hey,
i'm trying to disable the explosion from the fatcop zombies.
in the entityclasses.xml i removed the lines
<!-- <property name="Explosion.ParticleIndex" value="8"/>
<property name="Explosion.RadiusBlocks" value="5"/>
<property name="Explosion.RadiusEntities" value="6"/>
<property name="Explosion.BlockDamage" value="500"/>
<property name="Explosion.EntityDamage" value="150"/>
<property name="Explosion.DamageBonus.earth" value="0"/> -->
from the fatcop zombie, now he doesn't explode anymore, but he still starts to run (and than, doesn't attack again).
how can i disable it completely, so that he doesn't start to run either?
I've read that you can change the hand of the zombie, but than he will not puke anymore, and i wan't him to puke but not to explode
thanks!
i'm trying to disable the explosion from the fatcop zombies.
in the entityclasses.xml i removed the lines
<!-- <property name="Explosion.ParticleIndex" value="8"/>
<property name="Explosion.RadiusBlocks" value="5"/>
<property name="Explosion.RadiusEntities" value="6"/>
<property name="Explosion.BlockDamage" value="500"/>
<property name="Explosion.EntityDamage" value="150"/>
<property name="Explosion.DamageBonus.earth" value="0"/> -->
from the fatcop zombie, now he doesn't explode anymore, but he still starts to run (and than, doesn't attack again).
how can i disable it completely, so that he doesn't start to run either?
I've read that you can change the hand of the zombie, but than he will not puke anymore, and i wan't him to puke but not to explode

thanks!