PC Do you like the A19 loot system?

Do you like the A19 loot system?

  • Yes

    Votes: 55 44.0%
  • No

    Votes: 70 56.0%

  • Total voters
    125
Vending machines, chandeliers and the tall modern street lights can be wrenched for steel. Cars and everything else metal is scrap iron or forged iron.


You only get scrap iron from cars. You get steel from some street lights and from vending machines.


Thanks for the info. Maybe I found steel as loot in cars and was confused by that. You also get steel from a contraption (hydraulic hoist?) found on the floor of car repair shops. and wasn't there a specific gym torture machine that also gives steel?

Looking in blocks: There is the gunsafe and the hardened chest, the mortician drawer and the munitions box. Seems the above mentioned contraption and the gym machine are not among the steel providers anymore!

 
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You also get steel from a contraption (hydraulic hoist?) found on the floor of car repair shops. and wasn#t there a specific gym torture machine that also gives steel?
That "hydraulic hoist" is the top of a power pole, just repurposed I guess. As such, it used to be found in the wastelands, but I haven't spent much time there lately. The gym equipment gives Forged Iron at best.

 
Who said to play without steel? You just have to prioritize for what to use the steel you buy or find. "make do with what you find" is the credo of a survival game 😉

You always find 90% of steel tools, weapons and mods you need through looting. And it is the one or two items that just don't drop that you then have to craft. And for that you use your pitiful resources of steel.

Playing with economy of scarcity is what this game would need more often.
"You find almost everything by looting and since nothing degrades, you will never have to craft it (or loot it again), so you can make due without a crucible (1 out of 100 times you can't find it or afford to spec in it) and enjoy the scarcity of steel!"

Yeah, it would, but don't you find it sad that we praise the economic scarcity of... a fringe case?

 
"You find almost everything by looting and since nothing degrades, you will never have to craft it (or loot it again), so you can make due without a crucible (1 out of 100 times you can't find it or afford to spec in it) and enjoy the scarcity of steel!"

Yeah, it would, but don't you find it sad that we praise the economic scarcity of... a fringe case?
Indeed it is. On the other hand this is alpha and for the first time early game really has some scarcity. Which makes me hope that there might be eventually more things in that category.

 
Plenty of steel is still available if you know where to look.  In my latest playthrough, we just got a crucible last night (I'm lvl 40, he spec'd into Int 10 at mid 30s), but we already had 2 motorcycles, a 6 steel pick, and a pair of nail guns, all crafted.  Also about 70 Steel tool parts.  I was about to make another run to make shovels when he just spent the points.  This was all before we really reached Steel age, though we were right on the cusp.  I think we'd find 1 ax and 1 pick, low tier.  But we'd already crafted almost 200 steel worth of items.

Foremost is the street lights.  They give 1-3 and you just need a few frames to reach them.  Some of the larger POIs have as many as 8 of them.

Next, defunct vending machines (or live ones if you're feeling frisky) give you a couple steel, and those are common in store-type POIs that reset with quests.  1000 hp to wrench down vs 300 for light poles though.

Finally, power pole tops.  Common in wasteland, and also at least 1 in each of the junkyard POIs, and they give 2 or 3 I think.

 
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Looking in blocks: There is the gunsafe and the hardened chest, the mortician drawer and the munitions box. Seems the above mentioned contraption and the gym machine are not among the steel providers anymore!


Finally, power pole tops.  Common in wasteland, and also at least 1 in each of the junkyard POIs, and they give 2 or 3 I think.


Goddmnit ppl, stop making me doubt myself.. :)

Checked:

Code:
blocks.xml(24436)

<block name="poleTop01">

snippery

    <drop event="Harvest" name="resourceForgedIron" count="1,4" tag="allHarvest"/>
    <drop event="Harvest" name="resourceForgedSteel" count="1,3" tag="salvageHarvest"/>
 
New player here looting seems alright but sometimes it can take a long time to find specific items like a beaker or crucible..

 
I know this derailed into a scenic discussion about the scarcity of steel, but I would like to point out that steel tools aren't super needed. We had a whole discussion about tool progression in another thread, and really while Steel is better than Iron, the actual end tier is mechanical tools. So really you should be able to plan out how much steel you need for real essential items (Motorcycle, Weapons, Mods, and Mechanical Tools) and just prioritize as you go. And really you can live with a Minibike... it's even more fuel efficient than the Motorcycle.

 
Ah, right. But they could also make the door to the loot room be open or not there at all at start and only have a closed door there when the quest was activated. It would just be another quest type then and not specifically to keep beeliners away.

I also think that closed off loot rooms will only be added to some higher tier POIs. TFP may have mentioned this already, even if they didn't it stands to reason they won't redesign seven hundred POI's.
I would be gobsmacked if they implement this as a "locked door" mechanism. Unless the entire loot room (set aside how this would even work for open-air loot boxes on rooftops) is invulnerable, a locked door does nothing about the "problem" of quick loot.

I'd bet 200 quatloos that the container will be locked. That seems far simpler to integrate into the game than trying to adjust loot rooms in POIs.

 
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I would be gobsmacked if they implement this as a "locked door" mechanism. Unless the entire loot room (set aside how this would even work for open-air loot boxes on rooftops) is invulnerable, a locked door does nothing about the "problem" of quick loot.
Whats the only difference between invulnerable blocks and steel blocks to someone with a stone axe? The latter might trick him into actually wasting half a day to dig through it.

Even in mid game digging through 4 steel blocks would be so boring you would think twice to do it. If you do then you at least had to work for it.

I'd bet 200 quatloos that the container will be locked. That seems far simpler to integrate into the game than trying to adjust loot rooms in POIs.
Containers (so the reward can be split between mulitple players). This would also make it necessary that one player finding the key magically makes everyone able to unlock the containers in a far away room (quantum mechanics at work I suppose)

 
This would also make it necessary that one player finding the key magically makes everyone able to unlock the containers in a far away room (quantum mechanics at work I suppose)
I dont understand what you mean.... I would think one player finding the key means that player would have to go unlock the container.   Nothing magical needed.

 
I dont understand what you mean.... I would think one player finding the key means that player would have to go unlock the container.   Nothing magical needed.
Right, that works because unlocking is a seperate step from opening. So everyone has to wait while the key bearer makes the round to unlock the chests.

 
The perk is level 5 of Advanced Engineering.

Level 10 intellect is a lot but with the forgetting elixr you could work around this problem. A quick respec to int to craft crucibles and then back to your normal build.
Don't forget the glasses that gives you a +1 Int.

I went that way to 9 int and then built a crucible (and some vehicles), but it was having 2 sledge turrets that kept me with it.  If you can get the zombies coming at your base to one spot (easy to do in A19) you don't really need to fire a shot!

However, using the forgetting elixir is probably the best "min-max" way to go. One turret right next to the "sweet spot" on your base is enough.

TLDR:  Int can be a "one off" stat.  Use it, then lose it.

 
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I'd bet 200 quatloos that the container will be locked. That seems far simpler to integrate into the game than trying to adjust loot rooms in POIs.
Even thats something i wouldnt want to see because that would need that in every poi i would always need to go around these long as hell routes just to reach something what is literally in arm reach.

For example theres that shop poi where the loot room is literally behind some iron bars, you could take the intented route what is unnecessearly long going up on the roof and all that jazz or like a true survivor of the apocalypse just whittle down the iron bars and get in.

 
Even thats something i wouldnt want to see because that would need that in every poi i would always need to go around these long as hell routes just to reach something what is literally in arm reach.

For example theres that shop poi where the loot room is literally behind some iron bars, you could take the intented route what is unnecessearly long going up on the roof and all that jazz or like a true survivor of the apocalypse just whittle down the iron bars and get in.
When the idea was discussed in the dev diary, Joel indicated that they were only thinking about using this in the higher tier POIs, not all POIs.   Cause, yeah, that would get old fast.

 
You also get steel from a contraption (hydraulic hoist?) found on the floor of car repair shops
I think that is supposed to be the rear differential and axle of a rwd vehicle.

That "hydraulic hoist" is the top of a power pole, just repurposed I guess. As such, it used to be found in the wastelands, but I haven't spent much time there lately.
Ya, I don't remember seeing any power poles out there last time I hazarded the area. Haven't seen any on the ground either.

 
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