• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

Editing Height Maps

CONCLUSION:

If anybody is interested here is what we found:

  • using a grayscale 16 bit dtm.png works, however the game will convert it to 8 bit, so the world will look blocky
  • imagemagick works fine to convert a 16bit grayscale png to raw and the world will be smooth
  • if you are using python to generate the world: you can use numpy to save a uint16 2D array to raw image using ndarray.tofile('dtm.raw') and the world will be smooth
  • i couldn't get any dtm.tga file to work
I hope this will help others too :)

Special thanks to 7d2dMP for his patience :)

 
Last edited by a moderator:
Wow so okay this is an old ass tutorial for back when TFP used a different method.

My current work flow is to work directly with the .raw file in Photoshop CS6, which reads it just fine.  NitroGen has a nice .raw to .png converter for when you want to use NitroGen on your height map...

Once TFP settles on a method, I'll do another tutorial, but in the meantime, I recommend finding CptKrunch's discord link on here, as he has a discord dedicated specifically to map creation.

@Cpt Krunch 's discord is https://discord.gg/YrC7bAzh9J

 
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