on the enSoldiers, do you get the same invincible behavior as the enScreamers?
enSoldiers at 50 are taking decent damage. One full magazine can easily eliminate a single entity and put 2 in critical states.

20210705125459_1.jpg

enScreamer1 is just a law unto herself with a full magazine of the same setup as above. I could duplicate this in 2 online dedicated servers and in SP.

20210705125537_1.jpg

 
Minor Update: 1.4.1

- fixed error with Goblin Raid challenge quest
- fixed issue with animals not spawning during vanilla animal challenge quests

Original post has been updated with new download link for v1.4.1

@arramus For now, what do you do as a workaround for blue screamer's invincible-ness? Does just lowering her PhysicalDamageResist to something like 50 or lower fix it? What if you were to increase one of enSoldiers' PhysicalDamageResist value from 50 to 60? Will they become invincible like the blue screamer?

 
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