Disable Joined/Left Messages

You can do that in the GameMessage event.

Example:

public bool GameMessage(ClientInfo _cInfo, EnumGameMessages _type, string _message, string _playerName, bool _localizeMain, string _secondaryName, bool _localizeSecondary){

if (_type == EnumGameMessages.JoinedGame || _type == EnumGameMessages.LeftGame)

{

return false;

}

else

{

return true;

}

}
 
@Sylen, individual enabling/disabling of GMSG's PlayerJoined, PlayerLeft, PlayerKilled and PlayerDied is in ^^

Cheers

 
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