Discussion of Bullets and Zombies
Is there a way to make zombies receive different A, B, and C bullets? For example, 7.62 bullets usually do almost no damage, but the HP and AP will be different!
Tôi có sử dụng
<DamageMultiplier tag="ammo762mmBulletAP" multiplier="0.7"/>
<DamageMultiplier tag="ammo44MagnumBulletAP" multiplier="0.9"/>
<DamageMultiplier tag="ammo762mmBulletHP" multiplier="0.5"/>
<DamageMultiplier tag="ammo44MagnumBulletHP" multiplier="0.5"/>
<DamageMultiplier tag="ammo9mmBulletAP" multiplier="0.3"/>
<DamageMultiplier tag="ammo9mmBulletHP" multiplier="0.2"/>
<DamageMultiplier tag="ammo44MagnumBullet" multiplier="0.1"/>
<DamageMultiplier tag="ammo9mmBullet" multiplier="0.1"/>
<DamageMultiplier tag="ammo762mmBullet" multiplier="0.1"/>
What's wrong?
Is there a way to make zombies receive different A, B, and C bullets? For example, 7.62 bullets usually do almost no damage, but the HP and AP will be different!
Tôi có sử dụng
<DamageMultiplier tag="ammo762mmBulletAP" multiplier="0.7"/>
<DamageMultiplier tag="ammo44MagnumBulletAP" multiplier="0.9"/>
<DamageMultiplier tag="ammo762mmBulletHP" multiplier="0.5"/>
<DamageMultiplier tag="ammo44MagnumBulletHP" multiplier="0.5"/>
<DamageMultiplier tag="ammo9mmBulletAP" multiplier="0.3"/>
<DamageMultiplier tag="ammo9mmBulletHP" multiplier="0.2"/>
<DamageMultiplier tag="ammo44MagnumBullet" multiplier="0.1"/>
<DamageMultiplier tag="ammo9mmBullet" multiplier="0.1"/>
<DamageMultiplier tag="ammo762mmBullet" multiplier="0.1"/>
What's wrong?
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