PC Do you hate crafting?

They took away crafting the highest tier but they gave us random stats instead of static midrange and they are making the higher tier items more rare. More low tier items means plenty of parts for crafting and more reason to craft since you may not find the top tier items.
Did they actually buff the amount of lower tier (parts*) items? or is that just what is commonly thought, I mean if they tossed Q6 but upped chances for Q1-Q3 of steel tools/weapons, that makes a pretty nice chance for everyone to at least kit out in Q3-5 quickly, making acquiring a few Q6's for quality control easier, to be honest, I couldn't care less, I play dead is dead on nomad with a crappy PC, I usually die before getting to solid Q4-5 territory anyways, so getting a Q6 by ANY means is awesome to me

*items scrappable for parts

 
I am an 'Adapt and Overcome' kinda person.

While the crafting is more widespread and even requires more gathering I find myself considering if its not the crafting system itself, or if its just people who just bristling for having to need and keep newbie tools around for longer than normal. I can't even find a reason to complain about repair kits because there's so many ways to get your hands on bones, glue, and duct tape.

If the solution for that is more looting, isn't that just how the game plays? I could simply boil this all down to:

Explore > Murder > Loot > Craft > Lather > Rinse > Repeat? Different build strengths change the experience a bit, but other than that...?

t6 items are just not necessary to survive or 'to win' IMO, and never have been. Less mods can be placed around, but I've also been known to carry multiple gear sets depending on what I'm trying to accomplish.

 
More low tier items means plenty of parts for crafting and more reason to craft since you may not find the top tier items.
Quite opposite, at least in single player - with the material cost of higher tier items it's not worth wasting time or materials on crafting non-max tier items. With 6-tier item craft available I had a reason to gather all the materials and parts. And now they're just sale scrap again.

So right now weapon/tool crafting is somehow useful when you start game and after that you just concentrate on looting/quests. It might change if the items will be perishable again, for now material, time, and experience costs are too high for doing max tier 5 crafts.

 
Quite opposite, at least in single player - with the material cost of higher tier items it's not worth wasting time or materials on crafting non-max tier items. With 6-tier item craft available I had a reason to gather all the materials and parts. And now they're just sale scrap again.So right now weapon/tool crafting is somehow useful when you start game and after that you just concentrate on looting/quests. It might change if the items will be perishable again, for now material, time, and experience costs are too high for doing max tier 5 crafts.
Its all a matter of balance, I read that t6 drops have been reduced. If they are indeed rare, crafting tier 5's will be a thing, otherwise i would be incentivized to just sell the craft parts or blue craft, whicever gives more dukes. :p

For all we know they will allow t6 crafts when legendary items are released... :p

 
You couldn’t craft t6 tools and weapons from the moment A18 came out. Where was this outrage the last two weeks? We got it back for 4 days and NOW we can’t live without it?
This. I'm actually dumbfounded to see all this sudden rage for such a trivial change. Crafting is pointless?? Why? You can still craft tiers 1-5, and I'm fairly certain that's all you're gonna be doing anyways, wether you can craft Q6 later on or not.

 
We'll see. It's still alpha so I just hope that we will get a solution that is satisfying for looters and crafters :D .

Btw, maybe I am blind, but I haven't noticed anything about lowering chances for T6 in b152 EXP. If they are the same as they were in b149 EXP, then my point is still valid - maybe I don't get many T6 items, but it's just faster and easier to loot/buy higher tier item than to craft it. Or maybe the differences between tiers are so small that I don't find it rewarding trying to craft T5.

 
And that's why I'm in zero rush to upgrade to A18 anytime soon.
Just wait till they finally do add in Bandits/NPC's. Yay... The Survival Looter/Shooter game. Yes, that's what drew all of us in to love this game all these years...

Just go ahead and add in Battle Royale so they can achieve 7 Days to Fortnite.
Some of you act like all these things (RPG skill trees, NPCs, bandits...) have never been in the to do list of the game since the day it got publlished on kickstarter in 2013, when in reality it's quite the opposite. I guess I don't understand how one can be mad at changes and additions that were always going to happen eventually.

Besides, what's wrong with bandits/NPCs?

 
At the moment the Fun Pimps are of the opinion that the best weapons and tools must be found and should not be crafted.
They are supported in this decision by the players who seem to never leave their base unless they get a reason to do so.

In A17 you could craft everything yourself, but most of the time I wasn't in my base. I even went looting more often than in the alphas before because I did many of the quests. So if the quests, over 300 books and parts you can't make yourself are not enough reasons to leave the base then I don't know what is enough.
I think you're slightly off base on this one.

In A17, you could craft everything and be self sufficient in/around your base. Or you could leave.

Now. You must leave.

The point there, of course, being the option to play how you want. Think crafting was too easy in A17? Self impose a loot-only restriction. Go find it instead. You had that option. In A18, looting wasn't made more important or desireable, or make people want to go look for things. They removed player choice.

- - - Updated - - -

I’m not telling anyone to shut up. Just wondering why it is coming up now and why all of a sudden the game is turning into Fortnite in the eyes of some when it wasn’t a hot topic before this week.
They took away crafting the highest tier but they gave us random stats instead of static midrange and they are making the higher tier items more rare. More low tier items means plenty of parts for crafting and more reason to craft since you may not find the top tier items.
At least in the Discord, this has been a topic of contention from the get-go.

The big difference is, we had X weeks or months to get prepared for what many felt was a bull♥♥♥♥ move in removing QL6. So by the time A18 dropped, most people had become numb to it. Then we get it back and the jerk it again in a couple days with no warning. I think the influx of complaints is somewhat warranted.

 
Welcome to the big butts thread. Take a seat. I mean two.

When I saw the title, I thought "whaaaat? TFP has removed the craft?" No, there are always a thousand recipes to prepare everything that is possible in the richest crafting game. Just not weapons and tools of high quality. Who cares except sclerotic minds unable to adapt and play the game as intended.

Love you too, guys :love_heart:

 
We'll see. It's still alpha so I just hope that we will get a solution that is satisfying for looters and crafters :D . Btw, maybe I am blind, but I haven't noticed anything about lowering chances for T6 in b152 EXP. If they are the same as they were in b149 EXP, then my point is still valid - maybe I don't get many T6 items, but it's just faster and easier to loot/buy higher tier item than to craft it. Or maybe the differences between tiers are so small that I don't find it rewarding trying to craft T5.
The change may not be in yet but Madmole has said that he plans to do a pass on the loot tables to ensure that lower tier finds are more common and t6 items are extremely rare finds. He also said he will nerf the traders to not sell t6 items so commonly.

Tier 2-5 items sell for more than the parts and they now have random stats. Since it is possibly therefore to craft a blue steel pickaxe that is better than the purple steel pickaxe you found there is still good incentives to save parts and craft t5 items even if you already have a t6 version. And if you get unlucky you can sell it for a profit.

What killed crafting was that the item would always be mid-range on stats and the parts were so specialized. Those two restrictive features have been lifted. The way the devs were talking yesterday it seems as though they plan for legendary items to be a t7 level which would then open t6 to crafting and the legendary level would loot only.

I wonder if that does happen whether people will be outraged over not being able to craft t7 even though getting back t6 will have been the highest anyone has ever been able to craft since the game was founded.

Is the very existence of items that cannot be crafted in a game that calls itself a crafting game the thing that rankles?

 
I think you're slightly off base on this one.
In A17, you could craft everything and be self sufficient in/around your base. Or you could leave.

Now. You must leave.

The point there, of course, being the option to play how you want. Think crafting was too easy in A17? Self impose a loot-only restriction. Go find it instead. You had that option. In A18, looting wasn't made more important or desireable, or make people want to go look for things. They removed player choice.
I'm pretty sure you can be self sufficient in/around your base with blue level gear... There really isn't one ounce of "must" related to the aquiring of purple. It is great when you get it but self-sufficiency is attained by blue--possibly even green-- but blue for sure. So stay at home is still a choice if it means that much to you.

At least in the Discord, this has been a topic of contention from the get-go.

The big difference is, we had X weeks or months to get prepared for what many felt was a bull♥♥♥♥ move in removing QL6. So by the time A18 dropped, most people had become numb to it. Then we get it back and the jerk it again in a couple days with no warning. I think the influx of complaints is somewhat warranted.
This is all part and parcel of experimental. It isn't personal. Nobody is trying jerk the rug out from under anyone. It is just the way re-balancing goes. They knew shortly after A18 dropped that they had gone too far to the looting side of things and unintentionally devalued crafting-- much like A17 devalued exploration and looting. So they made a pendulum swing change but realized they went too far by opening up the purples to crafting. I can tell you that the reason for the update after only 4 days was precisely because they didn't want people getting too married to purple crafting. Their vision for the game is that the top tier is non-craftable. I think they are getting closer to a good balance where crafting and looting both feel important and an integral part of the game.

People who never opt in to experimental and who only start playing when it goes stable will never know about this back and forth on the balance. We are choosing to experience it and we have to remember that our desire for a personal stable play experience has to come second to what the devs need to do to get the game ready for the real public release of A18.

 
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I think legendaries would have unique things about them (like say, a Legendary Pickaxe would have a flavor text stating "the well worn hand grip allows the wielder to swing it more fluidly, saving energy while working. *Effect~Efficient mining: stamina drain while swinging this tool is reduced by 25%)

or a Legendary Sledgehammer ("Czernobog himself used this very hammer to smite humans before the Calamity. *Effect~Damnation blow: Strikes to the head have a 50% chance of causing decapitation instantly, stamina cost to swing increased 20%)

the stats of the legendaries I thought of would be Steel grade at maximum values, so getting a Q6 steel pick or sledge would seem like no difference (except maybe legends having more durability)

These are just silly examples I pulled outta nowhere, and I doubt stuff like this would ever be craft-able unless you had to find like Named parts for said weapon (for the pickaxe: Shaft,Handle,Head )

 
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The change may not be in yet but Madmole has said that he plans to do a pass on the loot tables to ensure that lower tier finds are more common and t6 items are extremely rare finds. He also said he will nerf the traders to not sell t6 items so commonly.
Tier 2-5 items sell for more than the parts and they now have random stats. Since it is possibly therefore to craft a blue steel pickaxe that is better than the purple steel pickaxe you found there is still good incentives to save parts and craft t5 items even if you already have a t6 version. And if you get unlucky you can sell it for a profit.

What killed crafting was that the item would always be mid-range on stats and the parts were so specialized. Those two restrictive features have been lifted. The way the devs were talking yesterday it seems as though they plan for legendary items to be a t7 level which would then open t6 to crafting and the legendary level would loot only.
Thanks for clearing that up.

I wonder if that does happen whether people will be outraged over not being able to craft t7 even though getting back t6 will have been the highest anyone has ever been able to craft since the game was founded.
Is the very existence of items that cannot be crafted in a game that calls itself a crafting game the thing that rankles?
Hard to tell... You're still investing a lot of skill points to be efficient with crafting. And you still can't get that pretty pretty best quality. Maybe if getting the legendary via crafting was not guaranteed (RNG craft that will yield item of any quality between 1 and 7). As I said before, I just hope that with the final release we will get a solution that is satisfying for both looters and crafters.

 
if u can craft everything and its even equal/better than loot what the point of leaving the base? (this was the main problem in a17, it was nonsense to risk your life looting since you could just craft whatever u want yourself). I do like crafting and there is plenty of things to craft in this game, i do think that max tier should not craftable tho, perhaps make it more difficult to loot also since there is no degradation

 
if u can craft everything and its even equal/better than loot what the point of leaving the base? (this was the main problem in a17, it was nonsense to risk your life looting since you could just craft whatever u want yourself). I do like crafting and there is plenty of things to craft in this game, i do think that max tier should not craftable tho, perhaps make it more difficult to loot also since there is no degradation
Again, you CAN'T craft everything without leaving the base thanks to non-craftable parts. This is a really great feature, especially when crafting parts we're made a bit more generic. Before that crafting was just OP, as you've mentioned it.

 
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Again, you CAN'T craft everything without leaving the base thanks to non-craftable parts. This is a really great feature, especially when crafting parts we're made a bit more generic. Before that crafting was just OP, as you've mentioned it.
i do agree that parts are good addicion however they are easy enought to get, for the hight tier by the time u have the perks you probably have the parts also without even looking for them

 
Damm we need to "ALL out" for Q6 items now. Luckily i always will be a lucky looter and salvager in every updates..

 
i do agree that parts are good addicion however they are easy enought to get, for the hight tier by the time u have the perks you probably have the parts also without even looking for them
Right, I'm forgetting that you only need max skill points in the same skill that makes a weapon efficient to make it (+ schematics).But what if highest tier and a chance to craft legendary were all locked by the higherst skill in advanced engineering? This way "craft first" approach still would be viable without giving an easy access to highest tier with parts only?

 
i do agree that parts are good addicion however they are easy enought to get, for the hight tier by the time u have the perks you probably have the parts also without even looking for them
But you have to leave the base to get them. That's the point.

And there are enough other reasons to leave the base. The Q6 items are just the icing on the cake.

The 300 books in combination with the slow level progress would have been more than enough to encourage players to loot. In A17 I was always looking for mods for my weapons and tools. In A18, it's the schematics.

 
I'm pretty sure you can be self sufficient in/around your base with blue level gear... There really isn't one ounce of "must" related to the aquiring of purple. It is great when you get it but self-sufficiency is attained by blue--possibly even green-- but blue for sure. So stay at home is still a choice if it means that much to you.


This is all part and parcel of experimental. It isn't personal. Nobody is trying jerk the rug out from under anyone. It is just the way re-balancing goes. They knew shortly after A18 dropped that they had gone too far to the looting side of things and unintentionally devalued crafting-- much like A17 devalued exploration and looting. So they made a pendulum swing change but realized they went too far by opening up the purples to crafting. I can tell you that the reason for the update after only 4 days was precisely because they didn't want people getting too married to purple crafting. Their vision for the game is that the top tier is non-craftable. I think they are getting closer to a good balance where crafting and looting both feel important and an integral part of the game.

People who never opt in to experimental and who only start playing when it goes stable will never know about this back and forth on the balance. We are choosing to experience it and we have to remember that our desire for a personal stable play experience has to come second to what the devs need to do to get the game ready for the real public release of A18.
Nope sorry to burst your bubble. Gear damage to entity and blocks is directly proportionate to xp received per minute, aka how fast you can level, which is important because A: ALL CRAFTING BENCHES SUCH AS FORGES AND WORKBENCH ARE GATED BEHIND 16 LEVELS WORTH OF POINTS. Meaning as a solo player you MUST achieve level 16-20 in under 1-2 hours of game time, while also making sure you have enough food/water/shelter and materials to support repairs on any and all salvaged gear. A brown t1 and a blue t5 may do exactly the same damage do to rng stats, but the t1 90% of the time will have lower durability therefore maintaining it's upkeep requires more materials.

Then there is the addition of parts, now scaling with QL. This means before the builder/gatherer guy has to now be proficient in combat as he needs to be a looter/quest guy in order to be builder/gatherer. DO you see why this is bad design? Before the builder/gatherer guy would dig up some iron, rock etc make a forge and then build the tools he needed to do that same task more efficiently. Sure he might have looted 1-2 houses for pipes, or cloth to get started, but after that he is digging holes for mats, planting cotton crops for cloth, using the iron and coal he mined to make springs or mechanical parts etc. Now he has no choice as those same tools he would have made from scratch now require him to wander out and raid every building he can find as those parts became prohibitively expensive to make, require bones, plots can't just be hoe ground plots that have to be crafted and he receives about half the mats he needs to be self sufficient without looting. This is why he can't just hang around his base and be that way anymore.

Quality of gear has nothing to do with it, QL5-QL6 who cares? It's the fact that without looting, questing and combat perks that gatherer can't gather enough, and that same builder can't build fast enough because massing the quantity of materials needed to do so in a timely fashion can't happen with blueprints, tool parts etc which means he has no choice but to go looting.

Everyone in a bunch over crafting QL6 I'm like why do i need plots for farming? Wasn't the hoe good enough? Cool to have a planter for a balcony i'll never ever build because no point when screamers are popping up every 2 minutes, wires hanging all over like a electric rats nest is tacky af, and it's not defensible with zeds that stack up and chew through reinforced (now double to cost to craft) concrete blocks.

 
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