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Doom Survival

Doom Survival v1.1.1

No permission to download

FranticDan

Hunter
FranticDan submitted a new resource:

Doom Survival - Classic Doom

Classic Doom in an open world sandbox.
Requires vanilla v2.5 (b32)


The demons from Hell have invaded planet Earth.

Doom Survival aims to prolong the length of a playthrough to day 100+, progression is slow and grindy. Gameplay is focused on long range combat and taking cover from enemy attacks.

Doom Survival has been balanced with permadeath in mind on the hardest difficulty. Set all enemy movement speeds to 'walk'.

DISCLAIMER
Due to a vanilla bug with one of the game...

Read more about this resource...
 
V1.0.1 Update
Changed:
Lowered bone cost for glue.
Added a gamestage boost for difficulties 'Bring It On!' and higher.
Increased butcher damage of the stone knife from 31 to 50.
Turret bundles only give 1 turret instead of 2.
Changed description for animal hide and its challenge to make it more understandable.
Dead demons now despawn in 30 seconds instead of 600.
Removed the darts and dart board from the Basics tab and moved to Decor.
Nerfed electric fence damage from 6/s to 2/s.

Added:
BFG and it's quest to obtain it.

Fixed:
Quality 6 Treasure Hunter mod was increasing the amount needed to dig instead of reducing.
Land mine recipes no longer cause infinite red errors.

HUD: (Huge thanks to AuroraGiggleFairy!)
Added ammo display.
Added Day/night icons next to the day counter.
Added temperature next to the time.
Added character's status face next to health and armour.
 
V1.0.2 Update
Changed:
Coffee description to say up to 60% health on coffee healing.
Removed heatmap from torches, candles and burning barrels.
Lowered damage Archvile deals from 5 per tick to 3.
Added steel to unlootable cars.
Updated Scourge mod.
Lockpicking perk mentions increased forge magazines in loot.
Lowered smash glass sound heatmap by 80%

Fixed:
Made sure basic bandage cures bleed instantly.
Can now heal sprains with splint with Medic Lv 2+.
BFG can now hurt Cyberdemon.
BFG no longer hurts players.
BFG damage boosted by various perks.
Can open bundles from inventory to get jar back instead of only toolbelt.
 
V1.0.3 Update
Removed Timed Charge's vanilla actions, this is a super lockpick item.
Demons have a slightly higher chance to drop weapons/parts.
You can now pick up barbed wire fences.
More unlootable vehicles now give steel. (Should be all now)
Cash is now craftable in the chemistry station.
Added challenges for Quality 5 tool crafting.
Dynamite recipe no longer causes red text spam.
Added OmniSprint mod, allows players to sprint in any direction. (Have fun DoomGuy!)
Other fixes and localisation cleanup.
 
V1.1.0 (vanilla version 2.6 b10)

Changed:
  • Lawn mower now supports vehicle storage mod and no longer needs a blade trap to craft.
  • Lowered blood bags in loot slightly.
  • Various localisation fixes.
  • Pumpkin bread gives 2 more food.
  • Removed cancel quest button to avoid accidental clicking.
  • Increased amount of fertiliser from fertiliser bags.
  • Lowered food from edible seeds from 8 to 5.
  • Need two flower seeds and cotton seeds to make edible seed.
  • Lowered flowers by 30% in the forest biome, they always give a flower on harvest now.
  • Swapped day/night icons and temp on the HUD around.
  • Grace Period buff now also lowers damage taken, including armour (if equipped).
  • Changed Invulnerability Sphere to jar model and drink sound, like the Soul Sphere.
  • Increased XP for Crossbow and Plasma Rifle by 25%.
  • Lowered XP for shotguns by 20%.
  • Doubled XP for upgrading blocks.
  • Berserk Pack now also reduces the players health damage taken by 20% and dehydrates.
  • Increased health and XP of Nightmare Imp by 50%.
  • Increased health and XP of Baby Cacodemon by 25%.
  • Take less damage on Can I Play, Daddy? and take more damage on I am Death Incarnate.
  • Wood upgrades to corrugated metal.
  • Repositioned Doomguy's face, thinned the XP bar and added 12-slot toolbelt.
  • Increased required magazines for non-weapon skills.
  • Lowered heatmap from explosions.
  • Removed player coughing sounds.
  • Rebalanced Passive Healing and Self Repairing Armour perk to 36/hour per level.
  • Most heat sources provide normal Cold Resist but now also lower Heat Resist.
  • Renamed difficulty 'Watch Me Die' to 'Hurt Me Plenty'.
  • Removed treasure quest spawn enemy game event from using explosives.
  • Corrugated Metal blocks downgrades to Wood, Brick blocks downgrade to Cobblestone.
  • Adjusted health of blocks. Wood 500, Corrugated Metal 1000, Cobblestone 2000, Brick 2000, Concrete 6000, Steel 10000.
  • Cyberdemon rockets slowly fall to the ground.
  • Removed jar requirement for dew collector.

  • Added:
    • Can now pick up land mines and craft gunpowder from them.
    • Can smelt beaker for 1000 sand.
    • Added game event to help mass extract dismantled ammo. (They must be in your backpack to work)
    • Added kill challenges.
    • Added bandit wood and metal blocks crafting.
    • Added bear rug recipe.
    • Added more credits to the credits text document.
    • Added 'Almost Guaranteed POIs' mod. (Helps with having more POI variety in freshly generated maps).
    • Added level up sound for learn by shooting skills.
    • Destroying old doors and empty pallets gives nails.
    • Added menu sounds to Classic Doom sounds.
    • Added John Carmack's famous quote to the loading screen.
    • Added Custom Music. The folders are left intentionally empty.
  • Feel free to add any music you wish to customise your gaming experience while playing Doom Survival.Supported file formats are, mp3, wav, ogg, aif, and aiff. (Thanks to HellsJanitor)

    Fixed:
    • Clothing no longer destroys when armour breaks. (Thanks to AuroraGiggleFairy for the vanilla bug fix!)
    • RemoveItems game event now works for clients. (Thanks to AuroraGiggleFairy for the vanilla bug fix!)
    • Reworked health, armour, food and water on respawn from death, fixing possible infinite death loop.
    • Electric traps now give 50% XP, was unintentionally 0%.
    • Vultures gave no XP, now gives 15.
    • Shooting explosive blocks is now easier to explode them.
 
V1.1.1 (vanilla version 2.6 b14)

Changed:
- Increased crafting queue to 10 slots, hopefully fixing difficulty in clicking cancel.
- Changed description of biome hazard buffs.
- Halved Pain Elemental kill count requirement for challenge.
- Added 11k through to 16k random map generation options.
- Former human names to include their classic names.
- Removed smell from Sham(e) foods as they don't have fresh meat.
- Made it harder to prevent Cyberdemon from firing rockets.
- Increased learn by shooting XP for Rocket Launcher for direct hits and kills from 22 to 50, due to MP limitation not rewarding XP from splash damage.
- Changed 'default' feral sense to day only, this simulates demons being able to see you in broad daylight, but struggle to see you at night.
- Changed 'default' player killing to No Killing, Doom Survival doesn't support PVP damage with armour.
- Always get a crop instead of 90% from player farm.
- Hazmat suit no longer degrades when indoors, duration reduced from 70 mins to 30 mins.
- Changed deployed turret stats to be tighter and faster aiming and respect the longer active range.
- Nerfed wooden and iron spikes damage, wood 20 > 15, iron 30 > 20.
- Buffed health bar candy to increase max health by 50 instead of 20, and also resists 2nd degree burns.
- Lowered Rocket Launcher block damage.
- Buffed airdrop loot as well as added some ammo.
- Start with double ammo (200 bullets, 100 arrows), medikits (10) and armour (Security Armour).
- Lowered resources needed for vehicles, weapons and tools, reducing the grind by roughly 20%.
- Increased demon ammo drops, 10 handgun, 14 chaingun.
- Increased demon ammo loot bags displayed sprite distance.
- Increased egg stack to 30, raw meat and rotting flesh to 25.
- Lowered fuel cost of lawn mower by 20%.
- Increased clothing and insulation mods temperature protection.
- Increased price of all drinks.
- Increased biome hazard recovery rate. 4/s is base and can max to 7/s with perk.
- Lowered mid-late game ammo in loot, to incentivise dismantling unwanted ammo and mining.
- Increased wild crop chance from 75% to 85%.
- Lowered the spread of the primitive bow.
- Slowed down the bloodmoon horde difficulty.
- Increased penetrator and ammo scrounger perks point cost from 1 to 2.
- Increased Junk Turret ammo cost to equal half the cost of handgun and chaingun ammo.
- Increased knife chance in toilets.
- Lowered shotgun pellet damage by 1.
- Buffed Flamethrower damage and range.
- (Save game safe) Repurposed Firearms Expert perk, now called Resourceful Upgrader, reduces resources required to upgrade tools and weapons, lessening the grind of the mod if players wish to use this perk. Firearms Expert made guns extremely overpowered, dealing way more damage than their Classic Doom counterparts.

Fixed:
- Crossbow bolts can set off explosive blocks.
- Toolbelt hotkeys to work when holding shift.
- Fresh player spawn should now start with full food and water consistently.
- Fixed skill point per level issue in multiplayer.
- Fixed cleared POI text spam in multiplayer.
- Tech Junkie completion correctly allows for 3 active turrets.
- Stimpacks, Medikits and Berserk Pack respects health bar candy.
- Invulnerability wasn't working correctly in multiplayer.
- Added smell display stat to animal fat.
- Corrected description for ammo scrounger perk.
- Armour was breaking when it shouldn't in multiplayer.
- One of the challenges had oversight that errored when clicked on.
- Reworked water gathering mechanic.
- Loot chests now have a chance to give their biome specific weapons.

Removed:
- Junk Turrets from learn by shooting due to MP vanilla code limitations, recipes are unlocked by default.
- Cities in forest biome, cities made early game too hard.
- Temporarily removed "screamer" spawning from heatmap. Too many spawn currently.
- Cigars from loot, they don't do anything.

Added:
- Blood bags are drinkable, 5 food, 10 health/water (half the cost of making them with the draw kit).
- Lootstage boost to the four easiest difficulties. 16,12,8,4.
- W00kien00kie's Loot Respawn Tweak to help with servers.
- Orange tooltip warning for hazmat suit when below 120 seconds duration.
- Toolbelt, and player stats remain displayed when on a vehicle.
- Extra row of backpack space (12 slots)
- Lawn Mower also collects flowers and cotton.
 
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