RipClaw
Well-known member
You only get scrap iron from cars. You get steel from some street lights and from vending machines.Find multiple traders, scrap steel from buildings and cars. Higher wrench-perks helps with this I think
You only get scrap iron from cars. You get steel from some street lights and from vending machines.Find multiple traders, scrap steel from buildings and cars. Higher wrench-perks helps with this I think
Vending machines, chandeliers and the tall modern street lights can be wrenched for steel. Cars and everything else metal is scrap iron or forged iron.Find multiple traders, scrap steel from buildings andcars.
Vending machines, chandeliers and the tall modern street lights can be wrenched for steel. Cars and everything else metal is scrap iron or forged iron.
You only get scrap iron from cars. You get steel from some street lights and from vending machines.
That "hydraulic hoist" is the top of a power pole, just repurposed I guess. As such, it used to be found in the wastelands, but I haven't spent much time there lately. The gym equipment gives Forged Iron at best.You also get steel from a contraption (hydraulic hoist?) found on the floor of car repair shops. and wasn#t there a specific gym torture machine that also gives steel?
"You find almost everything by looting and since nothing degrades, you will never have to craft it (or loot it again), so you can make due without a crucible (1 out of 100 times you can't find it or afford to spec in it) and enjoy the scarcity of steel!"Who said to play without steel? You just have to prioritize for what to use the steel you buy or find. "make do with what you find" is the credo of a survival game
You always find 90% of steel tools, weapons and mods you need through looting. And it is the one or two items that just don't drop that you then have to craft. And for that you use your pitiful resources of steel.
Playing with economy of scarcity is what this game would need more often.
Indeed it is. On the other hand this is alpha and for the first time early game really has some scarcity. Which makes me hope that there might be eventually more things in that category."You find almost everything by looting and since nothing degrades, you will never have to craft it (or loot it again), so you can make due without a crucible (1 out of 100 times you can't find it or afford to spec in it) and enjoy the scarcity of steel!"
Yeah, it would, but don't you find it sad that we praise the economic scarcity of... a fringe case?
Yep, i had in mind that the gym thing gave steel and was suprised it doesn't (anymore)Seems the above mentioned contraption and the gym machine are not among the steel providers anymore!
Looking in blocks: There is the gunsafe and the hardened chest, the mortician drawer and the munitions box. Seems the above mentioned contraption and the gym machine are not among the steel providers anymore!
Finally, power pole tops. Common in wasteland, and also at least 1 in each of the junkyard POIs, and they give 2 or 3 I think.
blocks.xml(24436)
<block name="poleTop01">
snippery
<drop event="Harvest" name="resourceForgedIron" count="1,4" tag="allHarvest"/>
<drop event="Harvest" name="resourceForgedSteel" count="1,3" tag="salvageHarvest"/>
I would be gobsmacked if they implement this as a "locked door" mechanism. Unless the entire loot room (set aside how this would even work for open-air loot boxes on rooftops) is invulnerable, a locked door does nothing about the "problem" of quick loot.Ah, right. But they could also make the door to the loot room be open or not there at all at start and only have a closed door there when the quest was activated. It would just be another quest type then and not specifically to keep beeliners away.
I also think that closed off loot rooms will only be added to some higher tier POIs. TFP may have mentioned this already, even if they didn't it stands to reason they won't redesign seven hundred POI's.
Whats the only difference between invulnerable blocks and steel blocks to someone with a stone axe? The latter might trick him into actually wasting half a day to dig through it.I would be gobsmacked if they implement this as a "locked door" mechanism. Unless the entire loot room (set aside how this would even work for open-air loot boxes on rooftops) is invulnerable, a locked door does nothing about the "problem" of quick loot.
Containers (so the reward can be split between mulitple players). This would also make it necessary that one player finding the key magically makes everyone able to unlock the containers in a far away room (quantum mechanics at work I suppose)I'd bet 200 quatloos that the container will be locked. That seems far simpler to integrate into the game than trying to adjust loot rooms in POIs.
I dont understand what you mean.... I would think one player finding the key means that player would have to go unlock the container. Nothing magical needed.This would also make it necessary that one player finding the key magically makes everyone able to unlock the containers in a far away room (quantum mechanics at work I suppose)
Right, that works because unlocking is a seperate step from opening. So everyone has to wait while the key bearer makes the round to unlock the chests.I dont understand what you mean.... I would think one player finding the key means that player would have to go unlock the container. Nothing magical needed.
Right. I guess I just dont see that as a very big deal.Right, that works because unlocking is a seperate step from opening. So everyone has to wait while the key bearer makes the round to unlock the chests.
Don't forget the glasses that gives you a +1 Int.The perk is level 5 of Advanced Engineering.
Level 10 intellect is a lot but with the forgetting elixr you could work around this problem. A quick respec to int to craft crucibles and then back to your normal build.
Even thats something i wouldnt want to see because that would need that in every poi i would always need to go around these long as hell routes just to reach something what is literally in arm reach.I'd bet 200 quatloos that the container will be locked. That seems far simpler to integrate into the game than trying to adjust loot rooms in POIs.
When the idea was discussed in the dev diary, Joel indicated that they were only thinking about using this in the higher tier POIs, not all POIs. Cause, yeah, that would get old fast.Even thats something i wouldnt want to see because that would need that in every poi i would always need to go around these long as hell routes just to reach something what is literally in arm reach.
For example theres that shop poi where the loot room is literally behind some iron bars, you could take the intented route what is unnecessearly long going up on the roof and all that jazz or like a true survivor of the apocalypse just whittle down the iron bars and get in.
I think that is supposed to be the rear differential and axle of a rwd vehicle.You also get steel from a contraption (hydraulic hoist?) found on the floor of car repair shops
Ya, I don't remember seeing any power poles out there last time I hazarded the area. Haven't seen any on the ground either.That "hydraulic hoist" is the top of a power pole, just repurposed I guess. As such, it used to be found in the wastelands, but I haven't spent much time there lately.