PC Does anybody craft guns, or T3 melee weapons?

I crafted a q5 lever action rifle because I never found any. as soon as I hit lootstage 100 I jumped to the much higher biomes so it was much so I most likely skipped over the lootstage window to find them

 
When I started playing properly with my brother I offered to perk into tool or weapon skills, but he said that you will generally always find better stuff than you could make - which has largely proven to be true in my experience. I pretty much rely on finding a crossbow before I have the parts or the skill to make one. I have always found better gear in mission loot or rewards than I've ever gotten around to crafting, and as such I simply do not bother with weapon crafting skill at all.

I do, however, perk into making tools once I get the steel tool schematics - this is largely due to impatience as the game is typically not finished offering me iron tools by the time I need large quantities of resources and I just think that steel tools are so much better. I'll generally make a better steel pick axe or auger before the game catches up and starts offering me better ones.

 
The perk to make tools is really good anyway because it gives a huge bonus to block damage from tools, so you do everything faster: digging, mining, chopping, and bashing.  I actually start the game with it so I can use Q2 tools right away and collect resources more quickly.  But on this game I haven't had to craft any iron or steel tools because the game gave them to me at high quality before I would have crafted them.

I guess I can see why you would craft a bunch of Q5 gear to take the ones with the best stat rolls, but by the time you can do that I've usually found Q6 and I would usually take that even with slightly worse stats for the extra mod slot.  In my current game I've gotten a Q6 machete and Q6 steel club but only ever found like 12 machete parts and maybe 7-8 club parts so I was nowhere close to being able to craft any decent ones.

 
I will craft tier 3 or 4 weapons if I'm able and haven't looted something as good or better. Also tier 2 weapons early game as I usually point one of the four initial points into melee, usually wood club, and a point in bow. 

 
I feel pretty paralyzed from crafting any weapons.  It feels wasteful, because if I make what I can now, I won't be able to make a higher-quality one later, without taking even longer to find the increasing number of parts I need.  And even if I wait to make a quality 5, not wasting parts to make qualities 1 through 4 first, it still seems wasteful since there's a quality 6 out there somewhere if I loot long enough.  The end result is, I don't put points in weapon skills until I already have a high tier weapon in that class.  I have a big box of weapon parts that ultimately just get sold to the trader.

What if the game crafted a weapon of the highest quality level you can, given the number of weapon parts in your backpack at that moment?  Then you wouldn't need a one-off UI element to select the quality you want.

I also think it would be a really good idea if you repaired weapons with weapon parts, so there's a mechanic to consume that big box of parts.  I mean, if the idea is you amass all these parts and craft a bunch of them to roll slightly higher stats on one of them... that's just another form of spam crafting. 😕

 
What if the game crafted a weapon of the highest quality level you can, given the number of weapon parts in your backpack at that moment?  Then you wouldn't need a one-off UI element to select the quality you want.


This is a MUCH better idea than what we have currently.  There are plenty of awkward situations now where I get better at a skill and am suddenly unable to craft something I could just moments ago.

 
This is a MUCH better idea than what we have currently.  There are plenty of awkward situations now where I get better at a skill and am suddenly unable to craft something I could just moments ago.


Yeah.  And even when I'm paying attention and weighing that before I upgrade the skill, my calculus goes like... well I don't want to use up the parts I have to make a worse weapon, if I have enough skill points that I could make a better one.  And I don't want to upgrade the skill if I won't have enough parts to make it at all anymore.  So the parts go back in the box, to be forgotten until I stumble on the same weapon in loot.

And somebody's going to say, "Just stop min-maxing; you'll be happier."  But I can't shake the survival mindset, where resources are precious and not to be wasted on redundant items.

 
I'd like  to see us be able to upgrade items with weapon parts.  

I found a level 1 Drone in my latest world a few weeks ago.  Now, being L10 in INT and having 40 or so robotics parts in my box, I'm still stuck with my L1 Drone because the schematic is proving to be so rare.  I've got all these drone mods ready to be used but can only use one at a time so I'd very much like to be able to upgrade that L1 drone that's become my (sometimes annoying) little buddy.  

Same goes for that L1 pistol I found in a toilet.  It would be much more rewarding to perk into pistols if I could upgrade my pistol each time I spent a point...rather than hording those parts until I max my crafting skill (by which time, as others have mentioned, I've usually found a purple).

 
I'd like  to see us be able to upgrade items with weapon parts. 
Being able to use specific quality level items in recipes would be good for this. Have a Q1 pistol and a couple parts for it? Craft a Q2 with it, assuming your perk level is high enough.

 
Being able to use specific quality level items in recipes would be good for this. Have a Q1 pistol and a couple parts for it? Craft a Q2 with it, assuming your perk level is high enough.


If they'd let us specify a quality for crafting recipes then this could be modded in easily.

 
Being able to use specific quality level items in recipes would be good for this. Have a Q1 pistol and a couple parts for it? Craft a Q2 with it, assuming your perk level is high enough.
I absolutely think this should be part of the game.  Then you wouldn't end up in that situation Crater Creator was talking about.  I'm fine with there being a slight penalty on cost, too, as long as I don't feel like I've completely wasted rare resources by crafting a Q3 weapon that takes weapon parts you can't craft.

 
I'm late to the party, but I just did a new playthrough and completed the first horde night on an all-intellect character with default settings. I had 3 points in electrocutioner for the longest time. I've been using a pipe baton that i keep crafting to be better with every perk.

I only had 4 baton parts (cool I can't even craft a baton since it takes 10 parts) so i decided to just give up putting points into the electrocutioner perk because it just makes the weapons I want to craft even harder to obtain.

On day 7 of getting absolutely irritated with how absolutely @%$#ty this pipe baton is and not getting any parts from my tier 3 quests, I decided to do a trader run on restock day! Rode my minibike that I crafted to trader Jen 1.4km away and what does she have? A level 4 stun baton.

Not only was it impossible for me to craft the weapons I perked into (and my robotic perks), but I had to wait till a trader sold me exactly what I needed. The current part system is broken for the type of game this is, and it's nothing more than a very poor "progression gate".

There has to be a better way to implement parts.. perhaps at level 4 in a perk it'll allow you to craft the parts? Or completely remove the weapon part system and use mechanical parts instead. As for the Q6 crafting, I personally don't care because I've never hit a wall where I "need" a Q6, it's just a bonus in my opinion. If your current Q5 with 3 mods isn't doing it, then change your playstyle.

 
Last edited by a moderator:
I also think it would be a really good idea if you repaired weapons with weapon parts, so there's a mechanic to consume that big box of parts.  I mean, if the idea is you amass all these parts and craft a bunch of them to roll slightly higher stats on one of them... that's just another form of spam crafting. 😕
That's great if you have tons of extra parts...and there are certainly types of parts (military armor, motor tool, steel tool) that I end up with tons of.  But other types I barely find enough to actually make anything, and it would suck to finally make a auto shotgun (or something) and then not be able to repair it because you can't find any shotgun parts.  In my current game, for example, I've found 5 steel knuckle parts in total..doesn't really matter since I'm not going brawler, but if I was, that would be an issue.

 
As for the Q6 crafting, I personally don't care because I've never hit a wall where I "need" a Q6, it's just a bonus in my opinion. If your current Q5 with 3 mods isn't doing it, then change your playstyle.
It's not about needing a Q6 per se. It's just wonky that finding the parts to craft a Q5 seems to be harder than finding a Q6, which makes the system of crafting with parts seem broken.

there are certainly types of parts (military armor, motor tool, steel tool) that I end up with tons of. 
These are the exact three parts I ended up finding a bunch of, across my last two games. So it's not just luck I guess, they really did make those three more common? I wonder why military armor parts are so much more common than steel armor parts?

 
These are the exact three parts I ended up finding a bunch of, across my last two games. So it's not just luck I guess, they really did make those three more common? I wonder why military armor parts are so much more common than steel armor parts?
Those are the ones I have always ended up with tons of.  I'll end up having 3 or 4 stacks of military armor parts, but only like 10-15 steel armor parts.  Given that armor is the one thing I almost never craft, it's never bothered me that much.

 
I have been know to buy weapons in order to scrape them to give me the parts I need to craft one. Which is why I have no problem building tier 3 weapons as it can be sold later on or even scrapped if necessary. 

 
In my last game, I was gona craft my lv5 M60. Trader beat me to it and gave me a normal M60 bundle and tata lv6 M60.

 
That's great if you have tons of extra parts...and there are certainly types of parts (military armor, motor tool, steel tool) that I end up with tons of.  But other types I barely find enough to actually make anything, and it would suck to finally make a auto shotgun (or something) and then not be able to repair it because you can't find any shotgun parts.  In my current game, for example, I've found 5 steel knuckle parts in total..doesn't really matter since I'm not going brawler, but if I was, that would be an issue.


That's the thing, though.  I got a level 6 machete as a quest reward. I wasn't even that far into the game yet: no crucible, no chemistry station, and just started doing Tier 5 quests.  And I'm just... done with machete parts now I guess?  Any more I accumulate are worthless to me, forever after.  And all players will reach this state if they play long enough, because unless you're spam crafting for better stats you only use the parts to craft one thing once.

That's why I say there should be a place to sink these resources, so that they're always good for something.  Plus, if your best gun wears out and you can't repair it until you find some more parts, you definitely have other guns by then.  A reason to not always use the same gun, and maybe use up some of that ammo type you never use, sounds good to me.

I modded my game over the weekend, so that all items that need unique parts to craft also need those parts to repair.  I'm still trying it out, but it already feels so right to me.  Finding non-craftable parts will, hopefully, always be valuable now, at least among the set of weapons & tools I'm interested in using.

 
Last edited by a moderator:
That's the thing, though.  I got a level 6 machete as a quest reward. I wasn't even that far into the game yet: no crucible, no chemistry station, and just started doing Tier 5's.  And I'm just... done with machete parts now I guess?  Any more I accumulate are worthless to me, forever after.  And all players will reach this state if they play long enough, because unless you're spam crafting for better stats you only use the parts to craft one thing once.

That's why I say there should be a place to sink these resources, so that they're always good for something.  Plus, if your best gun wears out and you can't repair it until you find some more parts, you definitely have other guns by then.  A reason to not always use the same gun, and maybe use up some of that ammo type you never use, sounds good to me.

I modded my game over the weekend, so that all items that need unique parts to craft also need those parts to repair.  I'm still trying it out, but it already feels so right to me.  Finding non-craftable parts will, hopefully, always be valuable now, at least among the set of weapons & tools I'm interested in using.
I really like the idea that you need weapon parts to repair a weapon.

 
I really like the idea that you need weapon parts to repair a weapon.
I'd be OK with that change *if* parts could be crafted and T1 guns didn't require parts. The way it is now you can go really long stretches of time never finding any parts other than military armor, steel tool, and motor tool. People with steel knuckles and steel armor would be screwed.

Also, I can create a vehicle capable of flight out of random junk I found in a dumpster. I think I can create a new corkscrew to weld onto my steel knuckles.

 
Last edited by a moderator:
Back
Top