PC Diffrerent capacities for identical weapons?

Except t0 stuff. The primitive tools and weapons still have set stats with no variation or randomness.

Every q3 stone ax is identical.


The hand-crafted, one-at-time, each-made-individually items are all identical.

The production-line, mass-produced, machined parts with standardized clips/mags have wild variances in power and number of bullets they can hold.

The things we just accept for the sake of gameplay...

 
Y'all know you can go into the items.xml file and edit the damage, magazine size, durability range, etc., right?
Or write your own modlet to use that does exactly that?

Because why play the vanilla game when you can mod it to your desires?

I mean come on!  I figured out that the traders didn't sell 7.62 HP ammo, so added them to the traders ammo group to sell.  If this 60 year old 🦖, not-a-programmer-by-anyone's-definition can teach himself how to do Xpath and .xml modding, you youngsters should be able to.  It's not that hard to learn.

 
Yeah, why buy a game, when you can just write your own, right? :)

Modding solves A problem; one player not liking something. Having a problem fixed at vanilla level fixes it for everyone. One guy spending a work week to fix an issue properly vs a thousand players spending a few hours for a horrible hack of a fix for themselves.

For this specific case "it's silly that better quality weapons can be worse"; I can't remember anyone arguing against changing it - no-one seems to actually like the current implementation. So, IMO, a vanilla-level fix seems in order.

If this 60 year old 🦖, not-a-programmer-by-anyone's-definition can teach himself how to do Xpath and .xml modding, you youngsters should be able to.  It's not that hard to learn.
For this bit though, without a hint of sarcasm; great! Learning things is awesome, keep it up; maybe we'll play an EG-overhaul one day :)

 
Y'all know you can go into the items.xml file and edit the damage, magazine size, durability range, etc., right?
Or write your own modlet to use that does exactly that?

Because why play the vanilla game when you can mod it to your desires?

I mean come on!  I figured out that the traders didn't sell 7.62 HP ammo, so added them to the traders ammo group to sell.  If this 60 year old 🦖, not-a-programmer-by-anyone's-definition can teach himself how to do Xpath and .xml modding, you youngsters should be able to.  It's not that hard to learn.


That´s a solution for people who have time. And are kinda tech savy. I have seen people not beeing able to post a proper screenshot other than using their phone making a picture of their monitor. And a lot of people struggle to install existing mods. I know that some of my coworkers are overwhelmed with anything other than buying and installing the game on steam.

 
For this bit though, without a hint of sarcasm; great! Learning things is awesome, keep it up; maybe we'll play an EG-overhaul one day :)
Well, all things considered, probably not an overhaul.  But I started learning how that stuff works because I wanted to add in Stimpacks, Lead Lining mods and some other things to put in to Bdubyah's mod - The Wasteland to make it even more Fallout-ish.  I call it Extended Wasteland, and you can see videos of what I have been doing with it on YT in TomGirlGamer's channel.

 

That´s a solution for people who have time. And are kinda tech savy. I have seen people not beeing able to post a proper screenshot other than using their phone making a picture of their monitor. And a lot of people struggle to install existing mods. I know that some of my coworkers are overwhelmed with anything other than buying and installing the game on steam.
Sad but true.  I used to work as tech support for BellSouth DSL back in the day.  You don't know how many times  I wanted to tell a caller "Just pack up the damned computer and take it back to the store for a refund.  Your toaster would do a better job getting connected to the internet.🤣

 
I have two (as far as I can tell) absolutely identical M60 machine guns (Level 6, black dye, Bipod, 4x Scope, Rad Remover, Silencer).

One of them has a max magazine capacity of 65 rounds, and one has a max of 61 rounds. 

It's not a big deal, but it's weird, so I was wondering whether anyone else has seen a similar thing, or if there's something I'm missing that might be affecting the capacity of one of them.

A20.3(b3), for what it's worth.


It's probably a glitch, but it may be that the one with 65 rounds is a different model of the M60.
 

 
Back
Top