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Disable Explosion of FatCop Zombies

AlpakaMix

New member
hey,

i'm trying to disable the explosion from the fatcop zombies.

in the entityclasses.xml i removed the lines

<!-- <property name="Explosion.ParticleIndex" value="8"/>

<property name="Explosion.RadiusBlocks" value="5"/>

<property name="Explosion.RadiusEntities" value="6"/>

<property name="Explosion.BlockDamage" value="500"/>

<property name="Explosion.EntityDamage" value="150"/>

<property name="Explosion.DamageBonus.earth" value="0"/> -->

from the fatcop zombie, now he doesn't explode anymore, but he still starts to run (and than, doesn't attack again).

how can i disable it completely, so that he doesn't start to run either?

I've read that you can change the hand of the zombie, but than he will not puke anymore, and i wan't him to puke but not to explode :)

thanks!

 
It's this bit you want to change.

<property name="Class" value="EntityZombieCop"/>

To this.

<property name="Class" value="EntityZombie" />

That should stop the run and the explosion, but leave you with the vomiting.

 
It's this bit you want to change.
<property name="Class" value="EntityZombieCop"/>

To this.

<property name="Class" value="EntityZombie" />

That should stop the run and the explosion, but leave you with the vomiting.
i tried this, but it also removes the vomiting :(

 
Then there isn't a lot you can do, because the explosion is tied to THAT specific entity.

I found that out when I tried to make stuff explode without it and got a ton of NRE's.

 
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