ArcticPrism
New member
Is it possible to disable these on a server? "Player has joined the game" "Player has left the game".
Waits patiently for next update to CPM that will patch it out....That's hard coded. But can be patched out.
Cheers
public bool GameMessage(ClientInfo _cInfo, EnumGameMessages _type, string _message, string _playerName, bool _localizeMain, string _secondaryName, bool _localizeSecondary){
if (_type == EnumGameMessages.JoinedGame || _type == EnumGameMessages.LeftGame)
{
return false;
}
else
{
return true;
}
}
You can do that in the GameMessage event.
Example: