What if the game crafted a weapon of the highest quality level you can, given the number of weapon parts in your backpack at that moment? Then you wouldn't need a one-off UI element to select the quality you want.
This is a MUCH better idea than what we have currently. There are plenty of awkward situations now where I get better at a skill and am suddenly unable to craft something I could just moments ago.
Being able to use specific quality level items in recipes would be good for this. Have a Q1 pistol and a couple parts for it? Craft a Q2 with it, assuming your perk level is high enough.I'd like to see us be able to upgrade items with weapon parts.
Being able to use specific quality level items in recipes would be good for this. Have a Q1 pistol and a couple parts for it? Craft a Q2 with it, assuming your perk level is high enough.
I absolutely think this should be part of the game. Then you wouldn't end up in that situation Crater Creator was talking about. I'm fine with there being a slight penalty on cost, too, as long as I don't feel like I've completely wasted rare resources by crafting a Q3 weapon that takes weapon parts you can't craft.Being able to use specific quality level items in recipes would be good for this. Have a Q1 pistol and a couple parts for it? Craft a Q2 with it, assuming your perk level is high enough.
That's great if you have tons of extra parts...and there are certainly types of parts (military armor, motor tool, steel tool) that I end up with tons of. But other types I barely find enough to actually make anything, and it would suck to finally make a auto shotgun (or something) and then not be able to repair it because you can't find any shotgun parts. In my current game, for example, I've found 5 steel knuckle parts in total..doesn't really matter since I'm not going brawler, but if I was, that would be an issue.I also think it would be a really good idea if you repaired weapons with weapon parts, so there's a mechanic to consume that big box of parts. I mean, if the idea is you amass all these parts and craft a bunch of them to roll slightly higher stats on one of them... that's just another form of spam crafting.![]()
It's not about needing a Q6 per se. It's just wonky that finding the parts to craft a Q5 seems to be harder than finding a Q6, which makes the system of crafting with parts seem broken.As for the Q6 crafting, I personally don't care because I've never hit a wall where I "need" a Q6, it's just a bonus in my opinion. If your current Q5 with 3 mods isn't doing it, then change your playstyle.
These are the exact three parts I ended up finding a bunch of, across my last two games. So it's not just luck I guess, they really did make those three more common? I wonder why military armor parts are so much more common than steel armor parts?there are certainly types of parts (military armor, motor tool, steel tool) that I end up with tons of.
Those are the ones I have always ended up with tons of. I'll end up having 3 or 4 stacks of military armor parts, but only like 10-15 steel armor parts. Given that armor is the one thing I almost never craft, it's never bothered me that much.These are the exact three parts I ended up finding a bunch of, across my last two games. So it's not just luck I guess, they really did make those three more common? I wonder why military armor parts are so much more common than steel armor parts?
That's great if you have tons of extra parts...and there are certainly types of parts (military armor, motor tool, steel tool) that I end up with tons of. But other types I barely find enough to actually make anything, and it would suck to finally make a auto shotgun (or something) and then not be able to repair it because you can't find any shotgun parts. In my current game, for example, I've found 5 steel knuckle parts in total..doesn't really matter since I'm not going brawler, but if I was, that would be an issue.
I really like the idea that you need weapon parts to repair a weapon.That's the thing, though. I got a level 6 machete as a quest reward. I wasn't even that far into the game yet: no crucible, no chemistry station, and just started doing Tier 5's. And I'm just... done with machete parts now I guess? Any more I accumulate are worthless to me, forever after. And all players will reach this state if they play long enough, because unless you're spam crafting for better stats you only use the parts to craft one thing once.
That's why I say there should be a place to sink these resources, so that they're always good for something. Plus, if your best gun wears out and you can't repair it until you find some more parts, you definitely have other guns by then. A reason to not always use the same gun, and maybe use up some of that ammo type you never use, sounds good to me.
I modded my game over the weekend, so that all items that need unique parts to craft also need those parts to repair. I'm still trying it out, but it already feels so right to me. Finding non-craftable parts will, hopefully, always be valuable now, at least among the set of weapons & tools I'm interested in using.
I'd be OK with that change *if* parts could be crafted and T1 guns didn't require parts. The way it is now you can go really long stretches of time never finding any parts other than military armor, steel tool, and motor tool. People with steel knuckles and steel armor would be screwed.I really like the idea that you need weapon parts to repair a weapon.